/*
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
including commercial applications, and to alter it and redistribute it
freely.
*/
-/* A simple program to test the Input Method support in the SDL library (2.0+) */
+/* A simple program to test the Input Method support in the SDL library (2.0+)
+ If you build without SDL_ttf, you can use the GNU Unifont hex file instead.
+ Download at http://unifoundry.com/unifont.html */
#include <stdlib.h>
#include <stdio.h>
#define WINDOW_WIDTH 720
#define WINDOW_HEIGHT 1280
-#define DEFAULT_PTSIZE 30
-#define DEFAULT_FONT "/System/Library/Fonts/华文细黑.ttf"
+#define DEFAULT_PTSIZE 30
+#ifdef HAVE_SDL_TTF
+#ifdef __MACOSX__
+#define DEFAULT_FONT "/System/Library/Fonts/华文细黑.ttf"
+#elif __WIN32__
+/* Some japanese font present on at least Windows 8.1. */
+#define DEFAULT_FONT "C:\\Windows\\Fonts\\yugothic.ttf"
+#else
+#define DEFAULT_FONT "NoDefaultFont.ttf"
+#endif
+#else
+#define DEFAULT_FONT "unifont-9.0.02.hex"
+#endif
#define MAX_TEXT_LENGTH 256
static SDLTest_CommonState *state;
static SDL_Rect textRect, markedRect;
-static SDL_Color lineColor = {0,0,0,0};
-static SDL_Color backColor = {255,255,255,0};
-static SDL_Color textColor = {0,0,0,0};
+static SDL_Color lineColor = {0,0,0,255};
+static SDL_Color backColor = {255,255,255,255};
+static SDL_Color textColor = {0,0,0,255};
static char text[MAX_TEXT_LENGTH], markedText[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
static int cursor = 0;
#ifdef HAVE_SDL_TTF
static TTF_Font *font;
+#else
+#define UNIFONT_MAX_CODEPOINT 0x1ffff
+#define UNIFONT_NUM_GLYPHS 0x20000
+/* Using 512x512 textures that are supported everywhere. */
+#define UNIFONT_TEXTURE_WIDTH 512
+#define UNIFONT_GLYPHS_IN_ROW (UNIFONT_TEXTURE_WIDTH / 16)
+#define UNIFONT_GLYPHS_IN_TEXTURE (UNIFONT_GLYPHS_IN_ROW * UNIFONT_GLYPHS_IN_ROW)
+#define UNIFONT_NUM_TEXTURES ((UNIFONT_NUM_GLYPHS + UNIFONT_GLYPHS_IN_TEXTURE - 1) / UNIFONT_GLYPHS_IN_TEXTURE)
+#define UNIFONT_TEXTURE_SIZE (UNIFONT_TEXTURE_WIDTH * UNIFONT_TEXTURE_WIDTH * 4)
+#define UNIFONT_TEXTURE_PITCH (UNIFONT_TEXTURE_WIDTH * 4)
+#define UNIFONT_DRAW_SCALE 2
+struct UnifontGlyph {
+ Uint8 width;
+ Uint8 data[32];
+} *unifontGlyph;
+static SDL_Texture **unifontTexture;
+static Uint8 unifontTextureLoaded[UNIFONT_NUM_TEXTURES] = {0};
+
+/* Unifont loading code start */
+
+static Uint8 dehex(char c)
+{
+ if (c >= '0' && c <= '9')
+ return c - '0';
+ else if (c >= 'a' && c <= 'f')
+ return c - 'a' + 10;
+ else if (c >= 'A' && c <= 'F')
+ return c - 'A' + 10;
+ return 255;
+}
+
+static Uint8 dehex2(char c1, char c2)
+{
+ return (dehex(c1) << 4) | dehex(c2);
+}
+
+static Uint8 validate_hex(const char *cp, size_t len, Uint32 *np)
+{
+ Uint32 n = 0;
+ for (; len > 0; cp++, len--)
+ {
+ Uint8 c = dehex(*cp);
+ if (c == 255)
+ return 0;
+ n = (n << 4) | c;
+ }
+ if (np != NULL)
+ *np = n;
+ return 1;
+}
+
+static int unifont_init(const char *fontname)
+{
+ Uint8 hexBuffer[65];
+ Uint32 numGlyphs = 0;
+ int lineNumber = 1;
+ size_t bytesRead;
+ SDL_RWops *hexFile;
+ const size_t unifontGlyphSize = UNIFONT_NUM_GLYPHS * sizeof(struct UnifontGlyph);
