X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ScrollView.cpp;h=a59a708d1b9370ca69992804715fb8b73254fcbe;hb=5a49c794732c6e87a5fa1fa3ae71be376a40434d;hp=109658bfc05e1a64d4ad3fbda561da70b0aa697c;hpb=dc1b9bcdb0aae8a6c0cea63cd57678f19e7742d4;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp index 109658b..a59a708 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -21,8 +21,6 @@ #include #include #include -#include -#include using namespace Dali; using namespace Toolkit; @@ -60,26 +58,19 @@ struct CallbackFunctor bool* mCallbackFlag; }; -const int MILLISECONDS_PER_SECOND = 1000; const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS) -const int RENDER_ANIMATION_TEST_DURATION_MS = 1000; ///< 1000ms to test animation const int RENDER_DELAY_SCROLL = 1000; ///< duration to wait for any scroll to complete. // For Clamp Signal testing... const float CLAMP_EXCESS_WIDTH = 200.0f; ///< Amount of width that can be panned outside scrollview const float CLAMP_EXCESS_HEIGHT = 200.0f; ///< Amount of height that can be panned outside scrollview -const int CLAMP_STEP_0_CHECK_NOTCLAMPED = 0; ///< FSM: "First check that scrollview isn't clamped" -const int CLAMP_STEP_1_CHECK_CLAMPED_WEST = 1; ///< FSM: "Next check that scrollview clamps against left side" -const int CLAMP_STEP_2_CHECK_CLAMPED_SOUTH_WEST = 2; ///< FSM: "Then check that scrollview clamps against bottom-left side" -const int CLAMP_STEP_3_SUCCESS = 3; ///< FSM: "Finished (Success)" const Vector2 CLAMP_START_SCROLL_POSITION(30.0f, 100.0f); ///< Scroll start position for the Clamping tests. const Vector2 CLAMP_TOUCH_START( 100.0f, 100.0f ); ///< Start point to touch from for the Clamping tests. const Vector2 CLAMP_TOUCH_MOVEMENT( 5.0f, -5.0f ); ///< Amount to move touch for each frame for the Clamping tests. const int CLAMP_GESTURE_FRAMES = 100; ///< Number of Frames to synthesize a gesture for the Clamping tests. const Vector3 TEST_ACTOR_POSITION(100.0f, 100.0f, 0.0f); ///< A Test actor position offset (arbitrary value) const Vector3 TEST_CONSTRAINT_OFFSET(1.0f, 2.0f, 0.0f); ///< A Test constraint offset (arbitrary value to test effects) -const float TEST_RATIO_TOLERANCE = 0.05; ///< +/-5% tolerance for ratio comparisons. const float DEFAULT_SNAP_OVERSHOOT_DURATION(0.5f); ///< Default overshoot snapping animation time. const float DEFAULT_MAX_OVERSHOOT(100.0f); ///< Default maximum allowed overshoot in pixels @@ -646,7 +637,7 @@ int UtcDaliToolkitScrollModeP1(void) rulerMap.Add( ScrollMode::X_AXIS_SNAP_TO_INTERVAL, pageSize.width ); rulerMap.Add( ScrollMode::X_AXIS_SCROLL_BOUNDARY, pageSize.width*3 ); rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_ENABLED, false ); - scrollView.SetProperty( DevelScrollView::Property::SCROLL_MODE, rulerMap); + scrollView.SetProperty( ScrollView::Property::SCROLL_MODE, rulerMap); scrollView.SetWrapMode( false ); scrollView.SetScrollSensitive( true ); @@ -702,7 +693,7 @@ int UtcDaliToolkitScrollModeP2(void) rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_ENABLED, true ); rulerMap.Add( ScrollMode::Y_AXIS_SNAP_TO_INTERVAL, pageSize.height ); rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_BOUNDARY, pageSize.height*3 ); - scrollView.SetProperty( DevelScrollView::Property::SCROLL_MODE, rulerMap); + scrollView.SetProperty( ScrollView::Property::SCROLL_MODE, rulerMap); scrollView.SetWrapMode( false ); scrollView.SetScrollSensitive( true ); @@ -758,7 +749,7 @@ int UtcDaliToolkitScrollModeP3(void) rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_ENABLED, true ); rulerMap.Add( ScrollMode::Y_AXIS_SNAP_TO_INTERVAL, pageSize.height ); rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_BOUNDARY, pageSize.height*3 ); - scrollView.SetProperty( DevelScrollView::Property::SCROLL_MODE, rulerMap); + scrollView.SetProperty( ScrollView::Property::SCROLL_MODE, rulerMap); scrollView.SetWrapMode( false ); scrollView.SetScrollSensitive( true ); @@ -812,7 +803,7 @@ int UtcDaliToolkitScrollModeP4(void) Property::Map rulerMap; rulerMap.Add( ScrollMode::X_AXIS_SCROLL_ENABLED, true ); rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_ENABLED, true ); - scrollView.SetProperty( DevelScrollView::Property::SCROLL_MODE, rulerMap); + scrollView.SetProperty( ScrollView::Property::SCROLL_MODE, rulerMap); scrollView.SetWrapMode( false ); scrollView.SetScrollSensitive( true );