X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-TextEditor.cpp;h=b7829fa68826608e9ca295d990d678a575a2c3a3;hb=97416ad7c6d7d11f05105e829946050c08a3bf8c;hp=022695daa11283e3c5d7c8de3c2655f22bf43bf6;hpb=b610b4f85d0b727fc36abc66d962773b536abdd7;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-TextEditor.cpp b/automated-tests/src/dali-toolkit/utc-Dali-TextEditor.cpp index 022695d..b7829fa 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-TextEditor.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-TextEditor.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -22,9 +22,12 @@ #include #include #include +#include #include +#include #include #include +#include using namespace Dali; using namespace Toolkit; @@ -84,6 +87,12 @@ const char* const PROPERTY_NAME_INPUT_EMBOSS = "inputEmb const char* const PROPERTY_NAME_OUTLINE = "outline"; const char* const PROPERTY_NAME_INPUT_OUTLINE = "inputOutline"; +const char* const PROPERTY_NAME_SMOOTH_SCROLL = "smoothScroll"; +const char* const PROPERTY_NAME_SMOOTH_SCROLL_DURATION = "smoothScrollDuration"; +const char* const PROPERTY_NAME_ENABLE_SCROLL_BAR = "enableScrollBar"; +const char* const PROPERTY_NAME_SCROLL_BAR_SHOW_DURATION = "scrollBarShowDuration"; +const char* const PROPERTY_NAME_SCROLL_BAR_FADE_DURATION = "scrollBarFadeDuration"; + const int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND; const Dali::Vector4 LIGHT_BLUE( 0.75f, 0.96f, 1.f, 1.f ); // The text highlight color. @@ -91,6 +100,7 @@ const Dali::Vector4 LIGHT_BLUE( 0.75f, 0.96f, 1.f, 1.f ); // The text highlight const unsigned int CURSOR_BLINK_INTERVAL = 500u; // Cursor blink interval const float TO_MILLISECONDS = 1000.f; const float TO_SECONDS = 1.f / TO_MILLISECONDS; +const float RENDER_FRAME_INTERVAL = 16.66f; const float SCROLL_THRESHOLD = 10.f; const float SCROLL_SPEED = 300.f; @@ -98,6 +108,14 @@ const float SCROLL_SPEED = 300.f; const unsigned int DEFAULT_FONT_SIZE = 1152u; const std::string DEFAULT_FONT_DIR( "/resources/fonts" ); +const int KEY_A_CODE = 38; +const int KEY_D_CODE = 40; +const int KEY_WHITE_SPACE_CODE = 65; + +const char* HANDLE_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/insertpoint-icon.png"; + +const std::string DEFAULT_DEVICE_NAME("hwKeyboard"); + static bool gTextChangedCallBackCalled; static bool gInputStyleChangedCallbackCalled; static Dali::Toolkit::TextEditor::InputStyle::Mask gInputStyleMask; @@ -147,20 +165,104 @@ Integration::TapGestureEvent GenerateTap( return tap; } +// Generate a PanGestureEvent to send to Core +Integration::PanGestureEvent GeneratePan( Gesture::State state, + const Vector2& previousPosition, + const Vector2& currentPosition, + unsigned long timeDelta, + unsigned int numberOfTouches = 1u ) +{ + Integration::PanGestureEvent pan(state); + + pan.previousPosition = previousPosition; + pan.currentPosition = currentPosition; + pan.timeDelta = timeDelta; + pan.numberOfTouches = numberOfTouches; + + return pan; +} + // Generate a KeyEvent to send to Core. Integration::KeyEvent GenerateKey( const std::string& keyName, const std::string& keyString, int keyCode, int keyModifier, unsigned long timeStamp, - const Integration::KeyEvent::State& keyState ) + const Integration::KeyEvent::State& keyState, + const std::string& deviceName, + const DevelKeyEvent::DeviceClass::Type& deviceClass ) { return Integration::KeyEvent( keyName, keyString, keyCode, keyModifier, timeStamp, - keyState ); + keyState, + deviceName, + deviceClass ); +} + +/** + * Helper to generate PanGestureEvent + * + * @param[in] application Application instance + * @param[in] state The Gesture State + * @param[in] pos The current position of touch. + */ +static void SendPan(ToolkitTestApplication& application, Gesture::State state, const Vector2& pos) +{ + static Vector2 last; + + if( (state == Gesture::Started) || + (state == Gesture::Possible) ) + { + last.x = pos.x; + last.y = pos.y; + } + + application.ProcessEvent( GeneratePan( state, last, pos, 16 ) ); + + last.x = pos.x; + last.y = pos.y; +} + +/* + * Simulate time passed by. + * + * @note this will always process at least 1 frame (1/60 sec) + * + * @param application Test application instance + * @param duration Time to pass in milliseconds. + * @return The actual time passed in milliseconds + */ +static int Wait(ToolkitTestApplication& application, int duration = 0) +{ + int time = 0; + + for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++) + { + application.SendNotification(); + application.Render(RENDER_FRAME_INTERVAL); + time += RENDER_FRAME_INTERVAL; + } + + return time; +} + +Dali::Integration::Point GetPointDownInside( Vector2& pos ) +{ + Dali::Integration::Point point; + point.SetState( PointState::DOWN ); + point.SetScreenPosition( pos ); + return point; +} + +Dali::Integration::Point GetPointUpInside( Vector2& pos ) +{ + Dali::Integration::Point point; + point.SetState( PointState::UP ); + point.SetScreenPosition( pos ); + return point; } bool DaliTestCheckMaps( const Property::Map& fontStyleMapGet, const Property::Map& fontStyleMapSet ) @@ -324,6 +426,11 @@ int UtcDaliTextEditorGetPropertyP(void) DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_INPUT_EMBOSS ) == TextEditor::Property::INPUT_EMBOSS ); DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_OUTLINE ) == TextEditor::Property::OUTLINE ); DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_INPUT_OUTLINE ) == TextEditor::Property::INPUT_OUTLINE ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL ) == DevelTextEditor::Property::SMOOTH_SCROLL ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL_DURATION ) == DevelTextEditor::Property::SMOOTH_SCROLL_DURATION ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SCROLL_BAR ) == DevelTextEditor::Property::ENABLE_SCROLL_BAR ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_SHOW_DURATION ) == DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_FADE_DURATION ) == DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION ); END_TEST; } @@ -593,6 +700,25 @@ int UtcDaliTextEditorSetPropertyP(void) editor.SetProperty( TextEditor::Property::INPUT_OUTLINE, "Outline input properties" ); DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::INPUT_OUTLINE ), std::string("Outline input properties"), TEST_LOCATION ); + // Check the smooth scroll property + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::SMOOTH_SCROLL ), false, TEST_LOCATION ); + editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL, true ); + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION ); + + // Check the smooth scroll duration property + editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f ); + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + + // Check the scroll bar property + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR ), false, TEST_LOCATION ); + editor.SetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR, true ); + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION ); + + editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f ); + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f ); + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + END_TEST; } @@ -652,7 +778,7 @@ int utcDaliTextEditorTextChangedP(void) editor.SetKeyInputFocus(); gTextChangedCallBackCalled = false; - application.ProcessEvent( GenerateKey( "D", "D", 0, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "D", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); DALI_TEST_CHECK( gTextChangedCallBackCalled ); END_TEST; @@ -972,7 +1098,7 @@ int utcDaliTextEditorInputStyleChanged02(void) gInputStyleMask = TextEditor::InputStyle::NONE; inputStyleChangedSignal = false; - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); // Render and notify application.SendNotification(); @@ -997,7 +1123,7 @@ int utcDaliTextEditorInputStyleChanged02(void) gInputStyleMask = TextEditor::InputStyle::NONE; inputStyleChangedSignal = false; - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); // Render and notify application.SendNotification(); @@ -1013,7 +1139,7 @@ int utcDaliTextEditorInputStyleChanged02(void) gInputStyleMask = TextEditor::InputStyle::NONE; inputStyleChangedSignal = false; - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); // Render and notify application.SendNotification(); @@ -1054,7 +1180,7 @@ int utcDaliTextEditorInputStyleChanged02(void) editor.SetProperty( TextEditor::Property::INPUT_EMBOSS, "emboss" ); editor.SetProperty( TextEditor::Property::INPUT_OUTLINE, "outline" ); - application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); // Render and notify application.SendNotification(); @@ -1162,7 +1288,7 @@ int utcDaliTextEditorEvent01(void) application.Render(); // Add a key event but as the text editor has not the focus it should do nothing. - application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); // Render and notify application.SendNotification(); @@ -1179,8 +1305,8 @@ int utcDaliTextEditorEvent01(void) application.Render(); // Now the text editor has the focus, so it can handle the key events. - application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) ); - application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); // Render and notify application.SendNotification(); @@ -1211,8 +1337,8 @@ int utcDaliTextEditorEvent01(void) application.Render(); // The second text editor has the focus. It should handle the key events. - application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) ); - application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); // Render and notify application.SendNotification(); @@ -1248,15 +1374,10 @@ int utcDaliTextEditorEvent02(void) application.SendNotification(); application.Render(); - // Check there are the expected number of children ( offscreen root actor, and the offscreen image view - DALI_TEST_EQUALS( editor.GetChildCount(), 2u, TEST_LOCATION ); - - Actor offscreenRoot = editor.GetChildAt( 0u ); - DALI_TEST_CHECK( offscreenRoot.IsLayer() ); - DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor. + // Check there are the expected number of children (the stencil). + DALI_TEST_EQUALS( editor.GetChildCount(), 1u, TEST_LOCATION ); - Actor offscreenImage = editor.GetChildAt( 1u ); - DALI_TEST_CHECK( offscreenImage ); + Actor stencil = editor.GetChildAt( 0u ); // Create a tap event to touch the text editor. application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) ); @@ -1266,15 +1387,15 @@ int utcDaliTextEditorEvent02(void) application.SendNotification(); application.Render(); - Actor