+ const size_t unifontTextureSize = UNIFONT_NUM_TEXTURES * state->num_windows * sizeof(void *);
+
+ /* Allocate memory for the glyph data so the file can be closed after initialization. */
+ unifontGlyph = (struct UnifontGlyph *)SDL_malloc(unifontGlyphSize);
+ if (unifontGlyph == NULL)
+ {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d KiB for glyph data.\n", (int)(unifontGlyphSize + 1023) / 1024);
+ return -1;
+ }
+ SDL_memset(unifontGlyph, 0, unifontGlyphSize);
+
+ /* Allocate memory for texture pointers for all renderers. */
+ unifontTexture = (SDL_Texture **)SDL_malloc(unifontTextureSize);
+ if (unifontTexture == NULL)
+ {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d KiB for texture pointer data.\n", (int)(unifontTextureSize + 1023) / 1024);
+ return -1;
+ }
+ SDL_memset(unifontTexture, 0, unifontTextureSize);
+
+ hexFile = SDL_RWFromFile(fontname, "rb");
+ if (hexFile == NULL)
+ {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to open font file: %s\n", fontname);
+ return -1;
+ }
+
+ /* Read all the glyph data into memory to make it accessible later when textures are created. */
+ do {
+ int i, codepointHexSize;
+ size_t bytesOverread;
+ Uint8 glyphWidth;
+ Uint32 codepoint;
+
+ bytesRead = SDL_RWread(hexFile, hexBuffer, 1, 9);
+ if (numGlyphs > 0 && bytesRead == 0)
+ break; /* EOF */
+ if ((numGlyphs == 0 && bytesRead == 0) || (numGlyphs > 0 && bytesRead < 9))
+ {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.\n");
+ return -1;
+ }
+
+ /* Looking for the colon that separates the codepoint and glyph data at position 2, 4, 6 and 8. */
+ if (hexBuffer[2] == ':')
+ codepointHexSize = 2;
+ else if (hexBuffer[4] == ':')
+ codepointHexSize = 4;
+ else if (hexBuffer[6] == ':')
+ codepointHexSize = 6;
+ else if (hexBuffer[8] == ':')
+ codepointHexSize = 8;
+ else
+ {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Could not find codepoint and glyph data separator symbol in hex file on line %d.\n", lineNumber);
+ return -1;
+ }
+
+ if (!validate_hex((const char *)hexBuffer, codepointHexSize, &codepoint))
+ {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Malformed hexadecimal number in hex file on line %d.\n", lineNumber);
+ return -1;
+ }
+ if (codepoint > UNIFONT_MAX_CODEPOINT)
+ SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "unifont: Codepoint on line %d exceeded limit of 0x%x.\n", lineNumber, UNIFONT_MAX_CODEPOINT);
+
+ /* If there was glyph data read in the last file read, move it to the front of the buffer. */
+ bytesOverread = 8 - codepointHexSize;
+ if (codepointHexSize < 8)
+ SDL_memmove(hexBuffer, hexBuffer + codepointHexSize + 1, bytesOverread);
+ bytesRead = SDL_RWread(hexFile, hexBuffer + bytesOverread, 1, 33 - bytesOverread);
+ if (bytesRead < (33 - bytesOverread))
+ {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.\n");
+ return -1;
+ }
+ if (hexBuffer[32] == '\n')
+ glyphWidth = 8;
+ else
+ {
+ glyphWidth = 16;
+ bytesRead = SDL_RWread(hexFile, hexBuffer + 33, 1, 32);
+ if (bytesRead < 32)
+ {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.\n");
+ return -1;
+ }
+ }
+
+ if (!validate_hex((const char *)hexBuffer, glyphWidth * 4, NULL))
