coregl_glwrap_init()
{
lib_handle = dlopen("libCOREGL.so", RTLD_NOW);
- if (!lib_handle)
- {
+ if (!lib_handle) {
LOGE(" \E[40;31;1m%s\E[0m\n\n", dlerror());
LOGE(" \E[40;31;1mInvalid library link! (Check linkage of libEGL -> libCOREGL)\E[0m\n");
return 0;
}
void
-glBindAttribLocation(GLuint program, GLuint index, const char* name)
+glBindAttribLocation(GLuint program, GLuint index, const char *name)
{
ovr_glBindAttribLocation(program, index, name);
}
}
void
-glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
+ GLenum dstAlpha)
{
ovr_glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void
-glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage)
+glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
{
ovr_glBufferData(target, size, data, usage);
}
void
-glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data)
+glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
+ const void *data)
{
ovr_glBufferSubData(target, offset, size, data);
}
}
void
-glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
+glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
+ const void *data)
{
- ovr_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ ovr_glCompressedTexImage2D(target, level, internalformat, width, height, border,
+ imageSize, data);
}
void
-glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
+glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
+ const void *data)
{
- ovr_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ ovr_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height,
+ format, imageSize, data);
}
void
-glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x,
+ GLint y, GLsizei width, GLsizei height, GLint border)
{
- ovr_glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ ovr_glCopyTexImage2D(target, level, internalformat, x, y, width, height,
+ border);
}
void
-glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
{
ovr_glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
}
void
-glDeleteBuffers(GLsizei n, const GLuint* buffers)
+glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
ovr_glDeleteBuffers(n, buffers);
}
void
-glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
ovr_glDeleteFramebuffers(n, framebuffers);
}
}
void
-glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
ovr_glDeleteRenderbuffers(n, renderbuffers);
}
}
void
-glDeleteTextures(GLsizei n, const GLuint* textures)
+glDeleteTextures(GLsizei n, const GLuint *textures)
{
ovr_glDeleteTextures(n, textures);
}
}
void
-glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices)
+glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
{
ovr_glDrawElements(mode, count, type, indices);
}
}
void
-glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+glFramebufferRenderbuffer(GLenum target, GLenum attachment,
+ GLenum renderbuffertarget, GLuint renderbuffer)
{
- ovr_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ ovr_glFramebufferRenderbuffer(target, attachment, renderbuffertarget,
+ renderbuffer);
}
void
-glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
+ GLuint texture, GLint level)
{
ovr_glFramebufferTexture2D(target, attachment, textarget, texture, level);
}
}
void
-glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
ovr_glGetVertexAttribfv(index, pname, params);
}
void
-glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
ovr_glGetVertexAttribiv(index, pname, params);
}
void
-glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
+glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
{
ovr_glGetVertexAttribPointerv(index, pname, pointer);
}
}
void
-glGenBuffers(GLsizei n, GLuint* buffers)
+glGenBuffers(GLsizei n, GLuint *buffers)
{
ovr_glGenBuffers(n, buffers);
}
}
void
-glGenFramebuffers(GLsizei n, GLuint* framebuffers)
+glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
ovr_glGenFramebuffers(n, framebuffers);
}
void
-glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
ovr_glGenRenderbuffers(n, renderbuffers);
}
void
-glGenTextures(GLsizei n, GLuint* textures)
+glGenTextures(GLsizei n, GLuint *textures)
{
ovr_glGenTextures(n, textures);
}
void
-glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize,
+ GLsizei *length, GLint *size, GLenum *type, char *name)
{
ovr_glGetActiveAttrib(program, index, bufsize, length, size, type, name);
}
void
-glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize,
+ GLsizei *length, GLint *size, GLenum *type, char *name)
{
ovr_glGetActiveUniform(program, index, bufsize, length, size, type, name);
}
void
-glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count,
+ GLuint *shaders)
{
ovr_glGetAttachedShaders(program, maxcount, count, shaders);
}
int
-glGetAttribLocation(GLuint program, const char* name)
+glGetAttribLocation(GLuint program, const char *name)
{
return ovr_glGetAttribLocation(program, name);
}
void
-glGetBooleanv(GLenum pname, GLboolean* params)
