}
void
-glGenSamplers(GLsizei count, GLuint* samplers)
+glGenSamplers(GLsizei n, GLuint* samplers)
{
- ovr_glGenSamplers(count, samplers);
+ ovr_glGenSamplers(n, samplers);
}
void
-glDeleteSamplers(GLsizei count, const GLuint* samplers)
+glDeleteSamplers(GLsizei n, const GLuint* samplers)
{
- ovr_glDeleteSamplers(count, samplers);
+ ovr_glDeleteSamplers(n, samplers);
}
GLboolean