SDL_RenderPresent(renderer);
}
-
int main(int argc,char** argv)
{
Uint8 num_pictures;
while (SDL_PollEvent(&event)) {
if(event.type == SDL_KEYDOWN) {
button_down = 1;
- if(event.key.keysym.sym == SDLK_ESCAPE) {
+ if(event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == 0) {
should_exit = 1;
break;
}