X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=dali%2Finternal%2Fupdate%2Fmanager%2Frender-instruction-processor.cpp;h=2a45987ab05e789a7ef6bc692e2bd9ef903022c9;hb=1eb0148fe7c5dbd58d8e3bf364cbab9e65167609;hp=d1c332cf7469392385ac3123ffc08b5d76cb0e60;hpb=cd0ce6e412df8961b1a5e28b496369fa49fd72d7;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/update/manager/render-instruction-processor.cpp b/dali/internal/update/manager/render-instruction-processor.cpp old mode 100644 new mode 100755 index d1c332c..2a45987 --- a/dali/internal/update/manager/render-instruction-processor.cpp +++ b/dali/internal/update/manager/render-instruction-processor.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2018 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -33,6 +33,7 @@ #include #include #include +#include namespace { @@ -161,8 +162,8 @@ inline void AddRendererToRenderList( BufferIndex updateBufferIndex, { bool inside( true ); Node* node = renderable.mNode; - - if( cull && renderable.mRenderer && !renderable.mRenderer->GetShader().HintEnabled( Dali::Shader::Hint::MODIFIES_GEOMETRY ) ) + bool geomertryModified = false; + if( cull && renderable.mRenderer && !( geomertryModified = renderable.mRenderer->GetShader().HintEnabled( Dali::Shader::Hint::MODIFIES_GEOMETRY ) ) ) { const Vector4& boundingSphere = node->GetBoundingSphere(); inside = ( boundingSphere.w > Math::MACHINE_EPSILON_1000 ) && @@ -180,17 +181,27 @@ inline void AddRendererToRenderList( BufferIndex updateBufferIndex, item.mNode = renderable.mNode; item.mIsOpaque = ( opacityType == Renderer::OPAQUE ); item.mDepthIndex = 0; + item.mPartialUpdateEnabled = false; - if(!isLayer3d) + if( !isLayer3d ) { item.mDepthIndex = renderable.mNode->GetDepthIndex(); } + if( isLayer3d || geomertryModified ) + { + renderList.SetPartialUpdateEnabled( false ); + } if( DALI_LIKELY( renderable.mRenderer ) ) { item.mRenderer = &renderable.mRenderer->GetRenderer(); item.mTextureSet = renderable.mRenderer->GetTextures(); item.mDepthIndex += renderable.mRenderer->GetDepthIndex(); + + if( FaceCullingMode::NONE != renderable.mRenderer->GetFaceCullingMode() ) + { + renderList.SetPartialUpdateEnabled( false ); + } } else { @@ -201,13 +212,28 @@ inline void AddRendererToRenderList( BufferIndex updateBufferIndex, node->GetWorldMatrixAndSize( item.mModelMatrix, item.mSize ); Matrix::Multiply( item.mModelViewMatrix, item.mModelMatrix, viewMatrix ); - } - node->SetCulled( updateBufferIndex, false ); + if( node->IsPartialUpdateAvailable() && DALI_LIKELY( item.mRenderer ) && renderList.IsPartialUpdateEnabled() ) + { + if( node->IsComponentChanged() || node->IsPropertyDirty() ) + { + item.mPartialUpdateEnabled = true; + + item.mUpdateSizeHint = item.mSize; + Vector3 updateSizeHint = Vector3::ZERO; + node->GetUpdateSizeHint( updateBufferIndex, updateSizeHint ); + if( updateSizeHint != Vector3::ZERO ) + { + item.mUpdateSizeHint = updateSizeHint; + } + } + } + } + node->SetCulled( updateBufferIndex, false ); } else { - node->SetCulled( updateBufferIndex, true ); + node->SetCulled( updateBufferIndex, true ); } } @@ -408,6 +434,7 @@ void RenderInstructionProcessor::Prepare( BufferIndex updateBufferIndex, renderTask.PrepareRenderInstruction( instruction, updateBufferIndex ); bool viewMatrixHasNotChanged = !renderTask.ViewMatrixUpdated(); bool isRenderListAdded = false; + bool isRootLayerDirty = false; const Matrix& viewMatrix = renderTask.GetViewMatrix( updateBufferIndex ); SceneGraph::Camera& camera = renderTask.GetCamera(); @@ -420,6 +447,12 @@ void RenderInstructionProcessor::Prepare( BufferIndex updateBufferIndex, const bool isLayer3D = layer.GetBehavior() == Dali::Layer::LAYER_3D; RenderList* renderList = NULL; + if( layer.IsRoot() && ( layer.GetDirtyFlags() != NodePropertyFlags::NOTHING ) ) + { + // If root-layer & dirty, i.e. a property has changed or a child has been deleted, then we need to ensure we render once more + isRootLayerDirty = true; + } + if( !layer.colorRenderables.Empty() ) { RenderableContainer& renderables = layer.colorRenderables; @@ -427,6 +460,10 @@ void RenderInstructionProcessor::Prepare( BufferIndex updateBufferIndex, if( !SetupRenderList( renderables, layer, instruction, tryReuseRenderList, &renderList ) ) { renderList->SetHasColorRenderItems( true ); + if( !isLayer3D ) + { + renderList->SetPartialUpdateEnabled( true ); + } AddRenderersToRenderList( updateBufferIndex, *renderList, renderables, @@ -449,6 +486,10 @@ void RenderInstructionProcessor::Prepare( BufferIndex updateBufferIndex, if( !SetupRenderList( renderables, layer, instruction, tryReuseRenderList, &renderList ) ) { renderList->SetHasColorRenderItems( false ); + if( !isLayer3D ) + { + renderList->SetPartialUpdateEnabled( true ); + } AddRenderersToRenderList( updateBufferIndex, *renderList, renderables, @@ -468,7 +509,7 @@ void RenderInstructionProcessor::Prepare( BufferIndex updateBufferIndex, // Inform the render instruction that all renderers have been added and this frame is complete. instruction.UpdateCompleted(); - if( !isRenderListAdded && !instruction.mIsClearColorSet ) + if( !isRenderListAdded && !instruction.mIsClearColorSet && !isRootLayerDirty ) { instructions.DiscardCurrentInstruction( updateBufferIndex ); }