+ {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Malformed hexadecimal glyph data in hex file on line %d.\n", lineNumber);
+ return -1;
+ }
+
+ if (codepoint <= UNIFONT_MAX_CODEPOINT)
+ {
+ if (unifontGlyph[codepoint].width > 0)
+ SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "unifont: Ignoring duplicate codepoint 0x%08x in hex file on line %d.\n", codepoint, lineNumber);
+ else
+ {
+ unifontGlyph[codepoint].width = glyphWidth;
+ /* Pack the hex data into a more compact form. */
+ for (i = 0; i < glyphWidth * 2; i++)
+ unifontGlyph[codepoint].data[i] = dehex2(hexBuffer[i * 2], hexBuffer[i * 2 + 1]);
+ numGlyphs++;
+ }
+ }
+
+ lineNumber++;
+ } while (bytesRead > 0);
+
+ SDL_RWclose(hexFile);
+ SDL_Log("unifont: Loaded %u glyphs.\n", numGlyphs);
+ return 0;
+}
+
+static void unifont_make_rgba(Uint8 *src, Uint8 *dst, Uint8 width)
+{
+ int i, j;
+ Uint8 *row = dst;
+
+ for (i = 0; i < width * 2; i++)
+ {
+ Uint8 data = src[i];
+ for (j = 0; j < 8; j++)
+ {
+ if (data & 0x80)
+ {
+ row[0] = textColor.r;
+ row[1] = textColor.g;
+ row[2] = textColor.b;
+ row[3] = textColor.a;
+ }
+ else
+ {
+ row[0] = 0;
+ row[1] = 0;
+ row[2] = 0;
+ row[3] = 0;
+ }
+ data <<= 1;
+ row += 4;
+ }
+
+ if (width == 8 || (width == 16 && i % 2 == 1))
+ {
+ dst += UNIFONT_TEXTURE_PITCH;
+ row = dst;
+ }
+ }
+}
+
+static int unifont_load_texture(Uint32 textureID)
+{
+ int i;
+ Uint8 * textureRGBA;
+
+ if (textureID >= UNIFONT_NUM_TEXTURES)
+ {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Tried to load out of range texture %u.\n", textureID);
+ return -1;
+ }
+
+ textureRGBA = (Uint8 *)SDL_malloc(UNIFONT_TEXTURE_SIZE);
+ if (textureRGBA == NULL)
+ {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d MiB for a texture.\n", UNIFONT_TEXTURE_SIZE / 1024 / 1024);
+ return -1;
+ }
+ SDL_memset(textureRGBA, 0, UNIFONT_TEXTURE_SIZE);
+
+ /* Copy the glyphs into memory in RGBA format. */
+ for (i = 0; i < UNIFONT_GLYPHS_IN_TEXTURE; i++)
+ {
+ Uint32 codepoint = UNIFONT_GLYPHS_IN_TEXTURE * textureID + i;
+ if (unifontGlyph[codepoint].width > 0)
+ {
+ const Uint32 cInTex = codepoint % UNIFONT_GLYPHS_IN_TEXTURE;
+ const size_t offset = (cInTex / UNIFONT_GLYPHS_IN_ROW) * UNIFONT_TEXTURE_PITCH * 16 + (cInTex % UNIFONT_GLYPHS_IN_ROW) * 16 * 4;
+ unifont_make_rgba(unifontGlyph[codepoint].data, textureRGBA + offset, unifontGlyph[codepoint].width);
+ }
+ }
+
+ /* Create textures and upload the RGBA data from above. */
+ for (i = 0; i < state->num_windows; ++i)
+ {
+ SDL_Renderer *renderer = state->renderers[i];
+ SDL_Texture *tex = unifontTexture[UNIFONT_NUM_TEXTURES * i + textureID];
+ if (state->windows[i] == NULL || renderer == NULL || tex != NULL)
+ continue;
+ tex = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, UNIFONT_TEXTURE_WIDTH, UNIFONT_TEXTURE_WIDTH);
+ if (tex == NULL)
+ {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to create texture %u for renderer %d.\n", textureID, i);
+ return -1;
+ }
+ unifontTexture[UNIFONT_NUM_TEXTURES * i + textureID] = tex;
+ SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND);