layer = editor.GetChildAt( 2u ); + Actor layer = editor.GetChildAt( 1u ); DALI_TEST_CHECK( layer.IsLayer() ); DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor. - DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor. + DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION ); // Now the text editor has the focus, so it can handle the key events. - application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) ); - application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); // Render and notify application.SendNotification(); @@ -1282,16 +1403,13 @@ int utcDaliTextEditorEvent02(void) // Checks the cursor and the renderer have been created. DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor. - DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 2u, TEST_LOCATION ); // The camera actor and the renderer + DALI_TEST_EQUALS( stencil.GetChildCount(), 1u, TEST_LOCATION ); // The renderer Control cursor = Control::DownCast( layer.GetChildAt( 0u ) ); DALI_TEST_CHECK( cursor ); - CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) ); - DALI_TEST_CHECK( camera ); - - // The offscreen root actor has a container with all the actors which contain the text renderers. - Actor container = offscreenRoot.GetChildAt( 1u ); + // The stencil actor has a container with all the actors which contain the text renderers. + Actor container = stencil.GetChildAt( 0u ); for( unsigned int index = 0; index < container.GetChildCount(); ++index ) { Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u ); @@ -1301,8 +1419,8 @@ int utcDaliTextEditorEvent02(void) // Move the cursor and check the position changes. Vector3 position1 = cursor.GetCurrentPosition(); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down ) ); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); // Render and notify application.SendNotification(); @@ -1312,8 +1430,8 @@ int utcDaliTextEditorEvent02(void) DALI_TEST_CHECK( position2.x < position1.x ); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down ) ); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); // Render and notify application.SendNotification(); @@ -1351,8 +1469,8 @@ int utcDaliTextEditorEvent02(void) DALI_TEST_CHECK( position5.x > position4.x ); // Remove all the text. - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down ) ); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); editor.SetProperty( TextEditor::Property::TEXT, "" ); // Render and notify @@ -1365,7 +1483,7 @@ int utcDaliTextEditorEvent02(void) DALI_TEST_EQUALS( position2, position6, TEST_LOCATION );// Should be in the same position2. // Should not be a renderer. - DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor only. + DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION ); END_TEST; } @@ -1422,23 +1540,304 @@ int utcDaliTextEditorEvent03(void) application.SendNotification(); application.Render(); - // The offscreen root actor should have three actors: the camera, a renderer and the highlight actor. - Actor offscreenRoot = editor.GetChildAt( 0u ); - DALI_TEST_CHECK( offscreenRoot.IsLayer() ); - - CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) ); - DALI_TEST_CHECK( camera ); + // The stencil actor should have two actors: the renderer and the highlight actor. + Actor stencil = editor.GetChildAt( 0u ); - // The offscreen root actor has a container with all the actors which contain the text renderers. - Actor container = offscreenRoot.GetChildAt( 1u ); + // The stencil actor has a container with all the actors which contain the text renderers. + Actor container = stencil.GetChildAt( 0u ); for( unsigned int index = 0; index < container.GetChildCount(); ++index ) { Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u ); DALI_TEST_CHECK( renderer ); } - Renderer highlight = offscreenRoot.GetChildAt( 2u ).GetRendererAt( 0u ); + Renderer highlight = stencil.GetChildAt( 1u ).GetRendererAt( 0u ); DALI_TEST_CHECK( highlight ); + // Double tap out of bounds + application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 29.f, 25.0f ) ) ); + application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 29.f, 25.0f ) ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // The stencil actor should have one actors: the renderer actor. + stencil = editor.GetChildAt( 0u ); + + // The stencil actor has a container with all the actors which contain the text renderers. + container = stencil.GetChildAt( 0u ); + for( unsigned int index = 0; index < container.GetChildCount(); ++index ) + { + Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer ); + } + END_TEST; } + +int utcDaliTextEditorEvent04(void) +{ + ToolkitTestApplication application; + tet_infoline(" utcDaliTextEditorEvent04"); + + // Checks if the highlight actor is created. + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + + Stage::GetCurrent().Add( editor ); + + editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworl" ); + editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f ); + editor.SetSize( 100.f, 50.f ); + editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); + editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + + // Avoid a crash when core load gl resources. + application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Tap on