* limitations under the License.
*/
-
-
-#define RADIO_STATE_DEFAULT 0
-#define RADIO_STATE_VISIBLE 1
-#define RADIO_STATE_DISABLED_VISIBLE 2
-#define RADIO_STATE_DISABLED 3
+#define RADIO_STATE_DEFAULT 0 // radio is off
+#define RADIO_STATE_VISIBLE 1 // radio is on
styles {
style { name: "radio_label_textblock_style";
#define RADIO_STYLE_DEFAULT(style_name, min_width, min_height) \
group { name: "elm/radio/base/"style_name; \
images { \
- image: "00_button_radio_select.png" COMP; \
- image: "00_button_radio_dim.png" COMP; \
- image: "00_button_radio.png" COMP; \
+ image: "00_button_radio_activated_dim.png" COMP; \
+ image: "00_button_radio_activated.png" COMP; \
+ image: "00_button_radio_bg.png" COMP; \
+ image: "00_button_radio_dim_bg.png" COMP; \
+ image: "00_button_radio_press_bg.png" COMP; \
image: "00_button_radio_press.png" COMP; \
- image: "00_button_radio_select_dim.png" COMP; \
+ } \
+ script { \
+ public radio_state = RADIO_STATE_DEFAULT; \
} \
parts { \
part { name: "back_bg"; \
fixed: 1 1; \
rel1.to: "back_bg"; \
rel2.to: "back_bg"; \
- image.normal: "00_button_radio.png"; \
+ image.normal: "00_button_radio_bg.png"; \
} \
description { state: "disabled" 0.0; \
inherit: "default" 0.0; \
- image.normal: "00_button_radio_dim.png"; \
+ image.normal: "00_button_radio_dim_bg.png"; \
} \
description { state: "pressed" 0.0; \
inherit: "default" 0.0; \
- image.normal: "00_button_radio_press.png"; \
+ image.normal: "00_button_radio_press_bg.png"; \
} \
} \
part { name: "radio"; \
rel1.to: "bg"; \
rel2.to: "bg"; \
max: 0 0; \
- image.normal: "00_button_radio_select.png"; \
+ image.normal: "00_button_radio_activated.png"; \
visible: 0; \
} \
description { state: "visible" 0.0; \
} \
description { state: "disabled_visible" 0.0; \
inherit: "visible" 0.0; \
- image.normal: "00_button_radio_select_dim.png"; \
+ image.normal: "00_button_radio_activated_dim.png"; \
+ } \
+ description { state: "pressed" 0.0; \
+ inherit: "visible" 0.0; \
+ image.normal: "00_button_radio_press.png"; \
} \
} \
part { name: "opacity_clip"; \
source: "over1"; \
action: SIGNAL_EMIT "elm,action,radio,toggle" ""; \
} \
+ program { name: "touch_sound"; \
+ signal: "mouse,clicked,1"; \
+ source: "over2"; \
+ action: PLAY_SAMPLE "touch_sound" 1.0; \
+ } \
program { name: "bg_normal"; \
signal: "mouse,up,1"; \
source: "over2"; \
- action: STATE_SET "default" 0.0; \
- target: "bg"; \
+ script { \
+ if (get_int(radio_state) == RADIO_STATE_VISIBLE) \
+ set_state(PART:"radio", "visible", 0.0); \
+ else \
+ set_state(PART:"radio", "default", 0.0); \
+ set_state(PART:"bg", "default", 0.0); \
+ } \
} \
program { name: "pressed"; \
signal: "mouse,down,1"; \
source: "over2"; \
- action: STATE_SET "pressed" 0.0; \
- target: "bg"; \
+ script { \
+ if (get_int(radio_state) == RADIO_STATE_VISIBLE) \
+ set_state(PART:"radio", "pressed", 0.0); \
+ else \
+ set_state(PART:"radio", "default", 0.0); \
+ set_state(PART:"bg", "pressed", 0.0); \
+ } \
+ } \
+ program { name: "mouse,out"; \
+ signal: "mouse,out"; \
+ source: "over2"; \
+ script { \
+ if (get_int(radio_state) == RADIO_STATE_VISIBLE) \
+ set_state(PART:"radio", "visible", 0.0); \
+ else \
+ set_state(PART:"radio", "default", 0.0); \
+ set_state(PART:"bg", "default", 0.0); \
+ } \
} \
program { name: "radio_on"; \
signal: "elm,state,radio,on"; \
source: "elm"; \
script { \
+ set_int(radio_state, RADIO_STATE_VISIBLE); \
run_program(PROGRAM:"radio_show_effect"); \
run_program(PROGRAM:"radio_draw_effect"); \
} \
signal: "elm,state,radio,off"; \
source: "elm"; \
script { \
+ set_int(radio_state, RADIO_STATE_DEFAULT); \
set_state(PART:"opacity_clip", "default", 0.0); \
set_state(PART:"radio", "default", 0.0); \
} \
#undef RADIO_STATE_DEFAULT
#undef RADIO_STATE_VISIBLE
-#undef RADIO_STATE_DISABLED_VISIBLE
-#undef RADIO_STATE_DISABLED