+ if (SDL_UpdateTexture(tex, NULL, textureRGBA, UNIFONT_TEXTURE_PITCH) != 0)
+ {
+ SDL_Log("unifont error: Failed to update texture %u data for renderer %d.\n", textureID, i);
+ }
+ }
+
+ SDL_free(textureRGBA);
+ unifontTextureLoaded[textureID] = 1;
+ return 0;
+}
+
+static Sint32 unifont_draw_glyph(Uint32 codepoint, int rendererID, SDL_Rect *dstrect)
+{
+ SDL_Texture *texture;
+ const Uint32 textureID = codepoint / UNIFONT_GLYPHS_IN_TEXTURE;
+ SDL_Rect srcrect;
+ srcrect.w = srcrect.h = 16;
+ if (codepoint > UNIFONT_MAX_CODEPOINT) {
+ return 0;
+ }
+ if (!unifontTextureLoaded[textureID]) {
+ if (unifont_load_texture(textureID) < 0) {
+ return 0;
+ }
+ }
+ texture = unifontTexture[UNIFONT_NUM_TEXTURES * rendererID + textureID];
+ if (texture != NULL)
+ {
+ const Uint32 cInTex = codepoint % UNIFONT_GLYPHS_IN_TEXTURE;
+ srcrect.x = cInTex % UNIFONT_GLYPHS_IN_ROW * 16;
+ srcrect.y = cInTex / UNIFONT_GLYPHS_IN_ROW * 16;
+ SDL_RenderCopy(state->renderers[rendererID], texture, &srcrect, dstrect);
+ }
+ return unifontGlyph[codepoint].width;
+}
+
+static void unifont_cleanup()
+{
+ int i, j;
+ for (i = 0; i < state->num_windows; ++i)
+ {
+ SDL_Renderer *renderer = state->renderers[i];
+ if (state->windows[i] == NULL || renderer == NULL)
+ continue;
+ for (j = 0; j < UNIFONT_NUM_TEXTURES; j++)
+ {
+ SDL_Texture *tex = unifontTexture[UNIFONT_NUM_TEXTURES * i + j];
+ if (tex != NULL)
+ SDL_DestroyTexture(tex);
+ }
+ }
+
+ for (j = 0; j < UNIFONT_NUM_TEXTURES; j++)
+ unifontTextureLoaded[j] = 0;
+
+ SDL_free(unifontTexture);
+ SDL_free(unifontGlyph);
+}
+
+/* Unifont code end */
#endif
size_t utf8_length(unsigned char c)
return p;
}
+Uint32 utf8_decode(char *p, size_t len)
+{
+ Uint32 codepoint = 0;
+ size_t i = 0;
+ if (!len)
+ return 0;
+
+ for (; i < len; ++i)
+ {
+ if (i == 0)
+ codepoint = (0xff >> len) & *p;
+ else
+ {
+ codepoint <<= 6;
+ codepoint |= 0x3f & *p;
+ }
+ if (!*p)
+ return 0;
+ p++;
+ }
+
+ return codepoint;
+}
+
void usage()
{
- SDLTest_Log("usage: testime [--font fontfile]\n");
- exit(0);
+ SDL_Log("usage: testime [--font fontfile]\n");
}
void InitInput()
{
-
/* Prepare a rect for text input */
textRect.x = textRect.y = 100;
textRect.w = DEFAULT_WINDOW_WIDTH - 2 * textRect.x;
#ifdef HAVE_SDL_TTF
TTF_CloseFont(font);
TTF_Quit();
+#else
+ unifont_cleanup();
#endif
}
+void _Redraw(int rendererID)
+{
+ SDL_Renderer * renderer = state->renderers[rendererID];
+ SDL_Rect drawnTextRect, cursorRect, underlineRect;
+ drawnTextRect = textRect;
+ drawnTextRect.w = 0;
-void _Redraw(SDL_Renderer * renderer) {
- int w = 0, h = textRect.h;
- SDL_Rect cursorRect, underlineRect;
-
- SDL_SetRenderDrawColor(renderer, 255,255,255,255);
+ SDL_SetRenderDrawColor(renderer, backColor.r, backColor.g, backColor.b, backColor.a);
SDL_RenderFillRect(renderer,&textRect);
-#ifdef HAVE_SDL_TTF
if (*text)
{
+#ifdef HAVE_SDL_TTF
SDL_Surface *textSur = TTF_RenderUTF8_Blended(font, text, textColor);
- SDL_Rect dest = {textRect.x, textRect.y, textSur->w, textSur->h };
+ SDL_Texture *texture;
+
+ /* Vertically center text */
+ drawnTextRect.y = textRect.y + (textRect.h - textSur->h) / 2;
+ drawnTextRect.w = textSur->w;
