X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;ds=sidebyside;f=automated-tests%2Fsrc%2Fdali%2Futc-Dali-RenderTask.cpp;h=8067f58686d58a772f25eab4728f1be4364aeabb;hb=c1df908470fc3dd242fef202248e56009727bca4;hp=6c6197d8eb657511fd49ba509e380e6a5a8d4881;hpb=da298bea0d5f6dd40092511fcd255b423ceb79e3;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/automated-tests/src/dali/utc-Dali-RenderTask.cpp b/automated-tests/src/dali/utc-Dali-RenderTask.cpp index 6c6197d..8067f58 100644 --- a/automated-tests/src/dali/utc-Dali-RenderTask.cpp +++ b/automated-tests/src/dali/utc-Dali-RenderTask.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -286,41 +286,6 @@ bool UpdateRender(TestApplication& application, TraceCallStack& callStack, bool return result; } -// The functor to be used in the hit-test algorithm to check whether the actor is hittable. -bool IsActorHittableFunction(Actor actor, Dali::HitTestAlgorithm::TraverseType type) -{ - bool hittable = false; - - switch (type) - { - case Dali::HitTestAlgorithm::CHECK_ACTOR: - { - // Check whether the actor is visible and not fully transparent. - if( actor.IsVisible() - && actor.GetCurrentWorldColor().a > 0.01f) // not FULLY_TRANSPARENT - { - - hittable = true; - } - break; - } - case Dali::HitTestAlgorithm::DESCEND_ACTOR_TREE: - { - if( actor.IsVisible() ) // Actor is visible, if not visible then none of its children are visible. - { - hittable = true; - } - break; - } - default: - { - break; - } - } - - return hittable; -} - } // unnamed namespace @@ -792,6 +757,12 @@ int UtcDaliRenderTaskSetExclusive(void) // Test that task 2 renders actor2 DALI_TEST_CHECK( boundTextures[2] == 9u ); } + + // Create a renderable actor and replace the source actor in task2 + auto actor4 = CreateRenderableActor(); + task2.SetSourceActor( actor3 ); + DALI_TEST_EQUALS( actor3, task2.GetSourceActor(), TEST_LOCATION ); + END_TEST; } @@ -2513,78 +2484,6 @@ int UtcDaliRenderTaskProperties(void) END_TEST; } -int UtcDaliRenderTaskSetScreenToFrameBufferMappingActor(void) -{ - TestApplication application; - tet_infoline("Testing RenderTask::SetScreenToFrameBufferMappingActor "); - - Stage stage = Stage::GetCurrent(); - Size stageSize = stage.GetSize(); - Actor mappingActor = Actor::New(); - Vector2 scale( 0.6f, 0.75f); - Vector2 offset( stageSize.x*0.1f, stageSize.y*0.15f); - mappingActor.SetSize( stageSize * scale ); - mappingActor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); - mappingActor.SetPosition( offset.x, offset.y ); - stage.Add( mappingActor ); - - Actor offscreenActor = Actor::New(); - offscreenActor.SetSize( stageSize ); - offscreenActor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); - stage.Add( offscreenActor ); - - RenderTaskList taskList = stage.GetRenderTaskList(); - RenderTask renderTask = taskList.CreateTask(); - FrameBufferImage frameBufferImage = FrameBufferImage::New(stageSize.width*scale.x, stageSize.height*scale.y, Pixel::A8); - renderTask.SetSourceActor( offscreenActor ); - renderTask.SetExclusive( true ); - renderTask.SetInputEnabled( true ); - renderTask.SetTargetFrameBuffer( frameBufferImage ); - renderTask.SetRefreshRate( RenderTask::REFRESH_ONCE ); - renderTask.SetScreenToFrameBufferMappingActor( mappingActor ); - application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); - - // Render and notify - application.SendNotification(); - application.Render(); - application.Render(); - application.SendNotification(); - - Vector2 