+glGetBooleanv(GLenum pname, GLboolean *params)
{
ovr_glGetBooleanv(pname, params);
}
void
-glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
ovr_glGetBufferParameteriv(target, pname, params);
}
}
void
-glGetFloatv(GLenum pname, GLfloat* params)
+glGetFloatv(GLenum pname, GLfloat *params)
{
ovr_glGetFloatv(pname, params);
}
void
-glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
+ GLenum pname, GLint *params)
{
ovr_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
void
-glGetIntegerv(GLenum pname, GLint* params)
+glGetIntegerv(GLenum pname, GLint *params)
{
ovr_glGetIntegerv(pname, params);
}
void
-glGetProgramiv(GLuint program, GLenum pname, GLint* params)
+glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
ovr_glGetProgramiv(program, pname, params);
}
void
-glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
+glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length,
+ char *infolog)
{
ovr_glGetProgramInfoLog(program, bufsize, length, infolog);
}
void
-glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
ovr_glGetRenderbufferParameteriv(target, pname, params);
}
void
-glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
ovr_glGetShaderiv(shader, pname, params);
}
void
-glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
+glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length,
+ char *infolog)
{
ovr_glGetShaderInfoLog(shader, bufsize, length, infolog);
}
void
-glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
+ GLint *range, GLint *precision)
{
ovr_glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
void
-glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
+glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, char *source)
{
ovr_glGetShaderSource(shader, bufsize, length, source);
}
}
void
-glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
+glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
ovr_glGetTexParameterfv(target, pname, params);
}
void
-glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
+glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
ovr_glGetTexParameteriv(target, pname, params);
}
void
-glGetUniformfv(GLuint program, GLint location, GLfloat* params)
+glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
ovr_glGetUniformfv(program, location, params);
}
void
-glGetUniformiv(GLuint program, GLint location, GLint* params)
+glGetUniformiv(GLuint program, GLint location, GLint *params)
{
ovr_glGetUniformiv(program, location, params);
}
int
-glGetUniformLocation(GLuint program, const char* name)
+glGetUniformLocation(GLuint program, const char *name)
{
return ovr_glGetUniformLocation(program, name);
}
}
void
-glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels)
+glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, void *pixels)
{
ovr_glReadPixels(x, y, width, height, format, type, pixels);
}
}
void
-glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width,
+ GLsizei height)
{
ovr_glRenderbufferStorage(target, internalformat, width, height);
}
}
void
-glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
+glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat,
+ const void *binary, GLsizei length)
{
ovr_glShaderBinary(n, shaders, binaryformat, binary, length);
}
void
-glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length)
+glShaderSource(GLuint shader, GLsizei count, const char **string,
+ const GLint *length)
{
ovr_glShaderSource(shader, count, string, length);
}
}
void
-glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels)
+glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width,
+ GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
{
- ovr_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ ovr_glTexImage2D(target, level, internalformat, width, height, border, format,
+ type, pixels);
}
void
}
void
-glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
ovr_glTexParameterfv(target, pname, params);
}
}
void
-glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
+glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
ovr_glTexParameteriv(target, pname, params);
}
void
-glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels)
+glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
{
- ovr_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ ovr_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format,
+ type, pixels);
}
void
}
void
-glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+glUniform1fv(GLint location, GLsizei count, const GLfloat *v)
{
ovr_glUniform1fv(location, count, v);
}
}
void
-glUniform1iv(GLint location, GLsizei count, const GLint* v)
+glUniform1iv(GLint location, GLsizei count, const GLint *v)
{
ovr_glUniform1iv(location, count, v);
}
}
void
-glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+glUniform2fv(GLint location, GLsizei count, const GLfloat *v)
