type->mods.mask = type->mods.real_mods;
if (map_rtrn) {
- bzero(map_rtrn, type->mods.mask + 1);
+ memset(map_rtrn, 0, type->mods.mask + 1);
if (entry && entry->active)
for (i = 0; i < type->map_count; i++)
map_rtrn[type->map[i].mods.mask] = type->map[i].level;