common taskscheduler: revise functionalities.
[platform/core/graphics/tizenvg.git] / test / testStroke.cpp
index 6a51412..5ac2265 100644 (file)
-#include <tizenvg.h>
+#include "testCommon.h"
 
-using namespace std;
+/************************************************************************/
+/* Drawing Commands                                                     */
+/************************************************************************/
 
-#define WIDTH 800
-#define HEIGHT 800
+void tvgDrawCmds(tvg::Canvas* canvas)
+{
+    if (!canvas) return;
 
-static uint32_t buffer[WIDTH * HEIGHT];
+    //Shape 1
+    auto shape1 = tvg::Shape::gen();
+    shape1->appendRect(50, 50, 200, 200, 0, 0);
+    shape1->fill(50, 50, 50, 255);
+    shape1->stroke(255, 255, 255, 255);       //color: r, g, b, a
+    shape1->stroke(tvg::StrokeJoin::Bevel);   //default is Bevel
+    shape1->stroke(10);                       //width: 10px
 
-int main(int argc, char **argv)
+    if (canvas->push(move(shape1)) != tvg::Result::Success) return;
+
+    //Shape 2
+    auto shape2 = tvg::Shape::gen();
+    shape2->appendRect(300, 50, 200, 200, 0, 0);
+    shape2->fill(50, 50, 50, 255);
+    shape2->stroke(255, 255, 255, 255);
+    shape2->stroke(tvg::StrokeJoin::Round);
+    shape2->stroke(10);
+
+    if (canvas->push(move(shape2)) != tvg::Result::Success) return;
+
+    //Shape 3
+    auto shape3 = tvg::Shape::gen();
+    shape3->appendRect(550, 50, 200, 200, 0, 0);
+    shape3->fill(50, 50, 50, 255);
+    shape3->stroke(255, 255, 255, 255);
+    shape3->stroke(tvg::StrokeJoin::Miter);
+    shape3->stroke(10);
+
+    if (canvas->push(move(shape3)) != tvg::Result::Success) return;
+
+    //Shape 4
+    auto shape4 = tvg::Shape::gen();
+    shape4->appendCircle(150, 450, 100, 100);
+    shape4->fill(50, 50, 50, 255);
+    shape4->stroke(255, 255, 255, 255);
+    shape4->stroke(1);
+
+    if (canvas->push(move(shape4)) != tvg::Result::Success) return;
+
+    //Shape 5
+    auto shape5 = tvg::Shape::gen();
+    shape5->appendCircle(400, 450, 100, 100);
+    shape5->fill(50, 50, 50, 255);
+    shape5->stroke(255, 255, 255, 255);
+    shape5->stroke(2);
+
+    if (canvas->push(move(shape5)) != tvg::Result::Success) return;
+
+    //Shape 6
+    auto shape6 = tvg::Shape::gen();
+    shape6->appendCircle(650, 450, 100, 100);
+    shape6->fill(50, 50, 50, 255);
+    shape6->stroke(255, 255, 255, 255);
+    shape6->stroke(4);
+
+    if (canvas->push(move(shape6)) != tvg::Result::Success) return;
+}
+
+
+/************************************************************************/
+/* Sw Engine Test Code                                                  */
+/************************************************************************/
+
+static unique_ptr<tvg::SwCanvas> swCanvas;
+
+void tvgSwTest(uint32_t* buffer)
 {
-    //Initialize TizenVG Engine
-    tvg::Engine::init();
+    //Create a Canvas
+    swCanvas = tvg::SwCanvas::gen();
+    swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
+
+    /* Push the shape into the Canvas drawing list
+       When this shape is into the canvas list, the shape could update & prepare
+       internal data asynchronously for coming rendering.
+       Canvas keeps this shape node unless user call canvas->clear() */
+    tvgDrawCmds(swCanvas.get());
+}
+
+void drawSwView(void* data, Eo* obj)
+{
+    if (swCanvas->draw() == tvg::Result::Success) {
+        swCanvas->sync();
+    }
+}
+
+
+/************************************************************************/
+/* GL Engine Test Code                                                  */
+/************************************************************************/
+
+static unique_ptr<tvg::GlCanvas> glCanvas;
+
+void initGLview(Evas_Object *obj)
+{
+    static constexpr auto BPP = 4;
 
     //Create a Canvas
-    auto canvas = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT);
+    glCanvas = tvg::GlCanvas::gen();
+    glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
+
+    /* Push the shape into the Canvas drawing list
+       When this shape is into the canvas list, the shape could update & prepare
+       internal data asynchronously for coming rendering.
+       Canvas keeps this shape node unless user call canvas->clear() */
+    tvgDrawCmds(glCanvas.get());
+}
+
+void drawGLview(Evas_Object *obj)
+{
+    auto gl = elm_glview_gl_api_get(obj);
+    gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+    gl->glClear(GL_COLOR_BUFFER_BIT);
+
+    if (glCanvas->draw() == tvg::Result::Success) {
+        glCanvas->sync();
+    }
+}
+
+
+/************************************************************************/
+/* Main Code                                                            */
+/************************************************************************/
+
+int main(int argc, char **argv)
+{
+    tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
+
+    if (argc > 1) {
+        if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
+    }
+
+    //Initialize ThorVG Engine
+    if (tvgEngine == tvg::CanvasEngine::Sw) {
+        cout << "tvg engine: software" << endl;
+    } else {
+        cout << "tvg engine: opengl" << endl;
+    }
+
+    //Threads Count
+    auto threads = std::thread::hardware_concurrency();
+
+    //Initialize ThorVG Engine
+    if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
 
-    //Prepare a Shape
-    auto shape1 = tvg::ShapeNode::gen();
-    shape1->rect(0, 0, 400, 400, 0.1);     //x, y, w, h, corner_radius
-    shape1->fill(0, 255, 0, 255);
+        elm_init(argc, argv);
 
-    //Stroke Style
-    shape1->strokeColor(0, 0, 0, 255);     //r, g, b, a
-    shape1->strokeWidth(1);                //1px
-    shape1->strokeJoin(tvg::StrokeJoin::Miter);
-    shape1->strokeLineCap(tvg::StrokeLineCap::Butt);
+        if (tvgEngine == tvg::CanvasEngine::Sw) {
+            createSwView();
+        } else {
+            createGlView();
+        }
 
-    uint32_t dash[] = {3, 1, 5, 1};        //dash pattern
-    shape1->strokeDash(dash, 4);
+        elm_run();
+        elm_shutdown();
 
-    //Draw the Shape onto the Canvas
-    canvas->push(move(shape1));
-    canvas->draw();
-    canvas->sync();
+        //Terminate ThorVG Engine
+        tvg::Initializer::term(tvgEngine);
 
-    //Terminate TizenVG Engine
-    tvg::Engine::term();
+    } else {
+        cout << "engine is not supported" << endl;
+    }
+    return 0;
 }