X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=dali-toolkit%2Finternal%2Ftext%2Fdecorator%2Ftext-decorator.cpp;h=281e43d341575c16ab3b149547527bb881047bbd;hb=3f8b8fcfaa2f6fa18a5d8b6d9f86d0960f0bfdd1;hp=0b3ff48495bece3281b8e337129f04dd1df48554;hpb=4a2c09ae826a352ce60c50f9986167ae3d3e6693;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/text/decorator/text-decorator.cpp b/dali-toolkit/internal/text/decorator/text-decorator.cpp index 0b3ff48..281e43d 100644 --- a/dali-toolkit/internal/text/decorator/text-decorator.cpp +++ b/dali-toolkit/internal/text/decorator/text-decorator.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,17 +20,15 @@ // EXTERNAL INCLUDES #include - -#include #include +#include #include #include #include #include #include - -#include -#include +#include +#include // INTERNAL INCLUDES #include @@ -49,12 +47,10 @@ namespace const char* VERTEX_SHADER = MAKE_SHADER( attribute mediump vec2 aPosition; uniform mediump mat4 uMvpMatrix; -uniform mediump vec3 uSize; void main() { mediump vec4 position = vec4( aPosition, 0.0, 1.0 ); - position.xyz *= uSize; gl_Position = uMvpMatrix * position; } ); @@ -1044,8 +1040,8 @@ struct Decorator::Impl : public ConnectionTracker #ifdef DECORATOR_DEBUG mHighlightActor.SetName( "HighlightActor" ); #endif + mHighlightActor.SetParentOrigin( ParentOrigin::TOP_LEFT ); mHighlightActor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); - mHighlightActor.SetSize( 1.0f, 1.0f ); mHighlightActor.SetColor( mHighlightColor ); mHighlightActor.SetColorMode( USE_OWN_COLOR ); } @@ -1058,37 +1054,57 @@ struct Decorator::Impl : public ConnectionTracker { if ( mHighlightActor ) { - if( !mHighlightQuadList.empty() ) + // Sets the position of the highlight actor inside the decorator. + mHighlightActor.SetPosition( mHighlightPosition.x, + mHighlightPosition.y ); + + const unsigned int numberOfQuads = mHighlightQuadList.size(); + if( 0u != numberOfQuads ) { - Vector< Vector2 > vertices; - Vector< unsigned short> indices; - Vector2 vertex; + // Set the size of the highlighted text to the actor. + mHighlightActor.SetSize( mHighlightSize ); + + // Used to translate the vertices given in decorator's coords to the mHighlightActor's local coords. + const float offsetX = mHighlightPosition.x + 0.5f * mHighlightSize.width; + const float offsetY = mHighlightPosition.y + 0.5f * mHighlightSize.height; + + Vector vertices; + Vector indices; - std::vector::iterator iter = mHighlightQuadList.begin(); - std::vector::iterator endIter = mHighlightQuadList.end(); + vertices.Reserve( 4u * numberOfQuads ); + indices.Reserve( 6u * numberOfQuads ); - for( std::size_t v = 0; iter != endIter; ++iter,v+=4 ) + // Index to the vertex. + unsigned int v = 0u; + + // Traverse all quads. + for( std::vector::iterator it = mHighlightQuadList.begin(), + endIt = mHighlightQuadList.end(); + it != endIt; + ++it, v += 4u ) { - QuadCoordinates& quad = *iter; + QuadCoordinates& quad = *it; + + Vector2 vertex; // top-left (v+0) - vertex.x = quad.min.x; - vertex.y = quad.min.y; + vertex.x = quad.min.x - offsetX; + vertex.y = quad.min.y - offsetY; vertices.PushBack( vertex ); // top-right (v+1) - vertex.x = quad.max.x; - vertex.y = quad.min.y; + vertex.x = quad.max.x - offsetX; + vertex.y = quad.min.y - offsetY; vertices.PushBack( vertex ); // bottom-left (v+2) - vertex.x = quad.min.x; - vertex.y = quad.max.y; + vertex.x = quad.min.x - offsetX; + vertex.y = quad.max.y - offsetY; vertices.PushBack( vertex ); // bottom-right (v+3) - vertex.x = quad.max.x; - vertex.y = quad.max.y; + vertex.x = quad.max.x - offsetX; + vertex.y = quad.max.y - offsetY; vertices.PushBack( vertex ); // triangle A (3, 1, 0) @@ -1123,9 +1139,6 @@ struct Decorator::Impl : public ConnectionTracker } } - mHighlightActor.SetPosition( mHighlightPosition.x, - mHighlightPosition.y ); - mHighlightQuadList.clear(); if( mHighlightRenderer ) @@ -1770,7 +1783,8 @@ struct Decorator::Impl : public ConnectionTracker Vector4 mBoundingBox; ///< The bounding box in world coords. Vector4 mHighlightColor; ///< Color of the highlight Vector2 mHighlightPosition; ///< The position of the highlight actor. - Vector2 mControlSize; ///< The control's size. Set by the Relayout. + Size mHighlightSize; ///< The size of the highlighted text. + Size mControlSize; ///< The control's size. Set by the Relayout. unsigned int mActiveCursor; unsigned int mCursorBlinkInterval; @@ -2044,6 +2058,12 @@ void Decorator::AddHighlight( float x1, float y1, float x2, float y2 ) mImpl->mHighlightQuadList.push_back( QuadCoordinates(x1, y1, x2, y2) ); } +void Decorator::SetHighLightBox( const Vector2& position, const Size& size ) +{ + mImpl->mHighlightPosition = position; + mImpl->mHighlightSize = size; +} + void Decorator::ClearHighlights() { mImpl->mHighlightQuadList.clear();