void tvgDrawCmds(tvg::Canvas* canvas)
{
+ if (!canvas) return;
+
//Shape 1
auto shape1 = tvg::Shape::gen();
- shape1->appendRect(50, 50, 200, 200, 0);
+ shape1->appendRect(50, 50, 200, 200, 0, 0);
shape1->fill(50, 50, 50, 255);
shape1->stroke(255, 255, 255, 255); //color: r, g, b, a
shape1->stroke(tvg::StrokeJoin::Bevel); //default is Bevel
shape1->stroke(10); //width: 10px
- canvas->push(move(shape1));
+ if (canvas->push(move(shape1)) != tvg::Result::Success) return;
//Shape 2
auto shape2 = tvg::Shape::gen();
- shape2->appendRect(300, 50, 200, 200, 0);
+ shape2->appendRect(300, 50, 200, 200, 0, 0);
shape2->fill(50, 50, 50, 255);
shape2->stroke(255, 255, 255, 255);
shape2->stroke(tvg::StrokeJoin::Round);
shape2->stroke(10);
- canvas->push(move(shape2));
+ if (canvas->push(move(shape2)) != tvg::Result::Success) return;
//Shape 3
auto shape3 = tvg::Shape::gen();
- shape3->appendRect(550, 50, 200, 200, 0);
+ shape3->appendRect(550, 50, 200, 200, 0, 0);
shape3->fill(50, 50, 50, 255);
shape3->stroke(255, 255, 255, 255);
shape3->stroke(tvg::StrokeJoin::Miter);
shape3->stroke(10);
- canvas->push(move(shape3));
+ if (canvas->push(move(shape3)) != tvg::Result::Success) return;
//Shape 4
auto shape4 = tvg::Shape::gen();
shape4->stroke(255, 255, 255, 255);
shape4->stroke(1);
- canvas->push(move(shape4));
+ if (canvas->push(move(shape4)) != tvg::Result::Success) return;
//Shape 5
auto shape5 = tvg::Shape::gen();
shape5->stroke(255, 255, 255, 255);
shape5->stroke(2);
- canvas->push(move(shape5));
+ if (canvas->push(move(shape5)) != tvg::Result::Success) return;
//Shape 6
auto shape6 = tvg::Shape::gen();
shape6->stroke(255, 255, 255, 255);
shape6->stroke(4);
- canvas->push(move(shape6));
+ if (canvas->push(move(shape6)) != tvg::Result::Success) return;
}
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
- swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT);
+ swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
void drawSwView(void* data, Eo* obj)
{
- swCanvas->draw();
- swCanvas->sync();
+ if (swCanvas->draw() == tvg::Result::Success) {
+ swCanvas->sync();
+ }
}
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
- int w, h;
- elm_glview_size_get(obj, &w, &h);
- gl->glViewport(0, 0, w, h);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
- gl->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- gl->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
- gl->glEnable(GL_BLEND);
- glCanvas->draw();
- glCanvas->sync();
+ if (glCanvas->draw() == tvg::Result::Success) {
+ glCanvas->sync();
+ }
}
cout << "tvg engine: opengl" << endl;
}
+ //Threads Count
+ auto threads = std::thread::hardware_concurrency();
+
//Initialize ThorVG Engine
- tvg::Initializer::init(tvgEngine);
+ if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
- elm_init(argc, argv);
+ elm_init(argc, argv);
- elm_config_accel_preference_set("gl");
+ if (tvgEngine == tvg::CanvasEngine::Sw) {
+ createSwView();
+ } else {
+ createGlView();
+ }
- if (tvgEngine == tvg::CanvasEngine::Sw) {
- createSwView();
- } else {
- createGlView();
- }
+ elm_run();
+ elm_shutdown();
- elm_run();
- elm_shutdown();
+ //Terminate ThorVG Engine
+ tvg::Initializer::term(tvgEngine);
- //Terminate ThorVG Engine
- tvg::Initializer::term(tvgEngine);
-}
\ No newline at end of file
+ } else {
+ cout << "engine is not supported" << endl;
+ }
+ return 0;
+}