the text editor + application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); + application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Move at the end of the text. + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + for( unsigned int index = 0u; index < 10u; ++index ) + { + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + } + + // Add a character + application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( "Hello\nworld", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + // Add some key events + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + for( unsigned int index = 0u; index < 10u; ++index ) + { + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + } + + // Add a character + application.ProcessEvent( GenerateKey( " ", " ", KEY_WHITE_SPACE_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( " Hello\nworld", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + END_TEST; +} + +int utcDaliTextEditorEvent05(void) +{ + ToolkitTestApplication application; + tet_infoline(" utcDaliTextEditorEvent05"); + + // Checks if the highlight actor is created. + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + + Stage::GetCurrent().Add( editor ); + + editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworl" ); + editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f ); + editor.SetSize( 50.f, 50.f ); + editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); + editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL, true ); + editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f ); + editor.SetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR, true ); + editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f ); + editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f ); + + // Avoid a crash when core load gl resources. + application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Tap on the text editor + application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); + application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Move at the end of the text. + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + for( unsigned int index = 0u; index < 10u; ++index ) + { + // Add a character + application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + } + // Modify duration after scroll is enabled + editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION, 0.1f ); + + // Continuous scroll left to increase coverage + for( unsigned int index = 0u; index < 10u; ++index ) + { + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + } + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.1f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + + // Press Escape to increase coverage + application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) ); + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK( !editor.HasKeyInputFocus() ); + + END_TEST; +} + +int utcDaliTextEditorHandles(void) +{ + ToolkitTestApplication application; + tet_infoline(" utcDaliTextEditorHandles"); + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + + Stage::GetCurrent().Add( editor ); + + editor.SetProperty( TextEditor::Property::TEXT, "This is a long text for the size of the text-editor." ); + editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f ); + editor.SetProperty( TextEditor::Property::GRAB_HANDLE_IMAGE, HANDLE_IMAGE_FILE_NAME ); + editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL, true ); + + editor.SetSize( 30.f, 500.f ); + editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); + editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + + // Avoid a crash when core load gl resources. + application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Tap first to get the focus. + application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); + application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Tap to create the grab handle. + application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); + application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Get the active layer where the text's decoration is added. + Actor activeLayer = editor.GetChildAt( 1u ); + + // Get the handle's actor. + Actor handle = activeLayer.GetChildAt( 1u ); + handle.SetSize( 100.f, 100.f ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Touch the grab handle to set it as pressed. + Vector2 touchPos( 10.0f, 50.0f ); + Dali::Integration::TouchEvent event; + event = Dali::Integration::TouchEvent(); + event.AddPoint( GetPointDownInside( touchPos ) ); + application.ProcessEvent( event ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // drag grab handle right + SendPan(application, Gesture::Possible, touchPos); + SendPan(application, Gesture::Started, touchPos); + touchPos.x += 5.0f; + Wait(application, 100); + + for(int i = 0;i<20;i++) + { + SendPan(application, Gesture::Continuing, touchPos); + touchPos.x += 5.0f; + Wait(application); + } + + SendPan(application, Gesture::Finished, touchPos); + Wait(application); + + // Release the grab handle. + event = Dali::Integration::TouchEvent(); + event.AddPoint( GetPointUpInside( touchPos ) ); + application.ProcessEvent( event ); + + // Render and notify + application.SendNotification(); + application.Render(); + + END_TEST; +} +