screenCoordinates( stageSize.x * 0.05f, stageSize.y * 0.05f ); - Dali::HitTestAlgorithm::Results results; - DALI_TEST_CHECK( !results.actor ); - DALI_TEST_EQUALS( Vector2::ZERO, results.actorCoordinates, 0.1f, TEST_LOCATION ); - // miss expected, results not changed - DALI_TEST_CHECK( false == Dali::HitTestAlgorithm::HitTest( renderTask, screenCoordinates, results, IsActorHittableFunction ) ); - DALI_TEST_CHECK( !results.actor ); - DALI_TEST_EQUALS( Vector2::ZERO, results.actorCoordinates, 0.1f, TEST_LOCATION ); - - screenCoordinates.x = stageSize.x * 0.265f; - screenCoordinates.y = stageSize.y * 0.33f; - results.actor = Actor(); - results.actorCoordinates = Vector2::ZERO; - // hit expected, results changed - DALI_TEST_CHECK( true == Dali::HitTestAlgorithm::HitTest( renderTask, screenCoordinates, results, IsActorHittableFunction ) ); - DALI_TEST_CHECK( results.actor == offscreenActor ); - DALI_TEST_EQUALS( (screenCoordinates-offset)/scale , results.actorCoordinates, 0.1f, TEST_LOCATION ); - - screenCoordinates.x = stageSize.x * 0.435f; - screenCoordinates.y = stageSize.y * 0.52f; - // hit expected, results changed - DALI_TEST_CHECK( true == Dali::HitTestAlgorithm::HitTest( renderTask, screenCoordinates, results, IsActorHittableFunction ) ); - DALI_TEST_CHECK( results.actor == offscreenActor ); - const Vector2 expectedCoordinates = (screenCoordinates-offset)/scale; - DALI_TEST_EQUALS( expectedCoordinates , results.actorCoordinates, 0.1f, TEST_LOCATION ); - - screenCoordinates.x = stageSize.x * 0.65f; - screenCoordinates.y = stageSize.y * 0.95f; - // miss expected, results not changed - DALI_TEST_CHECK( false == Dali::HitTestAlgorithm::HitTest( renderTask, screenCoordinates, results, IsActorHittableFunction ) ); - DALI_TEST_CHECK( results.actor == offscreenActor ); - DALI_TEST_EQUALS( expectedCoordinates , results.actorCoordinates, 0.1f, TEST_LOCATION ); - END_TEST; -} - int UtcDaliRenderTaskFinishInvisibleSourceActor(void) { TestApplication application; @@ -2807,6 +2706,52 @@ int UtcDaliRenderTaskViewportToLocal(void) } +int UtcDaliRenderTaskOffscreenViewportToLocal(void) +{ + TestApplication application; + Actor actor = Actor::New(); + actor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + actor.SetSize( 100.0f, 100.0f ); + actor.SetPosition( 10.0f, 10.0f ); + Stage::GetCurrent().Add( actor ); + + RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList(); + RenderTask task = taskList.CreateTask(); + + FrameBufferImage newFrameBuffer = FrameBufferImage::New( 10, 10 ); + task.SetTargetFrameBuffer( newFrameBuffer ); + task.SetSourceActor( actor ); + task.SetScreenToFrameBufferMappingActor( actor ); + + CameraActor offscreenCameraActor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) ); + Stage::GetCurrent().Add( offscreenCameraActor ); + task.SetCameraActor( offscreenCameraActor ); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + application.SendNotification(); + application.Render(); + + float localX; + float localY; + + float rtLocalX; + float rtLocalY; + + float screenX = 50.0f; + float screenY = 50.0f; + + DALI_TEST_CHECK( actor.ScreenToLocal(localX, localY, screenX, screenY) ); + + DALI_TEST_CHECK( task.ViewportToLocal(actor, screenX, screenY, rtLocalX, rtLocalY ) ); + + DALI_TEST_EQUALS(localX, rtLocalX, 0.01f, TEST_LOCATION); + DALI_TEST_EQUALS(localY, rtLocalY, 0.01f, TEST_LOCATION); + + END_TEST; +} + int UtcDaliRenderTaskRequiresSync(void) { TestApplication application;