X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Falpha-discard-effect.h;h=fafd889ab825bb0e95d66d051c0c317feb36b4f6;hb=1d82abb8a1a514ce0af63004706135fb7883f89b;hp=0b557a03b21906aa81cba800003f8d873ebed628;hpb=4b3b7f4169b809c086e09323960271f187e3558a;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/alpha-discard-effect.h b/dali-toolkit/devel-api/shader-effects/alpha-discard-effect.h index 0b557a0..fafd889 100644 --- a/dali-toolkit/devel-api/shader-effects/alpha-discard-effect.h +++ b/dali-toolkit/devel-api/shader-effects/alpha-discard-effect.h @@ -1,8 +1,8 @@ -#ifndef __DALI_TOOLKIT_ALPHA_DISCARD_EFFECT_H__ -#define __DALI_TOOLKIT_ALPHA_DISCARD_EFFECT_H__ +#ifndef DALI_TOOLKIT_ALPHA_DISCARD_EFFECT_H +#define DALI_TOOLKIT_ALPHA_DISCARD_EFFECT_H /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,14 +19,15 @@ */ // EXTERNAL INCLUDES -#include +#include + +// INTERNAL INCLUDES +#include namespace Dali { - namespace Toolkit { - /** * @brief Creates a new Alpha discard effect * @@ -39,35 +40,36 @@ namespace Toolkit * Property::Map alphaDiscardEffect = CreateAlphaDiscardEffect(); * actor.SetProperty( ImageView::Property::IMAGE, alphaDiscardEffect ); * - * @return A handle to a newly allocated ShaderEffect. + * @return A property map of the required shaders. */ inline Property::Map CreateAlphaDiscardEffect() { const char* ALPHA_DISCARD_FRAGMENT_SHADER_SOURCE = - "varying mediump vec2 vTexCoord; \n" - " \n" - "uniform sampler2D sTexture; \n" - "uniform lowp vec4 uColor; \n" - "void main() \n" - "{ \n" - " mediump vec4 color = texture2D( sTexture, vTexCoord ); \n" - " if(color.a <= 0.0001) \n" - " { \n" - " discard; \n" - " } \n" - " gl_FragColor = color * uColor; \n" - "} \n"; + "varying mediump vec2 vTexCoord; \n" + " \n" + "uniform sampler2D sTexture; \n" + "uniform lowp vec4 uColor; \n" + "void main() \n" + "{ \n" + " mediump vec4 color = texture2D( sTexture, vTexCoord ); \n" + " if(color.a <= 0.0001) \n" + " { \n" + " discard; \n" + " } \n" + " gl_FragColor = color * uColor; \n" + "} \n"; Property::Map map; Property::Map customShader; - customShader[ "fragmentShader" ] = ALPHA_DISCARD_FRAGMENT_SHADER_SOURCE; + customShader[Visual::Shader::Property::FRAGMENT_SHADER] = ALPHA_DISCARD_FRAGMENT_SHADER_SOURCE; - map[ "shader" ] = customShader; - return map;} + map[Toolkit::Visual::Property::SHADER] = customShader; + return map; +} } // namespace Toolkit } // namespace Dali -#endif // __DALI_TOOLKIT_ALPHA_DISCARD_EFFECT_H__ +#endif // DALI_TOOLKIT_ALPHA_DISCARD_EFFECT_H