X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=dali-toolkit%2Finternal%2Fcontrols%2Ftext-controls%2Ftext-editor-impl.cpp;h=7036d790c38558efd9cb8a0d6b151c77719ef3b1;hb=a05ee3025d74d4531e1b608a4b836dcb0b308784;hp=3449e002873a9fd31d133a11f7f2e44808f41dcb;hpb=0c7f77d8059be211a48fb5b838f4c68cbaa644e4;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp b/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp old mode 100644 new mode 100755 index 3449e00..7036d79 --- a/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp +++ b/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp @@ -22,6 +22,7 @@ #include #include #include +#include #include #include #include @@ -1400,7 +1401,15 @@ void TextEditor::OnRelayout( const Vector2& size, RelayoutContainer& container ) Vector2 contentSize( size.x - ( padding.start + padding.end ), size.y - ( padding.top + padding.bottom ) ); // Support Right-To-Left of padding - Dali::LayoutDirection::Type layoutDirection = static_cast( self.GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get() ); + Dali::LayoutDirection::Type layoutDirection; + if( mController->IsMatchSystemLanguageDirection() ) + { + layoutDirection = static_cast( DevelWindow::Get( self ).GetRootLayer().GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get() ); + } + else + { + layoutDirection = static_cast( self.GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get() ); + } if( Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection ) { std::swap( padding.start, padding.end ); @@ -1597,7 +1606,7 @@ bool TextEditor::OnKeyEvent( const KeyEvent& event ) if( Dali::DALI_KEY_ESCAPE == event.GetKeyCode() && mController->ShouldClearFocusOnEscape() ) { // Make sure ClearKeyInputFocus when only key is up - if( event.GetState() == KeyEvent::Up ) + if( event.GetState() == KeyEvent::UP ) { ClearKeyInputFocus(); } @@ -1854,7 +1863,7 @@ void TextEditor::OnSceneConnection( int depth ) bool TextEditor::OnTouched( Actor actor, const TouchEvent& touch ) { - return false; + return true; } void TextEditor::OnIdleSignal()