-#include <tizenvg.h>
+#include "testCommon.h"
-using namespace std;
+/************************************************************************/
+/* Drawing Commands */
+/************************************************************************/
-#define WIDTH 800
-#define HEIGHT 800
+void tvgDrawCmds(tvg::Canvas* canvas)
+{
+ if (!canvas) return;
-static uint32_t buffer[WIDTH * HEIGHT];
+ //Shape 1
+ auto shape1 = tvg::Shape::gen();
+ shape1->appendRect(50, 50, 200, 200, 0, 0);
+ shape1->fill(50, 50, 50, 255);
+ shape1->stroke(255, 255, 255, 255); //color: r, g, b, a
+ shape1->stroke(tvg::StrokeJoin::Bevel); //default is Bevel
+ shape1->stroke(10); //width: 10px
-int main(int argc, char **argv)
+ if (canvas->push(move(shape1)) != tvg::Result::Success) return;
+
+ //Shape 2
+ auto shape2 = tvg::Shape::gen();
+ shape2->appendRect(300, 50, 200, 200, 0, 0);
+ shape2->fill(50, 50, 50, 255);
+ shape2->stroke(255, 255, 255, 255);
+ shape2->stroke(tvg::StrokeJoin::Round);
+ shape2->stroke(10);
+
+ if (canvas->push(move(shape2)) != tvg::Result::Success) return;
+
+ //Shape 3
+ auto shape3 = tvg::Shape::gen();
+ shape3->appendRect(550, 50, 200, 200, 0, 0);
+ shape3->fill(50, 50, 50, 255);
+ shape3->stroke(255, 255, 255, 255);
+ shape3->stroke(tvg::StrokeJoin::Miter);
+ shape3->stroke(10);
+
+ if (canvas->push(move(shape3)) != tvg::Result::Success) return;
+
+ //Shape 4
+ auto shape4 = tvg::Shape::gen();
+ shape4->appendCircle(150, 450, 100, 100);
+ shape4->fill(50, 50, 50, 255);
+ shape4->stroke(255, 255, 255, 255);
+ shape4->stroke(1);
+
+ if (canvas->push(move(shape4)) != tvg::Result::Success) return;
+
+ //Shape 5
+ auto shape5 = tvg::Shape::gen();
+ shape5->appendCircle(400, 450, 100, 100);
+ shape5->fill(50, 50, 50, 255);
+ shape5->stroke(255, 255, 255, 255);
+ shape5->stroke(2);
+
+ if (canvas->push(move(shape5)) != tvg::Result::Success) return;
+
+ //Shape 6
+ auto shape6 = tvg::Shape::gen();
+ shape6->appendCircle(650, 450, 100, 100);
+ shape6->fill(50, 50, 50, 255);
+ shape6->stroke(255, 255, 255, 255);
+ shape6->stroke(4);
+
+ if (canvas->push(move(shape6)) != tvg::Result::Success) return;
+}
+
+
+/************************************************************************/
+/* Sw Engine Test Code */
+/************************************************************************/
+
+static unique_ptr<tvg::SwCanvas> swCanvas;
+
+void tvgSwTest(uint32_t* buffer)
{
- //Initialize TizenVG Engine
- tvg::Engine::init();
+ //Create a Canvas
+ swCanvas = tvg::SwCanvas::gen();
+ swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
+
+ /* Push the shape into the Canvas drawing list
+ When this shape is into the canvas list, the shape could update & prepare
+ internal data asynchronously for coming rendering.
+ Canvas keeps this shape node unless user call canvas->clear() */
+ tvgDrawCmds(swCanvas.get());
+}
+
+void drawSwView(void* data, Eo* obj)
+{
+ if (swCanvas->draw() == tvg::Result::Success) {
+ swCanvas->sync();
+ }
+}
+
+
+/************************************************************************/
+/* GL Engine Test Code */
+/************************************************************************/
+
+static unique_ptr<tvg::GlCanvas> glCanvas;
+
+void initGLview(Evas_Object *obj)
+{
+ static constexpr auto BPP = 4;
//Create a Canvas
- auto canvas = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT);
+ glCanvas = tvg::GlCanvas::gen();
+ glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
+
+ /* Push the shape into the Canvas drawing list
+ When this shape is into the canvas list, the shape could update & prepare
+ internal data asynchronously for coming rendering.
+ Canvas keeps this shape node unless user call canvas->clear() */
+ tvgDrawCmds(glCanvas.get());
+}
+
+void drawGLview(Evas_Object *obj)
+{
+ auto gl = elm_glview_gl_api_get(obj);
+ gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ gl->glClear(GL_COLOR_BUFFER_BIT);
+
+ if (glCanvas->draw() == tvg::Result::Success) {
+ glCanvas->sync();
+ }
+}
+
+
+/************************************************************************/
+/* Main Code */
+/************************************************************************/
+
+int main(int argc, char **argv)
+{
+ tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
+
+ if (argc > 1) {
+ if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
+ }
+
+ //Initialize ThorVG Engine
+ if (tvgEngine == tvg::CanvasEngine::Sw) {
+ cout << "tvg engine: software" << endl;
+ } else {
+ cout << "tvg engine: opengl" << endl;
+ }
+
+ //Threads Count
+ auto threads = std::thread::hardware_concurrency();
+
+ //Initialize ThorVG Engine
+ if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
- //Prepare a Shape
- auto shape1 = tvg::ShapeNode::gen();
- shape1->rect(0, 0, 400, 400, 0.1); //x, y, w, h, cornerRadius
- shape1->fill(0, 255, 0, 255);
+ elm_init(argc, argv);
- //Stroke Style
- shape1->strokeColor(0, 0, 0, 255); //r, g, b, a
- shape1->strokeWidth(1); //1px
- shape1->strokeJoin(tvg::StrokeJoin::Miter);
- shape1->strokeLineCap(tvg::StrokeLineCap::Butt);
+ if (tvgEngine == tvg::CanvasEngine::Sw) {
+ createSwView();
+ } else {
+ createGlView();
+ }
- uint32_t dash[] = {3, 1, 5, 1}; //dash pattern
- shape1->strokeDash(dash, 4);
+ elm_run();
+ elm_shutdown();
- //Draw the Shape onto the Canvas
- canvas->push(move(shape1));
- canvas->draw();
- canvas->sync();
+ //Terminate ThorVG Engine
+ tvg::Initializer::term(tvgEngine);
- //Terminate TizenVG Engine
- tvg::Engine::term();
+ } else {
+ cout << "engine is not supported" << endl;
+ }
+ return 0;
}