+ drawnTextRect.h = textSur->h;
- SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer,textSur);
+ texture = SDL_CreateTextureFromSurface(renderer,textSur);
SDL_FreeSurface(textSur);
- SDL_RenderCopy(renderer,texture,NULL,&dest);
+ SDL_RenderCopy(renderer,texture,NULL,&drawnTextRect);
SDL_DestroyTexture(texture);
- TTF_SizeUTF8(font, text, &w, &h);
- }
+#else
+ char *utext = text;
+ Uint32 codepoint;
+ size_t len;
+ SDL_Rect dstrect;
+
+ dstrect.x = textRect.x;
+ dstrect.y = textRect.y + (textRect.h - 16 * UNIFONT_DRAW_SCALE) / 2;
+ dstrect.w = 16 * UNIFONT_DRAW_SCALE;
+ dstrect.h = 16 * UNIFONT_DRAW_SCALE;
+ drawnTextRect.y = dstrect.y;
+ drawnTextRect.h = dstrect.h;
+
+ while ((codepoint = utf8_decode(utext, len = utf8_length(*utext))))
+ {
+ Sint32 advance = unifont_draw_glyph(codepoint, rendererID, &dstrect) * UNIFONT_DRAW_SCALE;
+ dstrect.x += advance;
+ drawnTextRect.w += advance;
+ utext += len;
+ }
#endif
+ }
- markedRect.x = textRect.x + w;
- markedRect.w = textRect.w - w;
+ markedRect.x = textRect.x + drawnTextRect.w;
+ markedRect.w = textRect.w - drawnTextRect.w;
if (markedRect.w < 0)
{
/* Stop text input because we cannot hold any more characters */
SDL_StartTextInput();
}
- cursorRect = markedRect;
+ cursorRect = drawnTextRect;
+ cursorRect.x += cursorRect.w;
cursorRect.w = 2;
- cursorRect.h = h;
+ cursorRect.h = drawnTextRect.h;
+
+ drawnTextRect.x += drawnTextRect.w;
+ drawnTextRect.w = 0;
- SDL_SetRenderDrawColor(renderer, 255,255,255,255);
+ SDL_SetRenderDrawColor(renderer, backColor.r, backColor.g, backColor.b, backColor.a);
SDL_RenderFillRect(renderer,&markedRect);
if (markedText[0])
{
#ifdef HAVE_SDL_TTF
+ SDL_Surface *textSur;
+ SDL_Texture *texture;
if (cursor)
{
char *p = utf8_advance(markedText, cursor);
char c = 0;
if (!p)
- p = &markedText[strlen(markedText)];
+ p = &markedText[SDL_strlen(markedText)];
c = *p;
*p = 0;
- TTF_SizeUTF8(font, markedText, &w, 0);
- cursorRect.x += w;
+ TTF_SizeUTF8(font, markedText, &drawnTextRect.w, NULL);
+ cursorRect.x += drawnTextRect.w;
*p = c;
}
- SDL_Surface *textSur = TTF_RenderUTF8_Blended(font, markedText, textColor);
- SDL_Rect dest = {markedRect.x, markedRect.y, textSur->w, textSur->h };
- TTF_SizeUTF8(font, markedText, &w, &h);
- SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer,textSur);
+ textSur = TTF_RenderUTF8_Blended(font, markedText, textColor);
+ /* Vertically center text */
+ drawnTextRect.y = textRect.y + (textRect.h - textSur->h) / 2;
+ drawnTextRect.w = textSur->w;
+ drawnTextRect.h = textSur->h;
+
+ texture = SDL_CreateTextureFromSurface(renderer,textSur);
SDL_FreeSurface(textSur);
- SDL_RenderCopy(renderer,texture,NULL,&dest);
+ SDL_RenderCopy(renderer,texture,NULL,&drawnTextRect);
SDL_DestroyTexture(texture);
+#else
+ int i = 0;
+ char *utext = markedText;
+ Uint32 codepoint;
+ size_t len;
+ SDL_Rect dstrect;
+
+ dstrect.x = drawnTextRect.x;
+ dstrect.y = textRect.y + (textRect.h - 16 * UNIFONT_DRAW_SCALE) / 2;
+ dstrect.w = 16 * UNIFONT_DRAW_SCALE;
+ dstrect.h = 16 * UNIFONT_DRAW_SCALE;
+ drawnTextRect.y = dstrect.y;
+ drawnTextRect.h = dstrect.h;
+
