X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=dali-toolkit%2Finternal%2Fcontrols%2Fbuttons%2Fbutton-impl.h;h=e0b7d5043ed3dda7db70ac4fa2ce792e526c30d2;hb=0e462103c222ad05916840bc7d7c902cf5fc82a1;hp=e5854d75f9229fd4ff78149b5065f8bd226160c4;hpb=abbf60ed35112186269d2fe93b949eb8abd4283d;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/buttons/button-impl.h b/dali-toolkit/internal/controls/buttons/button-impl.h index e5854d7..e0b7d50 100644 --- a/dali-toolkit/internal/controls/buttons/button-impl.h +++ b/dali-toolkit/internal/controls/buttons/button-impl.h @@ -24,13 +24,9 @@ // INTERNAL INCLUDES #include -#include +#include #include -//#if defined(DEBUG_ENABLED) -// Debug::Filter* gLogButtonFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_BUTTON_CONTROL"); -//#endif - namespace Dali { @@ -153,12 +149,13 @@ public: std::string GetLabelText() const; /** - * @brief Sets the specified properties on the button label. + * @brief Produces a Property::Map of Text properties to create a Text Visual, merging existing properties with supplied map * If the label does not exist yet, it is created. * The derived buttons are notified if any properties are changed. * @param[in] properties A Property::Map of key-value pairs of properties to set. + * @param[out] properties A Property::Map of text visual properties to set after merging inMap with existing maps */ - void SetupLabel( const Property::Map& properties ); + void MergeWithExistingLabelProperties( const Property::Map& inMap, Property::Map& outMap ); /** * Performs actions as requested using the action name. @@ -220,47 +217,22 @@ public: // Deprecated API /** * @deprecated Sets the unselected image with an Actor. - * @param[in] image The Actor to use. + * @param[in] image The Image to use. */ - void SetUnselectedImage( Actor image ); + void SetButtonImage( Image image ); /** * @deprecated Sets the selected image with an Actor. - * @param[in] image The Actor to use. - */ - void SetSelectedImage( Actor image ); - - /** - * @deprecated Sets the selected background image with an Actor. - * @param[in] image The Actor to use. - */ - void SetSelectedBackgroundImage( Actor image ); - - /** - * @deprecated Sets the disabled image with an Actor. - * @param[in] image The Actor to use. + * @param[in] image The Image to use. */ - void SetDisabledImage( Actor image ); - - /** - * @deprecated Sets the disabled selected image with an Actor. - * @param[in] image The Actor to use. - */ - void SetDisabledSelectedImage( Actor image ); - - /** - * @deprecated Sets the disabled background image with an Actor. - * @param[in] image The Actor to use. - */ - void SetDisabledBackgroundImage( Actor image ); + void SetSelectedImage( Image image ); /** * @Gets url of a image visual, used by GetProperty but for deprecated Properties * @param[in] index Visual index of url required * @return filename for the corresponding visual */ - std::string GetUrlForImageVisual( Property::Index index ); - + std::string GetUrlForImageVisual( const Property::Index index ) const; /** * @copydoc Dali::Toolkit::Button::GetButtonImage @@ -619,6 +591,13 @@ protected: void CreateVisualsForComponent( Property::Index index ,const Property::Value& value, const float visualDepth ); /** + * @brief Get the Property map for the given Visual + * @param[in] visualIndex visual index of the required visual + * @param[out] retreivedMap the property map used to construct the required visual + * @return bool success flag, true if visual found + */ + bool GetPropertyMapForVisual( Property::Index visualIndex, Property::Map& retreivedMap ) const; + /** * Returns the animation to be used for transition, creating the animation if needed. * @return The initialised transition animation. */ @@ -688,6 +667,8 @@ private: bool mAutoRepeating; ///< Stores the autorepeating property. bool mTogglableButton; ///< Stores the togglable property as a flag. + bool mTextStringSetFlag; ///< Stores if text has been set. Required in relayout but don't want to calculate there. + float mInitialAutoRepeatingDelay; ///< Stores the initial autorepeating delay in seconds. float mNextAutoRepeatingDelay; ///< Stores the next autorepeating delay in seconds.