void tvgDrawCmds(tvg::Canvas* canvas)
{
+ if (!canvas) return;
+
//Shape1
auto shape = tvg::Shape::gen();
void tvgUpdateCmds(tvg::Canvas* canvas, float progress)
{
+ if (!canvas) return;
+
/* Update shape directly.
You can update only necessary properties of this shape,
while retaining other properties. */
auto t12 = m.e11 * -sinVal + m.e12 * cosVal;
auto t21 = m.e21 * cosVal + m.e22 * sinVal;
auto t22 = m.e21 * -sinVal + m.e22 * cosVal;
- auto t31 = m.e31 * cosVal + m.e32 * sinVal;
- auto t32 = m.e31 * -sinVal + m.e32 * cosVal;
+ auto t13 = m.e31 * cosVal + m.e32 * sinVal;
+ auto t23 = m.e31 * -sinVal + m.e32 * cosVal;
m.e11 = t11;
m.e12 = t12;
m.e21 = t21;
m.e22 = t22;
- m.e31 = t31;
- m.e32 = t32;
+ m.e13 = t13;
+ m.e23 = t23;
//translate
- m.e31 = progress * 300.0f + 300.0f;
- m.e32 = progress * -100.0f + 300.0f;
+ m.e13 = progress * 300.0f + 300.0f;
+ m.e23 = progress * -100.0f + 300.0f;
pShape->transform(m);
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
- swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT);
+ swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
- int w, h;
- elm_glview_size_get(obj, &w, &h);
- gl->glViewport(0, 0, w, h);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
- gl->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- gl->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
- gl->glEnable(GL_BLEND);
if (glCanvas->draw() == tvg::Result::Success) {
glCanvas->sync();
cout << "tvg engine: opengl" << endl;
}
+ //Threads Count
+ auto threads = std::thread::hardware_concurrency();
+
//Initialize ThorVG Engine
- tvg::Initializer::init(tvgEngine);
+ if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
- elm_init(argc, argv);
+ elm_init(argc, argv);
- elm_config_accel_preference_set("gl");
+ Elm_Transit *transit = elm_transit_add();
- Elm_Transit *transit = elm_transit_add();
+ if (tvgEngine == tvg::CanvasEngine::Sw) {
+ auto view = createSwView();
+ elm_transit_effect_add(transit, transitSwCb, view, nullptr);
+ } else {
+ auto view = createGlView();
+ elm_transit_effect_add(transit, transitGlCb, view, nullptr);
+ }
- if (tvgEngine == tvg::CanvasEngine::Sw) {
- auto view = createSwView();
- elm_transit_effect_add(transit, transitSwCb, view, nullptr);
- } else {
- auto view = createGlView();
- elm_transit_effect_add(transit, transitGlCb, view, nullptr);
- }
+ elm_transit_duration_set(transit, 2);
+ elm_transit_repeat_times_set(transit, -1);
+ elm_transit_auto_reverse_set(transit, EINA_TRUE);
+ elm_transit_go(transit);
- elm_transit_duration_set(transit, 2);
- elm_transit_repeat_times_set(transit, -1);
- elm_transit_auto_reverse_set(transit, EINA_TRUE);
- elm_transit_go(transit);
+ elm_run();
+ elm_shutdown();
- elm_run();
- elm_shutdown();
+ //Terminate ThorVG Engine
+ tvg::Initializer::term(tvgEngine);
- //Terminate ThorVG Engine
- tvg::Initializer::term(tvgEngine);
+ } else {
+ cout << "engine is not supported" << endl;
+ }
+ return 0;
}