X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-Layouting.cpp;h=0806353abefd9f23d67f39aec01a8be8f574fc55;hb=f647b3f3e3523f09a34003e50aafc8453cbb0dc7;hp=76f9cf45e8e5da5e4aaf5a9c4f91a33e4e665abb;hpb=d714e9d1a30e1270c18867d239176394f2221718;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-Layouting.cpp b/automated-tests/src/dali-toolkit/utc-Dali-Layouting.cpp index 76f9cf4..0806353 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-Layouting.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-Layouting.cpp @@ -76,6 +76,7 @@ int UtcDaliLayouting_HboxLayout01(void) { hbox.Add( iter ); } + hbox.SetParentOrigin( ParentOrigin::CENTER ); hbox.SetAnchorPoint( AnchorPoint::CENTER ); stage.Add( hbox ); @@ -652,6 +653,278 @@ int UtcDaliLayouting_HboxLayout08(void) END_TEST; } +int UtcDaliLayouting_HboxLayout09(void) +{ + ToolkitTestApplication application; + tet_infoline(" UtcDaliLayouting_HboxLayout07 - Set alignment"); + + Stage stage = Stage::GetCurrent(); + auto hbox = Control::New(); + auto hboxLayout = LinearLayout::New(); + DevelControl::SetLayout( hbox, hboxLayout ); + hbox.SetName( "HBox"); + + std::vector< Control > controls; + controls.push_back( CreateLeafControl( 40, 40 ) ); + controls.push_back( CreateLeafControl( 60, 60 ) ); + + for( auto&& iter : controls ) + { + hbox.Add( iter ); + } + hbox.SetParentOrigin( ParentOrigin::CENTER ); + hbox.SetAnchorPoint( AnchorPoint::CENTER ); + stage.Add( hbox ); + + // Check default orientation + DALI_TEST_EQUALS( static_cast( hboxLayout.GetOrientation() ), static_cast( LinearLayout::Orientation::HORIZONTAL ), TEST_LOCATION ); + // Check default alignment + DALI_TEST_EQUALS( hboxLayout.GetAlignment(), ( Dali::Toolkit::LinearLayout::Alignment::BEGIN | Dali::Toolkit::LinearLayout::Alignment::CENTER_VERTICAL ), TEST_LOCATION ); + + hboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::BEGIN ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( 0.0f, 380.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( 40.0f, 370.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::SIZE ), Vector3( 40.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::SIZE ), Vector3( 60.0f, 60.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + hboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::END ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( 380.0f, 380.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( 420.0f, 370.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::SIZE ), Vector3( 40.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::SIZE ), Vector3( 60.0f, 60.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + hboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::CENTER_HORIZONTAL ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( 190.0f, 380.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( 230.0f, 370.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::SIZE ), Vector3( 40.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::SIZE ), Vector3( 60.0f, 60.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + hboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::BEGIN | Dali::Toolkit::LinearLayout::Alignment::TOP ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( 0.0f, 0.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( 40.0f, 0.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::SIZE ), Vector3( 40.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::SIZE ), Vector3( 60.0f, 60.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + hboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::END | Dali::Toolkit::LinearLayout::Alignment::TOP ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( 380.0f, 0.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( 420.0f, 0.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::SIZE ), Vector3( 40.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::SIZE ), Vector3( 60.0f, 60.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + hboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::CENTER_HORIZONTAL | Dali::Toolkit::LinearLayout::Alignment::TOP ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( 190.0f, 0.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( 230.0f, 0.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::SIZE ), Vector3( 40.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::SIZE ), Vector3( 60.0f, 60.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + hboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::BEGIN | Dali::Toolkit::LinearLayout::Alignment::BOTTOM ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( 0.0f, 760.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( 40.0f, 740.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::SIZE ), Vector3( 40.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::SIZE ), Vector3( 60.0f, 60.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + hboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::END | Dali::Toolkit::LinearLayout::Alignment::BOTTOM ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( 380.0f, 760.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( 420.0f, 740.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::SIZE ), Vector3( 40.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::SIZE ), Vector3( 60.0f, 60.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + hboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::CENTER_HORIZONTAL | Dali::Toolkit::LinearLayout::Alignment::BOTTOM ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( 190.0f, 760.