int TestSynchEvent(int argc, char* argv[])
{
HANDLE event;
+ int i;
+
+ if (ResetEvent(NULL))
+ {
+ printf("ResetEvent(NULL) unexpectedly succeeded\n");
+ return -1;
+ }
+
+ if (SetEvent(NULL))
+ {
+ printf("SetEvent(NULL) unexpectedly succeeded\n");
+ return -1;
+ }
event = CreateEvent(NULL, TRUE, TRUE, NULL);
if (WaitForSingleObject(event, INFINITE) != WAIT_OBJECT_0)
{
- printf("WaitForSingleObject(event, INFINITE) failure\n");
+ printf("WaitForSingleObject failure 1\n");
return -1;
}
- ResetEvent(event);
+ if (!ResetEvent(event))
+ {
+ printf("ResetEvent failure with signaled event object\n");
+ return -1;
+ }
if (WaitForSingleObject(event, 0) != WAIT_TIMEOUT)
{
- printf("WaitForSingleObject(event, 0) failure\n");
+ printf("WaitForSingleObject failure 2\n");
return -1;
}
- SetEvent(event);
+ if (!ResetEvent(event))
+ {
+ /* Note: ResetEvent must also succeed if event is currently nonsignaled */
+ printf("ResetEvent failure with nonsignaled event object\n");
+ return -1;
+ }
+
+ if (!SetEvent(event))
+ {
+ printf("SetEvent failure with nonsignaled event object\n");
+ return -1;
+ }
if (WaitForSingleObject(event, 0) != WAIT_OBJECT_0)
{
- printf("WaitForSingleObject(event, 0) failure\n");
+ printf("WaitForSingleObject failure 3\n");
+ return -1;
+ }
+
+ for (i = 0; i < 10000; i++)
+ {
+ if (!SetEvent(event))
+ {
+ printf("SetEvent failure with signaled event object (i = %d)\n", i);
+ return -1;
+ }
+ }
+
+ if (!ResetEvent(event))
+ {
+ printf("ResetEvent failure after multiple SetEvent calls\n");
+ return -1;
+ }
+
+ /* Independent of the amount of the previous SetEvent calls, a single
+ ResetEvent must be sufficient to get into nonsignaled state */
+
+ if (WaitForSingleObject(event, 0) != WAIT_TIMEOUT)
+ {
+ printf("WaitForSingleObject failure 4\n");
return -1;
}