{
ovr_glUniform2fv(location, count, v);
}
}
void
-glUniform2iv(GLint location, GLsizei count, const GLint* v)
+glUniform2iv(GLint location, GLsizei count, const GLint *v)
{
ovr_glUniform2iv(location, count, v);
}
}
void
-glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+glUniform3fv(GLint location, GLsizei count, const GLfloat *v)
{
ovr_glUniform3fv(location, count, v);
}
}
void
-glUniform3iv(GLint location, GLsizei count, const GLint* v)
+glUniform3iv(GLint location, GLsizei count, const GLint *v)
{
ovr_glUniform3iv(location, count, v);
}
}
void
-glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+glUniform4fv(GLint location, GLsizei count, const GLfloat *v)
{
ovr_glUniform4fv(location, count, v);
}
}
void
-glUniform4iv(GLint location, GLsizei count, const GLint* v)
+glUniform4iv(GLint location, GLsizei count, const GLint *v)
{
ovr_glUniform4iv(location, count, v);
}
void
-glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
{
ovr_glUniformMatrix2fv(location, count, transpose, value);
}
void
-glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
{
ovr_glUniformMatrix3fv(location, count, transpose, value);
}
void
-glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
{
ovr_glUniformMatrix4fv(location, count, transpose, value);
}
}
void
-glVertexAttrib1fv(GLuint index, const GLfloat* values)
+glVertexAttrib1fv(GLuint index, const GLfloat *values)
{
ovr_glVertexAttrib1fv(index, values);
}
}
void
-glVertexAttrib2fv(GLuint index, const GLfloat* values)
+glVertexAttrib2fv(GLuint index, const GLfloat *values)
{
ovr_glVertexAttrib2fv(index, values);
}
}
void
-glVertexAttrib3fv(GLuint index, const GLfloat* values)
+glVertexAttrib3fv(GLuint index, const GLfloat *values)
{
ovr_glVertexAttrib3fv(index, values);
}
}
void
-glVertexAttrib4fv(GLuint index, const GLfloat* values)
+glVertexAttrib4fv(GLuint index, const GLfloat *values)
{
ovr_glVertexAttrib4fv(index, values);
}
void
-glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer)
+glVertexAttribPointer(GLuint index, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride, const void *pointer)
{
ovr_glVertexAttribPointer(index, size, type, normalized, stride, pointer);
}
}
void
-glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
+glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
+ GLenum type, const GLvoid *indices)
{
ovr_glDrawRangeElements(mode, start, end, count, type, indices);
}
void
-glTexImage3D(GLenum target, GLint level, GLint GLinternalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+glTexImage3D(GLenum target, GLint level, GLint GLinternalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels)
{
- ovr_glTexImage3D(target, level, GLinternalFormat, width, height, depth, border, format, type, pixels);
+ ovr_glTexImage3D(target, level, GLinternalFormat, width, height, depth, border,
+ format, type, pixels);
}
void
-glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format,
+ GLenum type, const GLvoid *pixels)
{
- ovr_glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ ovr_glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height,
+ depth, format, type, pixels);
}
void
-glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- ovr_glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ ovr_glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width,
+ height);
}
void
-glCompressedTexImage3D(GLenum target, GLint level, GLenum GLinternalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+glCompressedTexImage3D(GLenum target, GLint level, GLenum GLinternalformat,
+ GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
+ const GLvoid *data)
{
- ovr_glCompressedTexImage3D(target, level, GLinternalformat, width, height, depth, border, imageSize, data);
+ ovr_glCompressedTexImage3D(target, level, GLinternalformat, width, height,
+ depth, border, imageSize, data);
}
void
-glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize, const GLvoid *data)
{
- ovr_glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ ovr_glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width,
+ height, depth, format, imageSize, data);
}
void
-glGenQueries(GLsizei n, GLuint* ids)
+glGenQueries(GLsizei n, GLuint *ids)
{
ovr_glGenQueries(n, ids);
}
void
-glDeleteQueries(GLsizei n, const GLuint* ids)
+glDeleteQueries(GLsizei n, const GLuint *ids)
{
ovr_glDeleteQueries(n, ids);
}
}
void
-glGetQueryiv(GLenum target, GLenum pname, GLint* params)
+glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
ovr_glGetQueryiv(target, pname, params);
}
void
-glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
+glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
ovr_glGetQueryObjectuiv(id, pname, params);
}
}
void
-glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
+glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
{
ovr_glGetBufferPointerv(target, pname, params);
