common taskscheduler: revise functionalities.
[platform/core/graphics/tizenvg.git] / test / testBlending.cpp
index ef142aa..68623dc 100644 (file)
@@ -1,43 +1,35 @@
-#include <tizenvg.h>
-#include <Elementary.h>
+#include "testCommon.h"
 
-using namespace std;
+/************************************************************************/
+/* Drawing Commands                                                     */
+/************************************************************************/
 
-#define WIDTH 800
-#define HEIGHT 800
-
-static uint32_t buffer[WIDTH * HEIGHT];
-
-void tvgtest()
+void tvgDrawCmds(tvg::Canvas* canvas)
 {
-    //Initialize TizenVG Engine
-    tvg::Engine::init();
+    if (!canvas) return;
 
-    //Create a Canvas
-    auto canvas = tvg::SwCanvas::gen();
-    canvas->target(buffer, WIDTH, WIDTH, HEIGHT);
     canvas->reserve(5);
 
     //Prepare Round Rectangle
-    auto shape1 = tvg::ShapeNode::gen();
-    shape1->appendRect(0, 0, 400, 400, 50);      //x, y, w, h, cornerRadius
+    auto shape1 = tvg::Shape::gen();
+    shape1->appendRect(0, 0, 400, 400, 50, 50);  //x, y, w, h, rx, ry
     shape1->fill(0, 255, 0, 255);                //r, g, b, a
-    canvas->push(move(shape1));
+    if (canvas->push(move(shape1)) != tvg::Result::Success) return;
 
     //Prepare Circle
-    auto shape2 = tvg::ShapeNode::gen();
+    auto shape2 = tvg::Shape::gen();
     shape2->appendCircle(400, 400, 200, 200);    //cx, cy, radiusW, radiusH
-    shape2->fill(170, 170, 0, 170);              //r, g, b, a
-    canvas->push(move(shape2));
+    shape2->fill(255, 255, 0, 170);              //r, g, b, a
+    if (canvas->push(move(shape2)) != tvg::Result::Success) return;
 
     //Prepare Ellipse
-    auto shape3 = tvg::ShapeNode::gen();
+    auto shape3 = tvg::Shape::gen();
     shape3->appendCircle(400, 400, 250, 100);    //cx, cy, radiusW, radiusH
-    shape3->fill(100, 100, 100, 100);            //r, g, b, a
-    canvas->push(move(shape3));
+    shape3->fill(255, 255, 255, 100);            //r, g, b, a
+    if (canvas->push(move(shape3)) != tvg::Result::Success) return;
 
     //Prepare Star
-    auto shape4 = tvg::ShapeNode::gen();
+    auto shape4 = tvg::Shape::gen();
     shape4->moveTo(199, 234);
     shape4->lineTo(253, 343);
     shape4->lineTo(374, 360);
@@ -49,49 +41,118 @@ void tvgtest()
     shape4->lineTo(26, 361);
     shape4->lineTo(146, 343);
     shape4->close();
-    shape4->fill(200, 0, 200, 200);
-    canvas->push(move(shape4));
+    shape4->fill(255, 0, 200, 200);
+    if (canvas->push(move(shape4)) != tvg::Result::Success) return;
 
     //Prepare Opaque Ellipse
-    auto shape5 = tvg::ShapeNode::gen();
+    auto shape5 = tvg::Shape::gen();
     shape5->appendCircle(600, 650, 200, 150);
     shape5->fill(0, 0, 255, 255);
-    canvas->push(move(shape5));
+    if (canvas->push(move(shape5)) != tvg::Result::Success) return;
+}
+
+
+/************************************************************************/
+/* Sw Engine Test Code                                                  */
+/************************************************************************/
+
+static unique_ptr<tvg::SwCanvas> swCanvas;
+
+void tvgSwTest(uint32_t* buffer)
+{
+    //Create a Canvas
+    swCanvas = tvg::SwCanvas::gen();
+    swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
+
+    /* Push the shape into the Canvas drawing list
+       When this shape is into the canvas list, the shape could update & prepare
+       internal data asynchronously for coming rendering.
+       Canvas keeps this shape node unless user call canvas->clear() */
+    tvgDrawCmds(swCanvas.get());
+}
+
+void drawSwView(void* data, Eo* obj)
+{
+    if (swCanvas->draw() == tvg::Result::Success) {
+        swCanvas->sync();
+    }
+}
+
 
-    //Draw the Shapes onto the Canvas
-    canvas->draw();
-    canvas->sync();
+/************************************************************************/
+/* GL Engine Test Code                                                  */
+/************************************************************************/
 
-    //Terminate TizenVG Engine
-    tvg::Engine::term();
+static unique_ptr<tvg::GlCanvas> glCanvas;
+
+void initGLview(Evas_Object *obj)
+{
+    static constexpr auto BPP = 4;
+
+    //Create a Canvas
+    glCanvas = tvg::GlCanvas::gen();
+    glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
+
+    /* Push the shape into the Canvas drawing list
+       When this shape is into the canvas list, the shape could update & prepare
+       internal data asynchronously for coming rendering.
+       Canvas keeps this shape node unless user call canvas->clear() */
+    tvgDrawCmds(glCanvas.get());
 }
 
-void
-win_del(void *data, Evas_Object *o, void *ev)
+void drawGLview(Evas_Object *obj)
 {
-   elm_exit();
+    auto gl = elm_glview_gl_api_get(obj);
+    gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+    gl->glClear(GL_COLOR_BUFFER_BIT);
+
+    if (glCanvas->draw() == tvg::Result::Success) {
+        glCanvas->sync();
+    }
 }
 
+
+/************************************************************************/
+/* Main Code                                                            */
+/************************************************************************/
+
 int main(int argc, char **argv)
 {
-    tvgtest();
+    tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
+
+    if (argc > 1) {
+        if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
+    }
+
+    //Initialize ThorVG Engine
+    if (tvgEngine == tvg::CanvasEngine::Sw) {
+        cout << "tvg engine: software" << endl;
+    } else {
+        cout << "tvg engine: opengl" << endl;
+    }
+
+    //Threads Count
+    auto threads = std::thread::hardware_concurrency();
+
+    //Initialize ThorVG Engine
+    if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
 
-    //Show the result using EFL...
-    elm_init(argc, argv);
+        elm_init(argc, argv);
 
-    Eo* win = elm_win_util_standard_add(NULL, "TizenVG Test");
-    evas_object_smart_callback_add(win, "delete,request", win_del, 0);
+        if (tvgEngine == tvg::CanvasEngine::Sw) {
+            createSwView();
+        } else {
+            createGlView();
+        }
 
-    Eo* img = evas_object_image_filled_add(evas_object_evas_get(win));
-    evas_object_image_size_set(img, WIDTH, HEIGHT);
-    evas_object_image_data_set(img, buffer);
-    evas_object_size_hint_weight_set(img, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
-    evas_object_show(img);
+        elm_run();
+        elm_shutdown();
 
-    elm_win_resize_object_add(win, img);
-    evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT);
-    evas_object_show(win);
+        //Terminate ThorVG Engine
+        tvg::Initializer::term(tvgEngine);
 
-    elm_run();
-    elm_shutdown();
+    } else {
+        cout << "engine is not supported" << endl;
+    }
+    return 0;
 }