* limitations under the License.
*/
-
-
-#define RADIO_STATE_DEFAULT 0
-#define RADIO_STATE_VISIBLE 1
-#define RADIO_STATE_DISABLED_VISIBLE 2
-#define RADIO_STATE_DISABLED 3
+#define RADIO_STATE_DEFAULT 0 // radio is off
+#define RADIO_STATE_VISIBLE 1 // radio is on
styles {
style { name: "radio_label_textblock_style";
image: "00_button_radio_press_bg.png" COMP; \
image: "00_button_radio_press.png" COMP; \
} \
+ script { \
+ public radio_state = RADIO_STATE_DEFAULT; \
+ } \
parts { \
part { name: "back_bg"; \
type: RECT; \
signal: "mouse,up,1"; \
source: "over2"; \
script { \
- new st[31]; \
- new Float:vl; \
- get_state(PART:"radio", st, 30, vl); \
- if (!strcmp(st, "pressed")) \
- set_state(PART:"radio", "visible", 0.0); \
+ if (get_int(radio_state) == RADIO_STATE_VISIBLE) \
+ set_state(PART:"radio", "visible", 0.0); \
else \
- set_state(PART:"radio", "default", 0.0); \
+ set_state(PART:"radio", "default", 0.0); \
set_state(PART:"bg", "default", 0.0); \
} \
} \
signal: "mouse,down,1"; \
source: "over2"; \
script { \
- new st[31]; \
- new Float:vl; \
- get_state(PART:"radio", st, 30, vl); \
- if (!strcmp(st, "visible")) \
- set_state(PART:"radio", "pressed", 0.0); \
+ if (get_int(radio_state) == RADIO_STATE_VISIBLE) \
+ set_state(PART:"radio", "pressed", 0.0); \
else \
- set_state(PART:"radio", "default", 0.0); \
+ set_state(PART:"radio", "default", 0.0); \
set_state(PART:"bg", "pressed", 0.0); \
} \
} \
signal: "mouse,out"; \
source: "over2"; \
script { \
- new st[31]; \
- new Float:vl; \
- get_state(PART:"radio", st, 30, vl); \
- if (!strcmp(st, "visible")) \
- set_state(PART:"radio", "visible", 0.0); \
+ if (get_int(radio_state) == RADIO_STATE_VISIBLE) \
+ set_state(PART:"radio", "visible", 0.0); \
else \
- set_state(PART:"radio", "default", 0.0); \
+ set_state(PART:"radio", "default", 0.0); \
set_state(PART:"bg", "default", 0.0); \
} \
} \
signal: "elm,state,radio,on"; \
source: "elm"; \
script { \
+ set_int(radio_state, RADIO_STATE_VISIBLE); \
run_program(PROGRAM:"radio_show_effect"); \
run_program(PROGRAM:"radio_draw_effect"); \
} \
signal: "elm,state,radio,off"; \
source: "elm"; \
script { \
+ set_int(radio_state, RADIO_STATE_DEFAULT); \
set_state(PART:"opacity_clip", "default", 0.0); \
set_state(PART:"radio", "default", 0.0); \
} \
#undef RADIO_STATE_DEFAULT
#undef RADIO_STATE_VISIBLE
-#undef RADIO_STATE_DISABLED_VISIBLE
-#undef RADIO_STATE_DISABLED