return;
m_block = true;
m_easingCurve = easingCurve;
- m_controlPoints = m_easingCurve.cubicBezierSpline().toVector();
+ m_controlPoints = m_easingCurve.toCubicSpline();
m_numberOfSegments = m_controlPoints.count() / 3;
update();
emit easingCurveChanged();