common taskscheduler: revise functionalities.
[platform/core/graphics/tizenvg.git] / test / testScene.cpp
index 3232b65..8c46428 100644 (file)
-#include <tizenvg.h>
+#include "testCommon.h"
 
-using namespace std;
+/************************************************************************/
+/* Drawing Commands                                                     */
+/************************************************************************/
 
-#define WIDTH 800
-#define HEIGHT 800
-
-static uint32_t buffer[WIDTH * HEIGHT];
-
-int main(int argc, char **argv)
+void tvgDrawCmds(tvg::Canvas* canvas)
 {
-    //Initialize TizenVG Engine
-    tvg::Engine::init();
-
-    //Create a Canvas
-    auto canvas = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT);
+    if (!canvas) return;
 
     //Create a Scene
     auto scene = tvg::Scene::gen();
     scene->reserve(3);   //reserve 3 shape nodes (optional)
 
-    //Shape1
+    //Prepare Round Rectangle
     auto shape1 = tvg::Shape::gen();
-    shape1->rect(0, 0, 400, 400, 0.1);
-    shape1->fill(255, 0, 0, 255);
-    shape1->rotate(0, 0, 45);   //axis x, y, z
+    shape1->appendRect(0, 0, 400, 400, 50, 50);  //x, y, w, h, rx, ry
+    shape1->fill(0, 255, 0, 255);                //r, g, b, a
     scene->push(move(shape1));
 
-    //Shape2
+    //Prepare Circle
     auto shape2 = tvg::Shape::gen();
-    shape2->rect(0, 0, 400, 400, 0.1);
-    shape2->fill(0, 255, 0, 255);
-    shape2->transform(matrix);  //by matrix (var matrix[4 * 4];)
+    shape2->appendCircle(400, 400, 200, 200);    //cx, cy, radiusW, radiusH
+    shape2->fill(255, 255, 0, 255);              //r, g, b, a
     scene->push(move(shape2));
 
-    //Shape3
+    //Prepare Ellipse
     auto shape3 = tvg::Shape::gen();
-    shape3->rect(0, 0, 400, 400, 0.1);
-    shape3->fill(0, 0, 255, 255);
-    shape3->origin(100, 100);   //offset
+    shape3->appendCircle(600, 600, 150, 100);    //cx, cy, radiusW, radiusH
+    shape3->fill(0, 255, 255, 255);              //r, g, b, a
     scene->push(move(shape3));
 
+    //Create another Scene
+    auto scene2 = tvg::Scene::gen();
+    scene2->reserve(2);   //reserve 2 shape nodes (optional)
+
+    //Star
+    auto shape4 = tvg::Shape::gen();
+
+    //Appends Paths
+    shape4->moveTo(199, 34);
+    shape4->lineTo(253, 143);
+    shape4->lineTo(374, 160);
+    shape4->lineTo(287, 244);
+    shape4->lineTo(307, 365);
+    shape4->lineTo(199, 309);
+    shape4->lineTo(97, 365);
+    shape4->lineTo(112, 245);
+    shape4->lineTo(26, 161);
+    shape4->lineTo(146, 143);
+    shape4->close();
+    shape4->fill(0, 0, 255, 255);
+    scene2->push(move(shape4));
+
+    //Circle
+    auto shape5 = tvg::Shape::gen();
+
+    auto cx = 550.0f;
+    auto cy = 550.0f;
+    auto radius = 125.0f;
+    auto halfRadius = radius * 0.552284f;
+
+    //Append Paths
+    shape5->moveTo(cx, cy - radius);
+    shape5->cubicTo(cx + halfRadius, cy - radius, cx + radius, cy - halfRadius, cx + radius, cy);
+    shape5->cubicTo(cx + radius, cy + halfRadius, cx + halfRadius, cy + radius, cx, cy+ radius);
+    shape5->cubicTo(cx - halfRadius, cy + radius, cx - radius, cy + halfRadius, cx - radius, cy);
+    shape5->cubicTo(cx - radius, cy - halfRadius, cx - halfRadius, cy - radius, cx, cy - radius);
+    shape5->fill(255, 0, 0, 255);
+    scene2->push(move(shape5));
+
+    //Push scene2 onto the scene
+    scene->push(move(scene2));
+
     //Draw the Scene onto the Canvas
     canvas->push(move(scene));
-    canvas->draw();
-    canvas->sync();
+}
+
+
+/************************************************************************/
+/* Sw Engine Test Code                                                  */
+/************************************************************************/
+
+static unique_ptr<tvg::SwCanvas> swCanvas;
+
+void tvgSwTest(uint32_t* buffer)
+{
+    //Create a Canvas
+    swCanvas = tvg::SwCanvas::gen();
+    swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
+
+    /* Push the shape into the Canvas drawing list
+       When this shape is into the canvas list, the shape could update & prepare
+       internal data asynchronously for coming rendering.
+       Canvas keeps this shape node unless user call canvas->clear() */
+    tvgDrawCmds(swCanvas.get());
+}
+
+void drawSwView(void* data, Eo* obj)
+{
+    if (swCanvas->draw() == tvg::Result::Success) {
+        swCanvas->sync();
+    }
+}
+
+
+/************************************************************************/
+/* GL Engine Test Code                                                  */
+/************************************************************************/
+
+static unique_ptr<tvg::GlCanvas> glCanvas;
+
+void initGLview(Evas_Object *obj)
+{
+    static constexpr auto BPP = 4;
+
+    //Create a Canvas
+    glCanvas = tvg::GlCanvas::gen();
+    glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
+
+    /* Push the shape into the Canvas drawing list
+       When this shape is into the canvas list, the shape could update & prepare
+       internal data asynchronously for coming rendering.
+       Canvas keeps this shape node unless user call canvas->clear() */
+    tvgDrawCmds(glCanvas.get());
+}
+
+void drawGLview(Evas_Object *obj)
+{
+    auto gl = elm_glview_gl_api_get(obj);
+    gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+    gl->glClear(GL_COLOR_BUFFER_BIT);
+
+    if (glCanvas->draw() == tvg::Result::Success) {
+        glCanvas->sync();
+    }
+}
+
+
+/************************************************************************/
+/* Main Code                                                            */
+/************************************************************************/
+
+int main(int argc, char **argv)
+{
+    tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
+
+    if (argc > 1) {
+        if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
+    }
+
+    //Initialize ThorVG Engine
+    if (tvgEngine == tvg::CanvasEngine::Sw) {
+        cout << "tvg engine: software" << endl;
+    } else {
+        cout << "tvg engine: opengl" << endl;
+    }
+
+    //Threads Count
+    auto threads = std::thread::hardware_concurrency();
+
+    //Initialize ThorVG Engine
+    if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
+
+
+        elm_init(argc, argv);
+
+        if (tvgEngine == tvg::CanvasEngine::Sw) {
+            createSwView();
+        } else {
+            createGlView();
+        }
+
+        elm_run();
+        elm_shutdown();
+
+        //Terminate ThorVG Engine
+        tvg::Initializer::term(tvgEngine);
 
-    //Terminate TizenVG Engine
-    tvg::Engine::term();
+    } else {
+        cout << "engine is not supported" << endl;
+    }
+    return 0;
 }