X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=dali-toolkit%2Finternal%2Fcontrols%2Fflex-container%2Fflex-container-impl.h;h=cef0e9466f0b8a7469700c1f5c6f82115a925731;hb=f546dd5d83a968e573f8f053a01ce43df32c71a0;hp=a06c8a98beb7b21a11c71c7a17e1d5eebb570a3c;hpb=acbe10c62c46a30c58e08d8971a736f04e68dbf8;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/flex-container/flex-container-impl.h b/dali-toolkit/internal/controls/flex-container/flex-container-impl.h index a06c8a9..cef0e94 100755 --- a/dali-toolkit/internal/controls/flex-container/flex-container-impl.h +++ b/dali-toolkit/internal/controls/flex-container/flex-container-impl.h @@ -36,7 +36,7 @@ namespace Internal { /** - * FlexContainer is a custom control for laying out actors in a flexbox layout + * FlexContainer is a custom control for laying out actors in a Flexbox layout * @see Dali::Toolkit:FlexContainer for more details */ class FlexContainer : public Control @@ -170,37 +170,37 @@ private: // From Control /** * @copydoc Control::OnInitialize() */ - virtual void OnInitialize(); + void OnInitialize() override; /** * @copydoc Control::OnChildAdd(Actor& child) */ - virtual void OnChildAdd( Actor& child ); + void OnChildAdd( Actor& child ) override; /** * @copydoc Control::OnChildRemove(Actor& child) */ - virtual void OnChildRemove( Actor& child ); + void OnChildRemove( Actor& child ) override; /** * @copydoc Control::OnRelayout */ - virtual void OnRelayout( const Vector2& size, RelayoutContainer& container ); + void OnRelayout( const Vector2& size, RelayoutContainer& container ) override; /** * @copydoc Control::RelayoutDependentOnChildren() */ - virtual bool RelayoutDependentOnChildren( Dimension::Type dimension = Dimension::ALL_DIMENSIONS ); + bool RelayoutDependentOnChildren( Dimension::Type dimension = Dimension::ALL_DIMENSIONS ) override; /** * @copydoc Control::GetNextKeyboardFocusableActor */ - virtual Actor GetNextKeyboardFocusableActor( Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled ); + Actor GetNextKeyboardFocusableActor( Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled ) override; /** * @copydoc CustomActorImpl::OnSizeSet( const Vector3& size ) */ - virtual void OnSizeSet( const Vector3& size ); + void OnSizeSet( const Vector3& size ) override; /** * @copydoc OnLayoutDirectionChanged( Dali::Actor actor, Dali::LayoutDirection::Type type )