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( 230.0f, 740.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::SIZE ), Vector3( 40.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::SIZE ), Vector3( 60.0f, 60.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + hboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::CENTER_HORIZONTAL | Dali::Toolkit::LinearLayout::Alignment::CENTER_VERTICAL ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( 190.0f, 380.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( 230.0f, 370.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::SIZE ), Vector3( 40.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::SIZE ), Vector3( 60.0f, 60.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + hboxLayout.SetOrientation( LinearLayout::Orientation::VERTICAL ); + hboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::BEGIN ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( 0.0f, 350.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( 0.0f, 390.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::SIZE ), Vector3( 40.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::SIZE ), Vector3( 60.0f, 60.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + hboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::END ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( 440.0f, 350.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( 420.0f, 390.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::SIZE ), Vector3( 40.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::SIZE ), Vector3( 60.0f, 60.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + hboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::CENTER_HORIZONTAL ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( 220.0f, 350.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( 210.0f, 390.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::SIZE ), Vector3( 40.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::SIZE ), Vector3( 60.0f, 60.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + hboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::BEGIN | Dali::Toolkit::LinearLayout::Alignment::TOP ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( 0.0f, 0.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( 0.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::SIZE ), Vector3( 40.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::SIZE ), Vector3( 60.0f, 60.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + hboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::END | Dali::Toolkit::LinearLayout::Alignment::TOP ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( 440.0f, 0.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( 420.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::SIZE ), Vector3( 40.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::SIZE ), Vector3( 60.0f, 60.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + hboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::CENTER_HORIZONTAL | Dali::Toolkit::LinearLayout::Alignment::TOP ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( 220.0f, 0.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( 210.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::SIZE ), Vector3( 40.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::SIZE ), Vector3( 60.0f, 60.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + hboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::BEGIN | Dali::Toolkit::LinearLayout::Alignment::BOTTOM ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( 0.0f, 700.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( 0.0f, 740.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::SIZE ), Vector3( 40.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::SIZE ), Vector3( 60.0f, 60.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + hboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::END | Dali::Toolkit::LinearLayout::Alignment::BOTTOM ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( 440.0f, 700.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( 420.0f, 740.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::SIZE ), Vector3( 40.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::SIZE ), Vector3( 60.0f, 60.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + hboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::CENTER_HORIZONTAL | Dali::Toolkit::LinearLayout::Alignment::BOTTOM ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( 220.0f, 700.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( 210.0f, 740.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::SIZE ), Vector3( 40.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::SIZE ), Vector3( 60.0f, 60.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + hboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::CENTER_HORIZONTAL | Dali::Toolkit::LinearLayout::Alignment::CENTER_VERTICAL ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( 220.0f, 350.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( 210.0f, 390.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::SIZE ), Vector3( 40.0f, 40.