+ while ((codepoint = utf8_decode(utext, len = utf8_length(*utext))))
+ {
+ Sint32 advance = unifont_draw_glyph(codepoint, rendererID, &dstrect) * UNIFONT_DRAW_SCALE;
+ dstrect.x += advance;
+ drawnTextRect.w += advance;
+ if (i < cursor)
+ cursorRect.x += advance;
+ i++;
+ utext += len;
+ }
#endif
+ if (cursor > 0)
+ {
+ cursorRect.y = drawnTextRect.y;
+ cursorRect.h = drawnTextRect.h;
+ }
+
underlineRect = markedRect;
- underlineRect.y += (h - 2);
+ underlineRect.y = drawnTextRect.y + drawnTextRect.h - 2;
underlineRect.h = 2;
- underlineRect.w = w;
+ underlineRect.w = drawnTextRect.w;
- SDL_SetRenderDrawColor(renderer, 0,0,0,0);
- SDL_RenderFillRect(renderer,&markedRect);
+ SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a);
+ SDL_RenderFillRect(renderer, &underlineRect);
}
- SDL_SetRenderDrawColor(renderer, 0,0,0,0);
+ SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a);
SDL_RenderFillRect(renderer,&cursorRect);
SDL_SetTextInputRect(&markedRect);
}
-void Redraw() {
+void Redraw()
+{
int i;
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
- _Redraw(renderer);
+ /* Sending in the window id to let the font renderers know which one we're working with. */
+ _Redraw(i);
SDL_RenderPresent(renderer);
}
}
-int SDL_main(int argc, char *argv[]) {
+
+int main(int argc, char *argv[])
+{
int i, done;
SDL_Event event;
const char *fontname = DEFAULT_FONT;
font = TTF_OpenFont(fontname, DEFAULT_PTSIZE);
if (! font)
{
- SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to find font: %s\n", TTF_GetError());
- exit(-1);
+
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to find font: %s\n", TTF_GetError());
+ return -1;
+ }
+#else
+ if (unifont_init(fontname) < 0) {
+ return -1;
}
#endif
- SDLTest_Log("Using font: %s\n", fontname);
- atexit(SDL_Quit);
+ SDL_Log("Using font: %s\n", fontname);
InitInput();
/* Create the windows and initialize the renderers */
Redraw();
break;
case SDLK_BACKSPACE:
+ /* Only delete text if not in editing mode. */
+ if (!markedText[0])
{
size_t textlen = SDL_strlen(text);
break;
}
- SDLTest_Log("Keyboard: scancode 0x%08X = %s, keycode 0x%08X = %s\n",
+ SDL_Log("Keyboard: scancode 0x%08X = %s, keycode 0x%08X = %s\n",
event.key.keysym.scancode,
SDL_GetScancodeName(event.key.keysym.scancode),
event.key.keysym.sym, SDL_GetKeyName(event.key.keysym.sym));
markedRect.w < 0)
break;
- SDLTest_Log("Keyboard: text input \"%s\"\n", event.text.text);
+ SDL_Log("Keyboard: text input \"%s\"\n", event.text.text);
if (SDL_strlen(text) + SDL_strlen(event.text.text) < sizeof(text))
SDL_strlcat(text, event.text.text, sizeof(text));
- SDLTest_Log("text inputed: %s\n", text);
+ SDL_Log("text inputed: %s\n", text);
/* After text inputed, we can clear up markedText because it */
/* is committed */
break;
case SDL_TEXTEDITING:
- SDLTest_Log("text editing \"%s\", selected range (%d, %d)\n",
+ SDL_Log("text editing \"%s\", selected range (%d, %d)\n",
event.edit.text, event.edit.start, event.edit.length);
- strncpy(markedText, event.edit.text, SDL_TEXTEDITINGEVENT_TEXT_SIZE);
+ SDL_strlcpy(markedText, event.edit.text, SDL_TEXTEDITINGEVENT_TEXT_SIZE);
cursor = event.edit.start;
Redraw();
break;