}
void
-glDrawBuffers(GLsizei n, const GLenum* bufs)
+glDrawBuffers(GLsizei n, const GLenum *bufs)
{
ovr_glDrawBuffers(n, bufs);
}
void
-glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
{
ovr_glUniformMatrix2x3fv(location, count, transpose, value);
}
void
-glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
{
ovr_glUniformMatrix3x2fv(location, count, transpose, value);
}
void
-glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
{
ovr_glUniformMatrix2x4fv(location, count, transpose, value);
}
void
-glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
{
ovr_glUniformMatrix4x2fv(location, count, transpose, value);
}
void
-glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
{
ovr_glUniformMatrix3x4fv(location, count, transpose, value);
}
void
-glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
{
ovr_glUniformMatrix4x3fv(location, count, transpose, value);
}
void
-glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
+ GLenum filter)
{
- ovr_glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ ovr_glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
}
void
-glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+glRenderbufferStorageMultisample(GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height)
{
- ovr_glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ ovr_glRenderbufferStorageMultisample(target, samples, internalformat, width,
+ height);
}
void
-glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture,
+ GLint level, GLint layer)
{
ovr_glFramebufferTextureLayer(target, attachment, texture, level, layer);
}
-GLvoid*
-glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+GLvoid *
+glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
+ GLbitfield access)
{
return ovr_glMapBufferRange(target, offset, length, access);
}
}
void
-glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
+glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
ovr_glDeleteVertexArrays(n, arrays);
}
void
-glGenVertexArrays(GLsizei n, GLuint* arrays)
+glGenVertexArrays(GLsizei n, GLuint *arrays)
{
ovr_glGenVertexArrays(n, arrays);
}
}
void
-glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
+glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
ovr_glGetIntegeri_v(target, index, data);
}
}
void
-glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset,
+ GLsizeiptr size)
{
ovr_glBindBufferRange(target, index, buffer, offset, size);
}
}
void
-glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
+glTransformFeedbackVaryings(GLuint program, GLsizei count,
+ const GLchar *const *varyings, GLenum bufferMode)
{
ovr_glTransformFeedbackVaryings(program, count, varyings, bufferMode);
}
void
-glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
+glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize,
+ GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
- ovr_glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ ovr_glGetTransformFeedbackVarying(program, index, bufSize, length, size, type,
+ name);
}
void
-glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
+ const GLvoid *pointer)
{
ovr_glVertexAttribIPointer(index, size, type, stride, pointer);
}
void
-glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
+glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
ovr_glGetVertexAttribIiv(index, pname, params);
}
void
-glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
+glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
ovr_glGetVertexAttribIuiv(index, pname, params);
}
}
void
-glVertexAttribI4iv(GLuint index, const GLint* v)
+glVertexAttribI4iv(GLuint index, const GLint *v)
{
ovr_glVertexAttribI4iv(index, v);
}
void
-glVertexAttribI4uiv(GLuint index, const GLuint* v)
+glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
ovr_glVertexAttribI4uiv(index, v);
}
void
-glGetUniformuiv(GLuint program, GLint location, GLuint* params)
+glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
ovr_glGetUniformuiv(program, location, params);
}
}
void
-glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
+glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
ovr_glUniform1uiv(location, count, value);
}
void
-glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
+glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
ovr_glUniform2uiv(location, count, value);
}
void
-glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
+glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
ovr_glUniform3uiv(location, count, value);
}
void
-glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
+glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
ovr_glUniform4uiv(location, count, value);
}
void
-glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
+glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
ovr_glClearBufferiv(buffer, drawbuffer, value);
}
void
-glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
+glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
ovr_glClearBufferuiv(buffer, drawbuffer, value);
}
void
-glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
+glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
ovr_glClearBufferfv(buffer, drawbuffer, value);
}
ovr_glClearBufferfi(buffer, drawbuffer, depth, stencil);
}
-const GLubyte*
+const GLubyte *
glGetStringi(GLenum name, GLuint index)
{
return ovr_glGetStringi(name, index);
}
void
-glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset,
+ GLintptr writeOffset, GLsizeiptr size)
{
ovr_glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
void
-glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
+glGetUniformIndices(GLuint program, GLsizei uniformCount,
+ const GLchar *const *uniformNames, GLuint *uniformIndices)
{
ovr_glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
void
-glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
+glGetActiveUniformsiv(GLuint program, GLsizei uniformCount,
+ const GLuint *uniformIndices, GLenum pname, GLint *params)
{
ovr_glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
GLuint
-glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
+glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
return ovr_glGetUniformBlockIndex(program, uniformBlockName);
}
void
-glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex,
+ GLenum pname, GLint *params)
{
ovr_glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
void
-glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex,
+ GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
- ovr_glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ ovr_glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length,
+ uniformBlockName);
}
void
-glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex,
+ GLuint uniformBlockBinding)
{
ovr_glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
void
-glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
+glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count,
+ GLsizei instanceCount)
{
ovr_glDrawArraysInstanced(mode, first, count, instanceCount);
}
void
-glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
+glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei instanceCount)
{
ovr_glDrawElementsInstanced(mode, count, type, indices, instanceCount);
}
}
void
-glGetInteger64v(GLenum pname, GLint64* params)
+glGetInteger64v(GLenum pname, GLint64 *params)
{
ovr_glGetInteger64v(pname, params);
}
void
-glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
+ GLint *values)
{
ovr_glGetSynciv(sync, pname, bufSize, length, values);
}
void
-glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
+glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
ovr_glGetInteger64i_v(target, index, data);
}
void
-glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
+glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
ovr_glGetBufferParameteri64v(target, pname, params);
}
void
-glGenSamplers(GLsizei n, GLuint* samplers)
+glGenSamplers(GLsizei n, GLuint *samplers)
{
ovr_glGenSamplers(n, samplers);
}
void
-glDeleteSamplers(GLsizei n, const GLuint* samplers)
+glDeleteSamplers(GLsizei n, const GLuint *samplers)
{
ovr_glDeleteSamplers(n, samplers);
}
}
void
-glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
+glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
ovr_glSamplerParameteriv(sampler, pname, param);
}
}
void
-glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
+glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
ovr_glSamplerParameterfv(sampler, pname, param);
}
void
-glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
+glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
ovr_glGetSamplerParameteriv(sampler, pname, params);
}
void
-glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
+glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
ovr_glGetSamplerParameterfv(sampler, pname, params);
}
}
void
-glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
+glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
ovr_glDeleteTransformFeedbacks(n, ids);
}
void
-glGenTransformFeedbacks(GLsizei n, GLuint* ids)
+glGenTransformFeedbacks(GLsizei n, GLuint *ids)
{
ovr_glGenTransformFeedbacks(n, ids);
}
}
void
-glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
+glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
+ GLenum *binaryFormat, GLvoid *binary)
{
ovr_glGetProgramBinary(program, bufSize, length, binaryFormat, binary);
}
void
-glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary,
+ GLsizei length)
{
ovr_glProgramBinary(program, binaryFormat, binary, length);
}
}
void
-glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
+glInvalidateFramebuffer(GLenum target, GLsizei numAttachments,
+ const GLenum *attachments)
{
ovr_glInvalidateFramebuffer(target, numAttachments, attachments);
