X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftest-gl-abstraction.cpp;h=1d20a6a5ed522ab24f1bd0f119623737c80906ca;hb=b4d72c1340d91c64bee88f050f070896d06d7121;hp=b85cf4dad66ce7bd08ae6f15364bbb684eb6909c;hpb=d65dc625c30e54d41e071d45f36e06cd0ba88079;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.cpp b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.cpp index b85cf4d..1d20a6a 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.cpp +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2023 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -46,28 +46,32 @@ TestGlAbstraction::~TestGlAbstraction() void TestGlAbstraction::Initialize() { - mCurrentProgram = 0; - mCompileStatus = GL_TRUE; - mLinkStatus = GL_TRUE; - mGetErrorResult = 0; - mGetStringResult = NULL; - mIsBufferResult = 0; - mIsEnabledResult = 0; - mIsFramebufferResult = 0; - mIsProgramResult = 0; - mIsRenderbufferResult = 0; - mIsShaderResult = 0; - mIsTextureResult = 0; - mActiveTextureUnit = 0; - mCheckFramebufferStatusResult = 0; - mFramebufferStatus = 0; - mFramebufferDepthAttached = 0; - mFramebufferStencilAttached = 0; - mFramebufferColorAttachmentCount = 0; - mFrameBufferColorStatus = 0; - mNumBinaryFormats = 0; - mBinaryFormats = 0; - mProgramBinaryLength = 0; + mCurrentProgram = 0; + mCompileStatus = GL_TRUE; + mLinkStatus = GL_TRUE; + mGetErrorResult = 0; + mGetStringResult = NULL; + mIsBufferResult = 0; + mIsEnabledResult = 0; + mIsFramebufferResult = 0; + mIsProgramResult = 0; + mIsRenderbufferResult = 0; + mIsShaderResult = 0; + mIsTextureResult = 0; + mActiveTextureUnit = 0; + mCheckFramebufferStatusResult = 0; + mFramebufferStatus = 0; + mFramebufferDepthAttached = 0; + mFramebufferStencilAttached = 0; + mFramebufferDepthStencilAttached = 0; + mFramebufferColorAttachmentCount = 0; + mFrameBufferColorStatus = 0; + mFramebufferDepthAttachmentCount = 0; + mFramebufferStencilAttachmentCount = 0; + mFramebufferDepthStencilAttachmentCount = 0; + mNumBinaryFormats = 0; + mBinaryFormats = 0; + mProgramBinaryLength = 0; mVertexAttribArrayChanged = false; mGetProgramBinaryCalled = false; @@ -97,9 +101,9 @@ void TestGlAbstraction::Initialize() mProgramUniforms3f.clear(); mProgramUniforms4f.clear(); - mAttribLocs.clear(); - mAttribLocs.push_back("aPosition"); - mAttribLocs.push_back("aTexCoord"); + mAttribLocs = {"aPosition", "aTexCoord"}; + mAttribTypes = {GL_FLOAT, GL_FLOAT}; + mCullFaceTrace.Reset(); mDepthFunctionTrace.Reset(); mEnableDisableTrace.Reset(); @@ -130,6 +134,7 @@ void TestGlAbstraction::Initialize() {"sTextureRect", GL_SAMPLER_2D, 1}, {"sGloss", GL_SAMPLER_2D, 1}, {"uColor", GL_FLOAT_VEC4, 1}, + {"uActorColor", GL_FLOAT_VEC4, 1}, {"uModelMatrix", GL_FLOAT_MAT4, 1}, {"uModelView", GL_FLOAT_MAT4, 1}, {"uMvpMatrix", GL_FLOAT_MAT4, 1}, @@ -139,6 +144,8 @@ void TestGlAbstraction::Initialize() {"uViewMatrix", GL_FLOAT_MAT4, 1}, {"uLightCameraProjectionMatrix", GL_FLOAT_MAT4, 1}, {"uLightCameraViewMatrix", GL_FLOAT_MAT4, 1}}; + + // WARNING: IF YOU CHANGE THIS LIST, ALSO CHANGE UNIFORMS IN test-graphics-reflection.cpp } void TestGlAbstraction::PreRender() @@ -159,6 +166,11 @@ bool TestGlAbstraction::IsAdvancedBlendEquationSupported() return true; } +bool TestGlAbstraction::IsMultisampledRenderToTextureSupported() +{ + return true; +} + bool TestGlAbstraction::IsBlendEquationSupported(DevelBlendEquation::Type blendEquation) { return true;