X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=dali-toolkit%2Finternal%2Fgraphics%2Fshaders%2Fcolor-visual-shader.frag;h=74e8f581662bd673fb03fd316ca8f9ca2ec7e6ea;hb=f4b327350bf7873847f8f08bb27d11361f60f759;hp=92b29a6c3a134c4d638c8c9716be332f5f499d41;hpb=8f4d5a39821629b1bd6cf636a787a49b835f077b;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/graphics/shaders/color-visual-shader.frag b/dali-toolkit/internal/graphics/shaders/color-visual-shader.frag index 92b29a6..74e8f58 100644 --- a/dali-toolkit/internal/graphics/shaders/color-visual-shader.frag +++ b/dali-toolkit/internal/graphics/shaders/color-visual-shader.frag @@ -140,8 +140,9 @@ lowp vec4 convertBorderlineColor(lowp vec4 textureColor) textureColor = mix(textureColor, vec4(borderlineColor.xyz, 0.0), smoothstep(MinTexturelinePotential, MaxTexturelinePotential, potential)); } borderlineOpacity *= borderlineColor.a; + return mix(textureColor, vec4(borderlineColor.xyz, 1.0), borderlineOpacity); } - return mix(textureColor, vec4(borderlineColor.xyz, 1.0), borderlineOpacity); + return mix(textureColor, borderlineColor, borderlineOpacity); } #endif @@ -238,13 +239,13 @@ mediump float calculateBlurOpacity() void main() { - lowp vec4 targetColor = vec4(mixColor, 1.0) * uColor; + lowp vec4 targetColor = vec4(mixColor, 1.0); #if IS_REQUIRED_BLUR || IS_REQUIRED_ROUNDED_CORNER || IS_REQUIRED_BORDERLINE // skip most potential calculate for performance if(abs(vPosition.x) < vOptRectSize.x && abs(vPosition.y) < vOptRectSize.y) { - OUT_COLOR = targetColor; + OUT_COLOR = targetColor * uColor; return; } PreprocessPotential(); @@ -253,7 +254,7 @@ void main() #if !IS_REQUIRED_BLUR && IS_REQUIRED_BORDERLINE targetColor = convertBorderlineColor(targetColor); #endif - OUT_COLOR = targetColor; + OUT_COLOR = targetColor * uColor; #if IS_REQUIRED_BLUR mediump float opacity = calculateBlurOpacity();