X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fdistance-field-effect.h;h=703340c6ab86079320ab0b4adc0bd91ee959fd65;hb=b02f3f750ac8d0633a854783dc5c3d88cc2da4b5;hp=d495030711550dd7acc7e572f5a5f3dc2890b8ee;hpb=f3da11c2818c6d17706fbb2417f21b602b3190f5;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/distance-field-effect.h b/dali-toolkit/devel-api/shader-effects/distance-field-effect.h index d495030..703340c 100644 --- a/dali-toolkit/devel-api/shader-effects/distance-field-effect.h +++ b/dali-toolkit/devel-api/shader-effects/distance-field-effect.h @@ -2,7 +2,7 @@ #define __DALI_TOOLKIT_SHADER_EFFECT_DISTANCEFIELD_H__ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,7 +20,10 @@ // EXTERNAL INCLUDES #include -#include +#include + +// INTERNAL INCLUDES +#include namespace Dali { @@ -165,10 +168,10 @@ inline Dali::Property::Map CreateDistanceFieldEffect() fragmentShaderString.append( fragmentShaderPrefix ); fragmentShaderString.append( fragmentShader ); - customShader[ "fragmentShader" ] = fragmentShaderString; - customShader[ "hints" ] = "outputIsTransparent"; + customShader[ Visual::Shader::Property::FRAGMENT_SHADER ] = fragmentShaderString; + customShader[ Visual::Shader::Property::HINTS ] = Shader::Hint::OUTPUT_IS_TRANSPARENT; - map[ "shader" ] = customShader; + map[ Toolkit::Visual::Property::SHADER ] = customShader; return map; }