#endif
#include "SDL_test_common.h"
-
+#define WINDOW_WIDTH 720
+#define WINDOW_HEIGHT 1280
static SDLTest_CommonState *state;
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
+ switch(event.type) {
+ case SDL_KEYDOWN:
+ if(event.key.keysym.sym == 0)
+ {
+ done = 1;
+ }
+ break;
+ }
}
for (i = 0; i < state->num_windows; ++i) {
if (state->windows[i] == NULL)
}
#endif
}
-
int
main(int argc, char *argv[])
{
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
+ state->window_w = WINDOW_WIDTH;
+ state->window_h = WINDOW_HEIGHT;
if (!state) {
return 1;
}
drawstate->window = state->windows[i];
drawstate->renderer = state->renderers[i];
- drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
- drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE);
+ drawstate->sprite = LoadTexture(drawstate->renderer, "res/icon.bmp", SDL_TRUE);
+ drawstate->background = LoadTexture(drawstate->renderer, "res/sample.bmp", SDL_FALSE);
if (!drawstate->sprite || !drawstate->background) {
quit(2);
}