X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=dali-toolkit%2Finternal%2Ftext%2Ftext-scroller.cpp;h=ed3b0c006152f10723a18b6135d157479bb750c9;hb=8b8dce7461bc5cec89a47d60b2a72880bfb13514;hp=e6da930a9f9e04924ec3dcac92149eb5a5d9df4d;hpb=83ac6481c584380eea8ebebadf337525e8a891d0;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/text/text-scroller.cpp b/dali-toolkit/internal/text/text-scroller.cpp index e6da930..ed3b0c0 100644 --- a/dali-toolkit/internal/text/text-scroller.cpp +++ b/dali-toolkit/internal/text/text-scroller.cpp @@ -80,7 +80,6 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( uniform sampler2D sTexture;\n uniform lowp vec4 uColor;\n uniform lowp vec3 mixColor;\n - uniform lowp float preMultipliedAlpha;\n \n void main()\n {\n @@ -275,7 +274,11 @@ void TextScroller::SetParameters( Actor scrollingTextActor, Renderer renderer, T // Reset to the original shader and texture before scrolling mRenderer.SetShader(mShader); - mRenderer.SetTextures( mTextureSet ); + + if( mTextureSet ) + { + mRenderer.SetTextures( mTextureSet ); + } } mShader = mRenderer.GetShader();