* Author: Mike Blumenkrantz <zmike@osg.samsung.com>
*/
+#include "config.h"
+
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
struct xkb_keymap *keymap;
xkb_keycode_t kc;
const char *keyname;
+ xkb_mod_mask_t masks_out[4] = { 0, 0, 0, 0 };
+ size_t mask_count;
+ xkb_mod_mask_t shift_mask;
+ xkb_mod_mask_t lock_mask;
+ xkb_mod_mask_t mod2_mask;
assert(context);
keyname = xkb_keymap_key_get_name(keymap, kc);
assert(streq(keyname, "COMP"));
+ kc = xkb_keymap_key_by_name(keymap, "AC01");
+ assert(kc != XKB_KEYCODE_INVALID);
+
+ // AC01 level 0 ('a') requires no modifiers on us-pc104
+ mask_count = xkb_keymap_key_get_mods_for_level(keymap, kc, 0, 0, masks_out, 4);
+ assert(mask_count == 1);
+ assert(masks_out[0] == 0);
+
+ shift_mask = 1 << xkb_keymap_mod_get_index(keymap, "Shift");
+ lock_mask = 1 << xkb_keymap_mod_get_index(keymap, "Lock");
+ mod2_mask = 1 << xkb_keymap_mod_get_index(keymap, "Mod2");
+
+ // AC01 level 1 ('A') requires either Shift or Lock modifiers on us-pc104
+ mask_count = xkb_keymap_key_get_mods_for_level(keymap, kc, 0, 1, masks_out, 4);
+ assert(mask_count == 2);
+ assert(masks_out[0] == shift_mask);
+ assert(masks_out[1] == lock_mask);
+
+ kc = xkb_keymap_key_by_name(keymap, "KP1");
+
+ // KP1 level 0 ('End') requires no modifiers or Shift+Mod2 on us-pc104
+ mask_count = xkb_keymap_key_get_mods_for_level(keymap, kc, 0, 0, masks_out, 4);
+ assert(mask_count == 2);
+ assert(masks_out[0] == 0);
+ assert(masks_out[1] == (shift_mask | mod2_mask));
+
+ // KP1 level 1 ('1') requires either Shift or Mod2 modifiers on us-pc104
+ mask_count = xkb_keymap_key_get_mods_for_level(keymap, kc, 0, 1, masks_out, 4);
+ assert(mask_count == 2);
+ assert(masks_out[0] == shift_mask);
+ assert(masks_out[1] == mod2_mask);
+
+ // Return key is not affected by modifiers on us-pc104
+ kc = xkb_keymap_key_by_name(keymap, "RTRN");
+ mask_count = xkb_keymap_key_get_mods_for_level(keymap, kc, 0, 0, masks_out, 4);
+ assert(mask_count == 1);
+ assert(masks_out[0] == 0);
+
xkb_keymap_unref(keymap);
xkb_context_unref(context);
}