enableWorkAreaChanged();
}
+ Core* clone() const override;
+ void copy(const LinearAnimationBase& object)
+ {
+ m_Fps = object.m_Fps;
+ m_Duration = object.m_Duration;
+ m_Speed = object.m_Speed;
+ m_LoopValue = object.m_LoopValue;
+ m_WorkStart = object.m_WorkStart;
+ m_WorkEnd = object.m_WorkEnd;
+ m_EnableWorkArea = object.m_EnableWorkArea;
+ Animation::copy(object);
+ }
+
bool deserialize(uint16_t propertyKey, BinaryReader& reader) override
{
switch (propertyKey)