X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-vector-image%2Fanimated-vector-image-visual.cpp;h=c6604ada6704ec901b67fa8e4c39df40e841083e;hb=7018f61b640b6fcf9cb576b537bafcb6bb8240e8;hp=f4a733bbc7cac0099cd2c936490bb90ab2422cc1;hpb=6a945b790dae35b878e88f25ca19d69d6e2e6d46;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp index f4a733b..c6604ad 100644 --- a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp +++ b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2018 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,347 +19,612 @@ #include // EXTERNAL INCLUDES -#include -#include +#include +#include +#include #include // INTERNAL INCLUDES -#include -#include -#include #include +#include +#include #include +#include #include #include -#include -#include +#include +#include namespace Dali { - namespace Toolkit { - namespace Internal { - namespace { +const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f); + +// stop behavior +DALI_ENUM_TO_STRING_TABLE_BEGIN(STOP_BEHAVIOR) + DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, CURRENT_FRAME) + DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, FIRST_FRAME) + DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, LAST_FRAME) +DALI_ENUM_TO_STRING_TABLE_END(STOP_BEHAVIOR) + +// looping mode +DALI_ENUM_TO_STRING_TABLE_BEGIN(LOOPING_MODE) + DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, RESTART) + DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, AUTO_REVERSE) +DALI_ENUM_TO_STRING_TABLE_END(LOOPING_MODE) -const Dali::Vector4 FULL_TEXTURE_RECT( 0.f, 0.f, 1.f, 1.f ); -constexpr auto LOOP_FOREVER = -1; +#if defined(DEBUG_ENABLED) +Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION"); +#endif } // unnamed namespace -AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties ) +AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties) { - AnimatedVectorImageVisualPtr visual( new AnimatedVectorImageVisual( factoryCache, shaderFactory, imageUrl ) ); - visual->SetProperties( properties ); - + AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl)); + visual->SetProperties(properties); + visual->Initialize(); return visual; } -AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl ) +AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl) { - AnimatedVectorImageVisualPtr visual( new AnimatedVectorImageVisual( factoryCache, shaderFactory, imageUrl ) ); - + AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl)); + visual->Initialize(); return visual; } -AnimatedVectorImageVisual::AnimatedVectorImageVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl ) -: Visual::Base( factoryCache, Visual::FittingMode::FILL ), - mImageVisualShaderFactory( shaderFactory ), - mUrl( imageUrl ), +AnimatedVectorImageVisual::AnimatedVectorImageVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl) +: Visual::Base(factoryCache, Visual::FittingMode::FILL, static_cast(Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE)), + mUrl(imageUrl), + mAnimationData(), + mVectorAnimationTask(new VectorAnimationTask(factoryCache)), + mImageVisualShaderFactory(shaderFactory), mVisualSize(), - mPlayRange( 0.0f, 1.0f ), + mVisualScale(Vector2::ONE), mPlacementActor(), - mVectorRasterizeThread(), - mLoopCount( LOOP_FOREVER ), - mActionStatus( DevelAnimatedVectorImageVisual::Action::STOP ) + mPlayState(DevelImageVisual::PlayState::STOPPED), + mEventCallback(nullptr), + mLoadFailed(false), + mRendererAdded(false), + mCoreShutdown(false), + mRedrawInScalingDown(true) { // the rasterized image is with pre-multiplied alpha format mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA; + + if(!mVectorAnimationTask->Load(mUrl.GetUrl())) + { + mLoadFailed = true; + } + + mVectorAnimationTask->UploadCompletedSignal().Connect(this, &AnimatedVectorImageVisual::OnUploadCompleted); + mVectorAnimationTask->SetAnimationFinishedCallback(new EventThreadCallback(MakeCallback(this, &AnimatedVectorImageVisual::OnAnimationFinished))); + + auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager(); + vectorAnimationManager.AddObserver(*this); } AnimatedVectorImageVisual::~AnimatedVectorImageVisual() { + if(!mCoreShutdown) + { + auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager(); + vectorAnimationManager.RemoveObserver(*this); + + if(mEventCallback) + { + mFactoryCache.GetVectorAnimationManager().UnregisterEventCallback(mEventCallback); + } + + // Finalize