X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=dali-toolkit%2Finternal%2Fcontrols%2Fcontrol%2Fcontrol-data-impl.cpp;h=46a1972d8c6ee808d1f16418cb7ec9688e0115aa;hb=c44a070dbb38c63e2a95e72e5c1afe7fda163f23;hp=ab65570d378ad20fb58472d267fc1e85695c6c5a;hpb=37aa8e50d140ee95be5f03fadbc269a0a239adde;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/control/control-data-impl.cpp b/dali-toolkit/internal/controls/control/control-data-impl.cpp index ab65570..46a1972 100755 --- a/dali-toolkit/internal/controls/control/control-data-impl.cpp +++ b/dali-toolkit/internal/controls/control/control-data-impl.cpp @@ -229,22 +229,22 @@ static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tra } else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) ) { - controlImpl.EnableGestureDetection( Gesture::Tap ); + controlImpl.EnableGestureDetection( GestureType::TAP ); controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor ); } else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) ) { - controlImpl.EnableGestureDetection( Gesture::Pan ); + controlImpl.EnableGestureDetection( GestureType::PAN ); controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor ); } else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) ) { - controlImpl.EnableGestureDetection( Gesture::Pinch ); + controlImpl.EnableGestureDetection( GestureType::PINCH ); controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor ); } else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) ) { - controlImpl.EnableGestureDetection( Gesture::LongPress ); + controlImpl.EnableGestureDetection( GestureType::LONG_PRESS ); controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor ); } } @@ -759,7 +759,7 @@ void Control::Impl::AddTransitions( Dali::Animation& animation, Actor child = mControlImpl.Self().FindChildByName( animator->objectName ); if( child ) { - Property::Index propertyIndex = DevelHandle::GetPropertyIndex( child, animator->propertyKey ); + Property::Index propertyIndex = child.GetPropertyIndex( animator->propertyKey ); if( propertyIndex != Property::INVALID_INDEX ) { if( animator->animate == false )