X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=dali%2Fpublic-api%2Factors%2Flayer.h;h=3db29befa3fa32ca55742516b7b90bdb6bb9cd2b;hb=e08e2992259823c5f9832ad959ffa510b0445a6c;hp=15683cff90cb0de8fcdf95aae529563f8ab55b19;hpb=9dd163a0f41423be80c45e4350a4db2ca2aee59b;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/public-api/actors/layer.h b/dali/public-api/actors/layer.h index 15683cf..3db29be 100644 --- a/dali/public-api/actors/layer.h +++ b/dali/public-api/actors/layer.h @@ -61,10 +61,10 @@ typedef Rect ClippingBox; * need for it based on the layer's contents; actors in lower layers cannot * obscure actors in higher layers. * - * A layer has either LAYER_2D or LAYER_3D mode. LAYER_2D has better + * A layer has either LAYER_UI or LAYER_3D mode. LAYER_UI has better * performance, the depth test is disabled, and a child actor hides its * parent actor. LAYER_3D uses the depth test, thus a close actor hides a - * farther one. LAYER_2D is the default mode and recommended for general + * farther one. LAYER_UI is the default mode and recommended for general * cases. See Layer::Behavior and SetBehavior() for more information. * * Layer is a type of Actor, thus can have parent or children actors. A @@ -118,14 +118,6 @@ public: enum Behavior { /** - * @DEPRECATED_1_1.45, use LAYER_UI instead - * @brief UI control rendering mode. - * @SINCE_1_0.0 - * @see LAYER_UI - */ - LAYER_2D, - - /** * @brief UI control rendering mode (default mode). * * This mode is designed for UI controls that can overlap. In this @@ -155,7 +147,7 @@ public: * * @SINCE_1_1.45 */ - LAYER_UI = LAYER_2D, + LAYER_UI, /** * @brief Layer will use depth test.