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::SIZE ), Vector3( 60.0f, 60.0f, 0.0f ), 0.0001f, TEST_LOCATION ); + + END_TEST; +} + namespace { const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/broken.png"; @@ -1336,6 +1609,7 @@ int UtcDaliLayouting_VboxLayout01(void) auto vbox = Control::New(); auto vboxLayout = LinearLayout::New(); vboxLayout.SetOrientation( LinearLayout::Orientation::VERTICAL ); + vboxLayout.SetAlignment( LinearLayout::Alignment::TOP | LinearLayout::Alignment::CENTER_HORIZONTAL ); DevelControl::SetLayout( vbox, vboxLayout ); vbox.SetName( "Vbox"); @@ -1396,6 +1670,7 @@ int UtcDaliLayouting_VboxLayout02(void) auto vbox = Control::New(); auto vboxLayout = LinearLayout::New(); vboxLayout.SetOrientation( LinearLayout::Orientation::VERTICAL ); + vboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::TOP | Dali::Toolkit::LinearLayout::Alignment::CENTER_HORIZONTAL ); DevelControl::SetLayout( vbox, vboxLayout ); vbox.SetName( "Vbox"); rootControl.Add( vbox ); @@ -1468,6 +1743,7 @@ int UtcDaliLayouting_VboxLayout03(void) auto vboxLayout = LinearLayout::New(); vboxLayout.SetCellPadding( LayoutSize( 0, 10 ) ); vboxLayout.SetOrientation( LinearLayout::Orientation::VERTICAL ); + vboxLayout.SetAlignment( Dali::Toolkit::LinearLayout::Alignment::TOP | Dali::Toolkit::LinearLayout::Alignment::CENTER_HORIZONTAL ); DALI_TEST_EQUALS( vboxLayout.GetCellPadding(), LayoutSize( 0, 10 ), TEST_LOCATION ); @@ -1521,6 +1797,95 @@ int UtcDaliLayouting_VboxLayout03(void) END_TEST; } +int UtcDaliLayouting_VboxLayout_Padding(void) +{ + ToolkitTestApplication application; + tet_infoline("UtcDaliLayouting_VboxLayout_Padding - Adding Padding to the vbox"); + + // Adding padding to the layout should offset the positioning of the children. + + const Extents LAYOUT_PADDING = Extents(5, 10, 20, 2 ); + const Size CONTROL_SIZE = Size( 40, 40 ); + + Stage stage = Stage::GetCurrent(); + // Create a root layout, ideally Dali would have a default layout in the root layer. + // Without this root layer the LinearLayout (or any other layout) will not + // honour WIDTH_SPECIFICATION or HEIGHT_SPECIFICATION settings. + // It uses the default stage size and ideally should have a layout added to it. + auto rootLayoutControl = Control::New(); + rootLayoutControl.SetName( "AbsoluteLayout"); + auto rootLayout = AbsoluteLayout::New(); + DevelControl::SetLayout( rootLayoutControl, rootLayout ); + rootLayoutControl.SetAnchorPoint( AnchorPoint::CENTER ); + rootLayoutControl.SetParentOrigin( ParentOrigin::CENTER ); + stage.Add( rootLayoutControl ); + + auto vbox = Control::New(); + auto vboxLayout = LinearLayout::New(); + vboxLayout.SetOrientation( LinearLayout::Orientation::VERTICAL ); + DevelControl::SetLayout( vbox, vboxLayout ); + vbox.SetName( "VBox"); + vbox.SetProperty( Toolkit::Control::Property::PADDING, LAYOUT_PADDING ); + vbox.SetProperty( Toolkit::LayoutItem::ChildProperty::WIDTH_SPECIFICATION, ChildLayoutData::WRAP_CONTENT ); + vbox.SetProperty( Toolkit::LayoutItem::ChildProperty::HEIGHT_SPECIFICATION, ChildLayoutData::WRAP_CONTENT ); + + std::vector< Control > controls; + controls.push_back( CreateLeafControl( CONTROL_SIZE.width, CONTROL_SIZE.height ) ); + controls.push_back( CreateLeafControl( CONTROL_SIZE.width, CONTROL_SIZE.height ) ); + controls.push_back( CreateLeafControl( CONTROL_SIZE.width, CONTROL_SIZE.height ) ); + controls.push_back( CreateLeafControl( CONTROL_SIZE.width, CONTROL_SIZE.height ) ); + + for( auto&& iter : controls ) + { + vbox.Add( iter ); + } + + vbox.SetParentOrigin( ParentOrigin::CENTER ); + vbox.SetAnchorPoint( AnchorPoint::CENTER ); + rootLayoutControl.Add( vbox ); + + // Ensure layouting happens + application.SendNotification(); + application.Render(); + + // Extra update needed to Relayout one more time. Catches any position updates, false positive without this seen. + application.SendNotification(); + + // vbox centers elements horizontally, it fills test harness stage, which is 480x800. + tet_infoline("Test Child Actor Position"); + + auto controlYPosition = 0.0f; + + controlYPosition = LAYOUT_PADDING.top; // First child positioned at offset defined by the padding + DALI_TEST_EQUALS( controls[0].GetProperty( Actor::Property::POSITION ), Vector3( LAYOUT_PADDING.start, + LAYOUT_PADDING.top, + 0.0f ), 0.0001f, TEST_LOCATION ); + + controlYPosition += CONTROL_SIZE.height; // Second child positioned is the position of the first child + the first child's height. + DALI_TEST_EQUALS( controls[1].GetProperty( Actor::Property::POSITION ), Vector3( LAYOUT_PADDING.start, + controlYPosition, + 0.0f ), + 0.0001f, TEST_LOCATION ); + + controlYPosition += CONTROL_SIZE.height; // Third child positioned adjacent to second + DALI_TEST_EQUALS( controls[2].GetProperty( Actor::Property::POSITION ), Vector3( LAYOUT_PADDING.start, + controlYPosition, + 0.0f ), 0.0001f, TEST_LOCATION ); + + controlYPosition += CONTROL_SIZE.height; // Forth passed adjacent to the third + DALI_TEST_EQUALS( controls[3].GetProperty( Actor::Property::POSITION ), Vector3( LAYOUT_PADDING.start, + controlYPosition, + 0.0f ), 0.0001f, TEST_LOCATION ); + + auto totalControlsWidth = CONTROL_SIZE.width; + auto totalControlsHeight = CONTROL_SIZE.height * controls.size(); + + DALI_TEST_EQUALS( vbox.GetProperty( Actor::Property::SIZE ), Vector3( totalControlsWidth + LAYOUT_PADDING.start + LAYOUT_PADDING.end, + totalControlsHeight + LAYOUT_PADDING.top + LAYOUT_PADDING.bottom, + 0.0f ), 0.0001f, TEST_LOCATION ); + + END_TEST; +} int UtcDaliLayouting_RelayoutOnChildOrderChanged(void)