animation task and disconnect the signal in the main thread + mVectorAnimationTask->UploadCompletedSignal().Disconnect(this, &AnimatedVectorImageVisual::OnUploadCompleted); + mVectorAnimationTask->Finalize(); + } } -void AnimatedVectorImageVisual::GetNaturalSize( Vector2& naturalSize ) +void AnimatedVectorImageVisual::VectorAnimationManagerDestroyed() { - naturalSize = mVisualSize; + // Core is shutting down. Don't talk to the plugin any more. + mCoreShutdown = true; } -void AnimatedVectorImageVisual::DoCreatePropertyMap( Property::Map& map ) const +void AnimatedVectorImageVisual::GetNaturalSize(Vector2& naturalSize) { - map.Clear(); - map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE ); - if( mUrl.IsValid() ) + if(mVisualSize != Vector2::ZERO) { - map.Insert( Toolkit::ImageVisual::Property::URL, mUrl.GetUrl() ); + naturalSize = mVisualSize; } - map.Insert( Toolkit::DevelImageVisual::Property::LOOP_COUNT, static_cast< int >( mLoopCount ) ); - map.Insert( Toolkit::DevelImageVisual::Property::PLAY_RANGE, static_cast< Vector2 >( mPlayRange ) ); - - if( mVectorRasterizeThread ) + else { - map.Insert( Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast< int >( mVectorRasterizeThread->GetPlayState() ) ); + uint32_t width, height; + mVectorAnimationTask->GetDefaultSize(width, height); + naturalSize.x = width; + naturalSize.y = height; } - else + + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::GetNaturalSize: w = %f, h = %f [%p]\n", naturalSize.width, naturalSize.height, this); +} + +void AnimatedVectorImageVisual::DoCreatePropertyMap(Property::Map& map) const +{ + map.Clear(); + map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE); + if(mUrl.IsValid()) { - map.Insert( Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast< int >( DevelImageVisual::PlayState::STOPPED ) ); + map.Insert(Toolkit::ImageVisual::Property::URL, mUrl.GetUrl()); } + map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, mAnimationData.loopCount); + + uint32_t startFrame, endFrame; + mVectorAnimationTask->GetPlayRange(startFrame, endFrame); + + Property::Array playRange; + playRange.PushBack(static_cast(startFrame)); + playRange.PushBack(static_cast(endFrame)); + map.Insert(Toolkit::DevelImageVisual::Property::PLAY_RANGE, playRange); + + map.Insert(Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast(mPlayState)); + map.Insert(Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, static_cast(mVectorAnimationTask->GetCurrentFrameNumber())); + map.Insert(Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, static_cast(mVectorAnimationTask->GetTotalFrameNumber())); + + map.Insert(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mAnimationData.stopBehavior); + map.Insert(Toolkit::DevelImageVisual::Property::LOOPING_MODE, mAnimationData.loopingMode); + map.Insert(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, mRedrawInScalingDown); + + Property::Map layerInfo; + mVectorAnimationTask->GetLayerInfo(layerInfo); + map.Insert(Toolkit::DevelImageVisual::Property::CONTENT_INFO, layerInfo); } -void AnimatedVectorImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const +void AnimatedVectorImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const { // Do nothing } -void AnimatedVectorImageVisual::DoSetProperties( const Property::Map& propertyMap ) +void AnimatedVectorImageVisual::DoSetProperties(const Property::Map& propertyMap) { // url already passed in from constructor - for( Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter ) + for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter) { - KeyValuePair keyValue = propertyMap.GetKeyValue( iter ); - if( keyValue.first.type == Property::Key::INDEX ) + KeyValuePair keyValue = propertyMap.GetKeyValue(iter); + if(keyValue.first.type == Property::Key::INDEX) { - DoSetProperty( keyValue.first.indexKey, keyValue.second ); + DoSetProperty(keyValue.first.indexKey, keyValue.second); } else { - if( keyValue.first == LOOP_COUNT_NAME ) - { - DoSetProperty( Toolkit::DevelImageVisual::Property::LOOP_COUNT, keyValue.second ); - } - else if( keyValue.first == PLAY_RANGE_NAME ) - { - DoSetProperty( Toolkit::DevelImageVisual::Property::PLAY_RANGE, keyValue.second ); - } + if(keyValue.first == LOOP_COUNT_NAME) + { + DoSetProperty(Toolkit::DevelImageVisual::Property::LOOP_COUNT, keyValue.second); + } + else if(keyValue.first == PLAY_RANGE_NAME) + { + DoSetProperty(Toolkit::DevelImageVisual::Property::PLAY_RANGE, keyValue.second); + } + else if(keyValue.first == STOP_BEHAVIOR_NAME) + { + DoSetProperty(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, keyValue.second); + } + else if(keyValue.first == LOOPING_MODE_NAME) + { + DoSetProperty(Toolkit::DevelImageVisual::Property::LOOPING_MODE, keyValue.second); + } + else if(keyValue.first == REDRAW_IN_SCALING_DOWN_NAME) + { + DoSetProperty(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, keyValue.second); + } } } + + TriggerVectorRasterization(); } -void AnimatedVectorImageVisual::DoSetProperty( Property::Index index, const Property::Value& value ) +void AnimatedVectorImageVisual::DoSetProperty(Property::Index index, const Property::Value& value) { switch(index) { case Toolkit::DevelImageVisual::Property::LOOP_COUNT: { int32_t loopCount; - if( value.Get( loopCount ) ) + if(value.Get(loopCount)) { - mLoopCount = loopCount; - if( mVectorRasterizeThread ) - { - mVectorRasterizeThread->SetLoopCount( loopCount ); - } + mAnimationData.loopCount = loopCount; + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOP_COUNT; } break; } case Toolkit::DevelImageVisual::Property::PLAY_RANGE: { - Vector2 range; - if( value.Get( range ) ) + const Property::Array* array = value.GetArray(); + if(array) { - // Make sure the range specified is between 0.0 and 1.0 - if( range.x >= 0.0f && range.x <= 1.0f && range.y >= 0.0f && range.y <= 1.0f ) - { - Vector2 orderedRange( range ); - // If the range is not in order swap values - if( range.x > range.y ) - { - orderedRange = Vector2( range.y, range.x ); - } - - mPlayRange = orderedRange; - - if( mVectorRasterizeThread ) - { - mVectorRasterizeThread->SetPlayRange( mPlayRange ); - } - } + mAnimationData.playRange = *array; + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE; + } + break; + } + case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR: + { + int32_t stopBehavior = mAnimationData.stopBehavior; + if(Scripting::GetEnumerationProperty(value, STOP_BEHAVIOR_TABLE, STOP_BEHAVIOR_TABLE_COUNT, stopBehavior)) + { + mAnimationData.stopBehavior = DevelImageVisual::StopBehavior::Type(stopBehavior); + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_STOP_BEHAVIOR; + } + break; + } + case Toolkit::DevelImageVisual::Property::LOOPING_MODE: + { + int32_t loopingMode = mAnimationData.loopingMode; + if(Scripting::GetEnumerationProperty(value, LOOPING_MODE_TABLE, LOOPING_MODE_TABLE_COUNT, loopingMode)) + { + mAnimationData.loopingMode = DevelImageVisual::LoopingMode::Type(loopingMode); + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOPING_MODE; + } + break; + } + case Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN: + { + bool redraw; + if(value.Get(redraw)) + { + mRedrawInScalingDown = redraw; } break; } } } -void AnimatedVectorImageVisual::DoSetOnStage( Actor& actor ) +void AnimatedVectorImageVisual::OnInitialize(void) { Shader shader; - if( mImpl->mCustomShader ) + if(mImpl->mCustomShader) { - shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource() : mImpl->mCustomShader->mVertexShader, - mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource() : mImpl->mCustomShader->mFragmentShader, - mImpl->mCustomShader->mHints ); + shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader, + mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader, + mImpl->mCustomShader->mHints); - shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); + shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT); } else { - shader = mImageVisualShaderFactory.GetShader( mFactoryCache, false, true ); + shader = mImageVisualShaderFactory.GetShader(mFactoryCache, false, true, IsRoundedCornerRequired()); } - Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY ); + Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY); - mImpl->mRenderer = Renderer::New( geometry, shader ); + mImpl->mRenderer = Renderer::New(geometry, shader); TextureSet textureSet = TextureSet::New(); - mImpl->mRenderer.SetTextures( textureSet ); + mImpl->mRenderer.SetTextures(textureSet); // Register transform properties - mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); + mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT); +} +void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor) +{ // Defer the rasterisation task until we get given a size (by Size Negotiation algorithm) // Hold the weak handle of the placement actor and delay the adding of renderer until the rasterization is finished. mPlacementActor = actor; - // This visual needs it's size set before it can be rasterized hence set ResourceReady once on stage - ResourceReady( Toolkit::Visual::ResourceStatus::READY ); + if(mLoadFailed) + { + TextureSet textureSet = TextureSet::New(); + mImpl->mRenderer.SetTextures(textureSet); + + Texture brokenImage = mFactoryCache.GetBrokenVisualImage(); + textureSet.SetTexture(0u, brokenImage); + + actor.AddRenderer(mImpl->mRenderer); + + ResourceReady(Toolkit::Visual::ResourceStatus::FAILED); + } + else + { + mVectorAnimationTask->SetRenderer(mImpl->mRenderer); + + // Add property notification for scaling & size + mScaleNotification = actor.AddPropertyNotification(Actor::Property::WORLD_SCALE, StepCondition(0.1f, 1.0f)); + mScaleNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnScaleNotification); + + mSizeNotification = actor.AddPropertyNotification(Actor::Property::SIZE, StepCondition(3.0f)); + mSizeNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnSizeNotification); + + DevelActor::VisibilityChangedSignal(actor).Connect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged); + + Window window = DevelWindow::Get(actor); + if(window) + { + DevelWindow::VisibilityChangedSignal(window).Connect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged); + } + } + + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnScene [%p]\n", this); } -void AnimatedVectorImageVisual::DoSetOffStage( Actor& actor ) +void AnimatedVectorImageVisual::DoSetOffScene(Actor& actor) { - if( mVectorRasterizeThread ) + StopAnimation(); + SendAnimationData(); + + if(mImpl->mRenderer) { - mVectorRasterizeThread->PauseAnimation(); - DevelStage::SetRenderingBehavior( Stage::GetCurrent(), DevelStage::Rendering::IF_REQUIRED ); - mActionStatus = DevelAnimatedVectorImageVisual::Action::PAUSE; + actor.RemoveRenderer(mImpl->mRenderer); + mRendererAdded = false; } - if( mImpl->mRenderer ) + // Remove property notification + actor.RemovePropertyNotification(mScaleNotification); + actor.RemovePropertyNotification(mSizeNotification); + + DevelActor::VisibilityChangedSignal(actor).Disconnect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged); + + Window window = DevelWindow::Get(actor); + if(window) { - actor.RemoveRenderer( mImpl->mRenderer ); - mImpl->mRenderer.Reset(); + DevelWindow::VisibilityChangedSignal(window).Disconnect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged); } mPlacementActor.Reset(); // Reset the visual size to zero so that when adding the actor back to stage the rasterization is forced - mVisualSize = Vector2::ZERO; + mVisualSize = Vector2::ZERO; + mVisualScale = Vector2::ONE; + + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOffScene [%p]\n", this); } void AnimatedVectorImageVisual::OnSetTransform() { - Vector2 visualSize = mImpl->mTransform.GetVisualSize( mImpl->mControlSize ); + Vector2 visualSize = mImpl->mTransform.GetVisualSize(mImpl->mControlSize); - if( IsOnStage() ) + if(IsOnScene() && visualSize != mVisualSize) { - if( visualSize != mVisualSize ) - { - mVisualSize = visualSize; - - if( !mVectorRasterizeThread ) - { - uint32_t width = static_cast< uint32_t >( visualSize.width ); - uint32_t height = static_cast< uint32_t >( visualSize.height ); - - mVectorRasterizeThread = std::unique_ptr< VectorRasterizeThread >( new VectorRasterizeThread( mUrl.GetUrl(), mImpl->mRenderer, width, height ) ); - - mVectorRasterizeThread->SetResourceReadyCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnResourceReady ) ) ); - mVectorRasterizeThread->SetAnimationFinishedCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnAnimationFinished ) ) ); - mVectorRasterizeThread->SetLoopCount( mLoopCount ); - mVectorRasterizeThread->SetPlayRange( mPlayRange ); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSetTransform: width = %f, height = %f [%p]\n", visualSize.width, visualSize.height, this); - mVectorRasterizeThread->Start(); + mVisualSize = visualSize; - if( mActionStatus == DevelAnimatedVectorImageVisual::Action::PLAY ) - { - mVectorRasterizeThread->StartAnimation(); - DevelStage::SetRenderingBehavior( Stage::GetCurrent(), DevelStage::Rendering::CONTINUOUSLY ); - } - else - { - // Render one frame - mVectorRasterizeThread->RenderFrame(); - } - } - else - { - uint32_t width = static_cast< uint32_t >( visualSize.width ); - uint32_t height = static_cast< uint32_t >( visualSize.height ); + SetVectorImageSize(); - mVectorRasterizeThread->SetSize( width, height ); - } + if(mPlayState == DevelImageVisual::PlayState::PLAYING && mAnimationData.playState != DevelImageVisual::PlayState::PLAYING) + { + mAnimationData.playState = DevelImageVisual::PlayState::PLAYING; + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE; } + + SendAnimationData(); } } -void AnimatedVectorImageVisual::OnDoAction( const Property::Index actionId, const Property::Value& attributes ) +void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const Property::Value& attributes) { // Check if action is valid for this visual type and perform action if possible - switch( actionId ) + switch(actionId) { case DevelAnimatedVectorImageVisual::Action::PLAY: { - if( IsOnStage()) + if(IsOnScene() && mVisualSize != Vector2::ZERO) { - if( mVectorRasterizeThread ) + if(mAnimationData.playState != DevelImageVisual::PlayState::PLAYING) { - mVectorRasterizeThread->StartAnimation(); - DevelStage::SetRenderingBehavior( Stage::GetCurrent(), DevelStage::Rendering::CONTINUOUSLY ); //TODO: Should manage this globally + mAnimationData.playState = DevelImageVisual::PlayState::PLAYING; + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE; } } - mActionStatus = DevelAnimatedVectorImageVisual::Action::PLAY; + mPlayState = DevelImageVisual::PlayState::PLAYING; break; } case DevelAnimatedVectorImageVisual::Action::PAUSE: { - if( mVectorRasterizeThread ) + if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING) { - mVectorRasterizeThread->PauseAnimation(); - DevelStage::SetRenderingBehavior( Stage::GetCurrent(), DevelStage::Rendering::IF_REQUIRED ); + mAnimationData.playState = DevelImageVisual::PlayState::PAUSED; + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE; } - mActionStatus = DevelAnimatedVectorImageVisual::Action::PAUSE; + mPlayState = DevelImageVisual::PlayState::PAUSED; break; } case DevelAnimatedVectorImageVisual::Action::STOP: { - if( mVectorRasterizeThread ) + if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED) { - bool emitSignal = false; - if( mVectorRasterizeThread->GetPlayState() != DevelImageVisual::PlayState::STOPPED ) - { - emitSignal = true; - } - - mVectorRasterizeThread->StopAnimation(); - DevelStage::SetRenderingBehavior( Stage::GetCurrent(), DevelStage::Rendering::IF_REQUIRED ); - - if( emitSignal ) - { - OnAnimationFinished(); - } + mAnimationData.playState = DevelImageVisual::PlayState::STOPPED; + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE; + } + mPlayState = DevelImageVisual::PlayState::STOPPED; + break; + } + case DevelAnimatedVectorImageVisual::Action::JUMP_TO: + { + int32_t frameNumber; + if(attributes.Get(frameNumber)) + { + mAnimationData.currentFrame = frameNumber; + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_CURRENT_FRAME; + } + break; + } + case DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY: + { + const Property::Map* map = attributes.GetMap(); + if(map) + { + DoSetProperties(*map); } - mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP; break; } } + + TriggerVectorRasterization(); } -void AnimatedVectorImageVisual::OnResourceReady() +void AnimatedVectorImageVisual::OnUploadCompleted() { // If weak handle is holding a placement actor, it is the time to add the renderer to actor. Actor actor = mPlacementActor.GetHandle(); - if( actor ) + if(actor && !mRendererAdded) { - actor.AddRenderer( mImpl->mRenderer ); - // reset the weak handle so that the renderer only get added to actor once - mPlacementActor.Reset(); + actor.AddRenderer(mImpl->mRenderer); + mRendererAdded = true; + + ResourceReady(Toolkit::Visual::ResourceStatus::READY); - Stage::GetCurrent().KeepRendering( 0.0f ); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnUploadCompleted: Renderer is added [%p]\n", this); } } void AnimatedVectorImageVisual::OnAnimationFinished() { - if( mImpl->mEventObserver ) + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mPlayState, this); + + if(mPlayState != DevelImageVisual::PlayState::STOPPED) { - mImpl->mEventObserver->NotifyVisualEvent( *this, DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED ); + mPlayState = DevelImageVisual::PlayState::STOPPED; + + mAnimationData.playState = DevelImageVisual::PlayState::STOPPED; + + if(mImpl->mEventObserver) + { + mImpl->mEventObserver->NotifyVisualEvent(*this, DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED); + } } + + if(mImpl->mRenderer) + { + mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED); + } +} + +void AnimatedVectorImageVisual::SendAnimationData() +{ + if(mAnimationData.resendFlag) + { + mVectorAnimationTask->SetAnimationData(mAnimationData); + + if(mImpl->mRenderer) + { + if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING) + { + mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY); + } + else + { + mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED); + } + } + + mAnimationData.resendFlag = 0; + } +} + +void AnimatedVectorImageVisual::SetVectorImageSize() +{ + uint32_t width = static_cast(mVisualSize.width * mVisualScale.width); + uint32_t height = static_cast(mVisualSize.height * mVisualScale.height); + + mAnimationData.width = width; + mAnimationData.height = height; + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_SIZE; +} + +void AnimatedVectorImageVisual::StopAnimation() +{ + if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED) + { + mAnimationData.playState = DevelImageVisual::PlayState::STOPPED; + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE; + + mPlayState = DevelImageVisual::PlayState::STOPPED; + } +} + +void AnimatedVectorImageVisual::TriggerVectorRasterization() +{ + if(!mEventCallback && !mCoreShutdown) + { + mEventCallback = MakeCallback(this, &AnimatedVectorImageVisual::OnProcessEvents); + auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager(); + vectorAnimationManager.RegisterEventCallback(mEventCallback); + Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing + } +} + +void AnimatedVectorImageVisual::OnScaleNotification(PropertyNotification& source) +{ + Actor actor = mPlacementActor.GetHandle(); + if(actor) + { + Vector3 scale = actor.GetProperty(Actor::Property::WORLD_SCALE); + + if(mRedrawInScalingDown || scale.width >= 1.0f || scale.height >= 1.0f) + { + mVisualScale.width = scale.width; + mVisualScale.height = scale.height; + + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnScaleNotification: scale = %f, %f [%p]\n", mVisualScale.width, mVisualScale.height, this); + + SetVectorImageSize(); + SendAnimationData(); + + Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing + } + } +} + +void AnimatedVectorImageVisual::OnSizeNotification(PropertyNotification& source) +{ + Actor actor = mPlacementActor.GetHandle(); + if(actor) + { + Vector3 size = actor.GetCurrentProperty(Actor::Property::SIZE); + mVisualSize.width = size.width; + mVisualSize.height = size.height; + + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSizeNotification: size = %f, %f [%p]\n", mVisualSize.width, mVisualSize.height, this); + + SetVectorImageSize(); + SendAnimationData(); + + Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing + } +} + +void AnimatedVectorImageVisual::OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type) +{ + if(!visible) + { + StopAnimation(); + TriggerVectorRasterization(); + + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this); + } +} + +void AnimatedVectorImageVisual::OnWindowVisibilityChanged(Window window, bool visible) +{ + if(!visible) + { + StopAnimation(); + TriggerVectorRasterization(); + + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnWindowVisibilityChanged: invisibile. Pause animation [%p]\n", this); + } +} + +void AnimatedVectorImageVisual::OnProcessEvents() +{ + SendAnimationData(); + + mEventCallback = nullptr; // The callback will be deleted in the VectorAnimationManager } } // namespace Internal