cout << "tvg engine: opengl" << endl;
}
+ //Threads Count
+ auto threads = std::thread::hardware_concurrency();
+
//Initialize ThorVG Engine
- if (tvg::Initializer::init(tvgEngine) == tvg::Result::Success) {
+ if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
+
elm_init(argc, argv);