}
void
-glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
+ const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
- ovr_glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
+ ovr_glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width,
+ height);
}
void
-glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height)
{
ovr_glTexStorage2D(target, levels, internalformat, width, height);
}
void
-glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth)
{
ovr_glTexStorage3D(target, levels, internalformat, width, height, depth);
}
void
-glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
+glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname,
+ GLsizei bufSize, GLint *params)
{
ovr_glGetInternalformativ(target, internalformat, pname, bufSize, params);
}
/* GLES3.1 API */
GLuint
-glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const*strings)
+glCreateShaderProgramv(GLenum type, GLsizei count,
+ const GLchar *const *strings)
{
return ovr_glCreateShaderProgramv(type, count, strings);
}
}
void
-glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length,
+ GLchar *infoLog)
{
ovr_glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
}
}
void
-glGetFramebufferParameteriv( GLenum target, GLenum pname, GLint * params)
+glGetFramebufferParameteriv( GLenum target, GLenum pname, GLint *params)
{
ovr_glGetFramebufferParameteriv(target, pname, params);
}
void
-glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)
+glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname,
+ GLint *params)
{
ovr_glGetProgramInterfaceiv(program, programInterface, pname, params);
}
GLuint
-glGetProgramResourceIndex( GLuint program, GLenum programInterface, const char * name)
+glGetProgramResourceIndex( GLuint program, GLenum programInterface,
+ const char *name)
{
return ovr_glGetProgramResourceIndex(program, programInterface, name);
}
void
-glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
+glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index,
+ GLsizei bufSize, GLsizei *length, GLchar *name)
{
- ovr_glGetProgramResourceName(program, programInterface, index, bufSize, length, name);
+ ovr_glGetProgramResourceName(program, programInterface, index, bufSize, length,
+ name);
}
void
-glGetProgramResourceiv( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params)
+glGetProgramResourceiv( GLuint program, GLenum programInterface, GLuint index,
+ GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length,
+ GLint *params)
{
- ovr_glGetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
+ ovr_glGetProgramResourceiv(program, programInterface, index, propCount,
+ props, bufSize, length, params);
}
GLint
-glGetProgramResourceLocation(GLuint program, GLenum programInterface, GLchar const *name)
+glGetProgramResourceLocation(GLuint program, GLenum programInterface,
+ GLchar const *name)
{
return ovr_glGetProgramResourceLocation(program, programInterface, name);
}
}
void
-glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+glProgramUniform1iv(GLuint program, GLint location, GLsizei count,
+ const GLint *value)
{
ovr_glProgramUniform1iv(program, location, count, value);
}
void
-glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+glProgramUniform2iv(GLuint program, GLint location, GLsizei count,
+ const GLint *value)
{
ovr_glProgramUniform2iv(program, location, count, value);
}
void
-glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+glProgramUniform3iv(GLuint program, GLint location, GLsizei count,
+ const GLint *value)
{
ovr_glProgramUniform3iv(program, location, count, value);
}
void
-glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+glProgramUniform4iv(GLuint program, GLint location, GLsizei count,
+ const GLint *value)
{
ovr_glProgramUniform4iv(program, location, count, value);
}
void
-glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+glProgramUniform1fv(GLuint program, GLint location, GLsizei count,
+ const GLfloat *value)
{
ovr_glProgramUniform1fv(program, location, count, value);
}
void
-glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+glProgramUniform2fv(GLuint program, GLint location, GLsizei count,
+ const GLfloat *value)
{
ovr_glProgramUniform2fv(program, location, count, value);
}
void
-glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+glProgramUniform3fv(GLuint program, GLint location, GLsizei count,
+ const GLfloat *value)
{
ovr_glProgramUniform3fv(program, location, count, value);
}
void
-glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+glProgramUniform4fv(GLuint program, GLint location, GLsizei count,
+ const GLfloat *value)
{
ovr_glProgramUniform4fv(program, location, count, value);
}
void
-glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value)
{
ovr_glProgramUniformMatrix2fv(program, location, count, transpose, value);
}
void
-glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value)
{
ovr_glProgramUniformMatrix3fv(program, location, count, transpose, value);
}
void
-glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value)
{
ovr_glProgramUniformMatrix4fv(program, location, count, transpose, value);
}
void
-glProgramUniform4i(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w)
+glProgramUniform4i(GLuint program, GLint location, GLint x, GLint y, GLint z,
+ GLint w)
{
ovr_glProgramUniform4i(program, location, x, y, z, w);
}
void
-glProgramUniform3f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z)
+glProgramUniform3f(GLuint program, GLint location, GLfloat x, GLfloat y,
+ GLfloat z)
{
ovr_glProgramUniform3f(program, location, x, y, z);
}
void
-glProgramUniform4f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+glProgramUniform4f(GLuint program, GLint location, GLfloat x, GLfloat y,
+ GLfloat z, GLfloat w)
{
ovr_glProgramUniform4f(program, location, x, y, z, w);
}
void
-glProgramUniform3ui(GLuint program, GLint location, GLuint x, GLuint y, GLuint z)
+glProgramUniform3ui(GLuint program, GLint location, GLuint x, GLuint y,
+ GLuint z)
{
ovr_glProgramUniform3ui(program, location, x, y, z);
}
void
-glProgramUniform4ui(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
+glProgramUniform4ui(GLuint program, GLint location, GLuint x, GLuint y,
+ GLuint z, GLuint w)
{
ovr_glProgramUniform4ui(program, location, x, y, z, w);
}
void
-glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+glProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *value)
{
ovr_glProgramUniform1uiv(program, location, count, value);
}
void
-glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+glProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *value)
{
ovr_glProgramUniform2uiv(program, location, count, value);
}
void
-glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+glProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *value)
{
ovr_glProgramUniform3uiv(program, location, count, value);
}
void
-glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+glProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *value)
{
ovr_glProgramUniform4uiv(program, location, count, value);
}
void
-glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value)
{
ovr_glProgramUniformMatrix2x3fv(program, location, count, transpose, value);
}
void
-glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value)
{
ovr_glProgramUniformMatrix3x2fv(program, location, count, transpose, value);
}
void
-glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value)
{
ovr_glProgramUniformMatrix4x3fv(program, location, count, transpose, value);
}
void
-glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value)
{
ovr_glProgramUniformMatrix3x4fv(program, location, count, transpose, value);
}
void
-glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value)
{
ovr_glProgramUniformMatrix2x4fv(program, location, count, transpose, value);
}
void
-glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *value)
{
ovr_glProgramUniformMatrix4x2fv(program, location, count, transpose, value);
}
void
-glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
+glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered,
+ GLint layer, GLenum access, GLenum format)
{
ovr_glBindImageTexture (unit, texture, level, layered, layer, access, format);
}
void
-glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+glTexStorage2DMultisample (GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height,
+ GLboolean fixedsamplelocations)
{
- ovr_glTexStorage2DMultisample (target, samples, internalformat, width, height, fixedsamplelocations);
+ ovr_glTexStorage2DMultisample (target, samples, internalformat, width, height,
+ fixedsamplelocations);
}
void
-glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params)
+glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname,
+ GLint *params)
{
ovr_glGetTexLevelParameteriv (target, level, pname, params);
}
void
-glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params)
+glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname,
+ GLfloat *params)
{
ovr_glGetTexLevelParameterfv (target, level, pname, params);
}
void
-glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
+glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset,
+ GLsizei stride)
{
ovr_glBindVertexBuffer (bindingindex, buffer, offset, stride);
}
void
-glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
+glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type,
+ GLboolean normalized, GLuint relativeoffset)
{
ovr_glVertexAttribFormat (attribindex, size, type, normalized, relativeoffset);
}
void
-glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
+glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type,
+ GLuint relativeoffset)
{
ovr_glVertexAttribIFormat (attribindex, size, type, relativeoffset);
}