#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
+#include "gpu/command_buffer/client/gl_in_process_context.h"
#include "third_party/WebKit/public/platform/WebGraphicsContext3D.h"
#include "third_party/WebKit/public/platform/WebString.h"
#include "ui/gfx/native_widget_types.h"
+#include "webkit/common/gpu/webgraphicscontext3d_impl.h"
#include "webkit/common/gpu/webkit_gpu_export.h"
namespace gpu {
namespace gles2 {
class GLES2Interface;
class GLES2Implementation;
+struct ContextCreationAttribHelper;
}
}
-using blink::WebGLId;
-
-using blink::WGC3Dbyte;
-using blink::WGC3Dchar;
-using blink::WGC3Denum;
-using blink::WGC3Dboolean;
-using blink::WGC3Dbitfield;
-using blink::WGC3Dint;
-using blink::WGC3Dsizei;
-using blink::WGC3Duint;
-using blink::WGC3Dfloat;
-using blink::WGC3Dclampf;
-using blink::WGC3Dintptr;
-using blink::WGC3Dsizeiptr;
-
namespace gpu {
class GLInProcessContext;
-struct GLInProcessContextAttribs;
}
namespace webkit {
namespace gpu {
class WEBKIT_GPU_EXPORT WebGraphicsContext3DInProcessCommandBufferImpl
- : public NON_EXPORTED_BASE(blink::WebGraphicsContext3D) {
+ : public WebGraphicsContext3DImpl {
public:
static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
CreateViewContext(
virtual ~WebGraphicsContext3DInProcessCommandBufferImpl();
- // Convert WebGL context creation attributes into GLInProcessContext / EGL
- // size requests.
- static void ConvertAttributes(
- const blink::WebGraphicsContext3D::Attributes& attributes,
- ::gpu::GLInProcessContextAttribs* output_attribs);
-
//----------------------------------------------------------------------
// WebGraphicsContext3D methods
virtual bool makeContextCurrent();
- virtual uint32_t lastFlushID();
-
- virtual void reshapeWithScaleFactor(int width, int height, float scaleFactor);
-
- virtual void prepareTexture();
- virtual void postSubBufferCHROMIUM(int x, int y, int width, int height);
-
- virtual void activeTexture(WGC3Denum texture);
- virtual void attachShader(WebGLId program, WebGLId shader);
- virtual void bindAttribLocation(WebGLId program, WGC3Duint index,
- const WGC3Dchar* name);
- virtual void bindBuffer(WGC3Denum target, WebGLId buffer);
- virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer);
- virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer);
- virtual void bindTexture(WGC3Denum target, WebGLId texture);
- virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green,
- WGC3Dclampf blue, WGC3Dclampf alpha);
- virtual void blendEquation(WGC3Denum mode);
- virtual void blendEquationSeparate(WGC3Denum modeRGB,
- WGC3Denum modeAlpha);
- virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor);
- virtual void blendFuncSeparate(WGC3Denum srcRGB,
- WGC3Denum dstRGB,
- WGC3Denum srcAlpha,
- WGC3Denum dstAlpha);
-
- virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size,
- const void* data, WGC3Denum usage);
- virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset,
- WGC3Dsizeiptr size, const void* data);
-
- virtual WGC3Denum checkFramebufferStatus(WGC3Denum target);
- virtual void clear(WGC3Dbitfield mask);
- virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green,
- WGC3Dclampf blue, WGC3Dclampf alpha);
- virtual void clearDepth(WGC3Dclampf depth);
- virtual void clearStencil(WGC3Dint s);
- virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green,
- WGC3Dboolean blue, WGC3Dboolean alpha);
- virtual void compileShader(WebGLId shader);
-
- virtual void compressedTexImage2D(WGC3Denum target,
- WGC3Dint level,
- WGC3Denum internalformat,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Dint border,
- WGC3Dsizei imageSize,
- const void* data);
- virtual void compressedTexSubImage2D(WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Dsizei imageSize,
- const void* data);
- virtual void copyTexImage2D(WGC3Denum target,
- WGC3Dint level,
- WGC3Denum internalformat,
- WGC3Dint x,
- WGC3Dint y,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Dint border);
- virtual void copyTexSubImage2D(WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dint x,
- WGC3Dint y,
- WGC3Dsizei width,
- WGC3Dsizei height);
- virtual void cullFace(WGC3Denum mode);
- virtual void depthFunc(WGC3Denum func);
- virtual void depthMask(WGC3Dboolean flag);
- virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar);
- virtual void detachShader(WebGLId program, WebGLId shader);
- virtual void disable(WGC3Denum cap);
- virtual void disableVertexAttribArray(WGC3Duint index);
- virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count);
- virtual void drawElements(WGC3Denum mode,
- WGC3Dsizei count,
- WGC3Denum type,
- WGC3Dintptr offset);
-
- virtual void enable(WGC3Denum cap);
- virtual void enableVertexAttribArray(WGC3Duint index);
- virtual void finish();
- virtual void flush();
- virtual void framebufferRenderbuffer(WGC3Denum target,
- WGC3Denum attachment,
- WGC3Denum renderbuffertarget,
- WebGLId renderbuffer);
- virtual void framebufferTexture2D(WGC3Denum target,
- WGC3Denum attachment,
- WGC3Denum textarget,
- WebGLId texture,
- WGC3Dint level);
- virtual void frontFace(WGC3Denum mode);
- virtual void generateMipmap(WGC3Denum target);
-
- virtual bool getActiveAttrib(WebGLId program,
- WGC3Duint index,
- ActiveInfo&);
- virtual bool getActiveUniform(WebGLId program,
- WGC3Duint index,
- ActiveInfo&);
-
- virtual void getAttachedShaders(WebGLId program,
- WGC3Dsizei maxCount,
- WGC3Dsizei* count,
- WebGLId* shaders);
-
- virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name);
-
- virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value);
-
- virtual void getBufferParameteriv(WGC3Denum target,
- WGC3Denum pname,
- WGC3Dint* value);
-
- virtual Attributes getContextAttributes();
-
- virtual WGC3Denum getError();
-
virtual bool isContextLost();
- virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value);
-
- virtual void getFramebufferAttachmentParameteriv(WGC3Denum target,
- WGC3Denum attachment,
- WGC3Denum pname,
- WGC3Dint* value);
-
- virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value);
-
- virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value);
-
- virtual blink::WebString getProgramInfoLog(WebGLId program);
-
- virtual void getRenderbufferParameteriv(WGC3Denum target,
- WGC3Denum pname,
- WGC3Dint* value);
-
- virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value);
-
- virtual blink::WebString getShaderInfoLog(WebGLId shader);
-
- virtual void getShaderPrecisionFormat(WGC3Denum shadertype,
- WGC3Denum precisiontype,
- WGC3Dint* range,
- WGC3Dint* precision);
-
- virtual blink::WebString getShaderSource(WebGLId shader);
- virtual blink::WebString getString(WGC3Denum name);
-
- virtual void getTexParameterfv(WGC3Denum target,
- WGC3Denum pname,
- WGC3Dfloat* value);
- virtual void getTexParameteriv(WGC3Denum target,
- WGC3Denum pname,
- WGC3Dint* value);
-
- virtual void getUniformfv(WebGLId program,
- WGC3Dint location,
- WGC3Dfloat* value);
- virtual void getUniformiv(WebGLId program,
- WGC3Dint location,
- WGC3Dint* value);
-
- virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name);
-
- virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname,
- WGC3Dfloat* value);
- virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname,
- WGC3Dint* value);
-
- virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname);
-
- virtual void hint(WGC3Denum target, WGC3Denum mode);
- virtual WGC3Dboolean isBuffer(WebGLId buffer);
- virtual WGC3Dboolean isEnabled(WGC3Denum cap);
- virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer);
- virtual WGC3Dboolean isProgram(WebGLId program);
- virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer);
- virtual WGC3Dboolean isShader(WebGLId shader);
- virtual WGC3Dboolean isTexture(WebGLId texture);
- virtual void lineWidth(WGC3Dfloat);
- virtual void linkProgram(WebGLId program);
- virtual void pixelStorei(WGC3Denum pname, WGC3Dint param);
- virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units);
-
- virtual void readPixels(WGC3Dint x,
- WGC3Dint y,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- void* pixels);
-
- virtual void releaseShaderCompiler();
- virtual void renderbufferStorage(WGC3Denum target,
- WGC3Denum internalformat,
- WGC3Dsizei width,
- WGC3Dsizei height);
- virtual void sampleCoverage(WGC3Dfloat value, WGC3Dboolean invert);
- virtual void scissor(WGC3Dint x, WGC3Dint y,
- WGC3Dsizei width, WGC3Dsizei height);
- virtual void shaderSource(WebGLId shader, const WGC3Dchar* string);
- virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask);
- virtual void stencilFuncSeparate(WGC3Denum face,
- WGC3Denum func,
- WGC3Dint ref,
- WGC3Duint mask);
- virtual void stencilMask(WGC3Duint mask);
- virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask);
- virtual void stencilOp(WGC3Denum fail,
- WGC3Denum zfail,
- WGC3Denum zpass);
- virtual void stencilOpSeparate(WGC3Denum face,
- WGC3Denum fail,
- WGC3Denum zfail,
- WGC3Denum zpass);
-
- virtual void texImage2D(WGC3Denum target,
- WGC3Dint level,
- WGC3Denum internalformat,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Dint border,
- WGC3Denum format,
- WGC3Denum type,
- const void* pixels);
-
- virtual void texParameterf(WGC3Denum target,
- WGC3Denum pname,
- WGC3Dfloat param);
- virtual void texParameteri(WGC3Denum target,
- WGC3Denum pname,
- WGC3Dint param);
-
- virtual void texSubImage2D(WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- const void* pixels);
-
- virtual void uniform1f(WGC3Dint location, WGC3Dfloat x);
- virtual void uniform1fv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dfloat* v);
- virtual void uniform1i(WGC3Dint location, WGC3Dint x);
- virtual void uniform1iv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dint* v);
- virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y);
- virtual void uniform2fv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dfloat* v);
- virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y);
- virtual void uniform2iv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dint* v);
- virtual void uniform3f(WGC3Dint location,
- WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
- virtual void uniform3fv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dfloat* v);
- virtual void uniform3i(WGC3Dint location,
- WGC3Dint x, WGC3Dint y, WGC3Dint z);
- virtual void uniform3iv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dint* v);
- virtual void uniform4f(WGC3Dint location,
- WGC3Dfloat x, WGC3Dfloat y,
- WGC3Dfloat z, WGC3Dfloat w);
- virtual void uniform4fv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dfloat* v);
- virtual void uniform4i(WGC3Dint location,
- WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w);
- virtual void uniform4iv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dint* v);
- virtual void uniformMatrix2fv(WGC3Dint location,
- WGC3Dsizei count,
- WGC3Dboolean transpose,
- const WGC3Dfloat* value);
- virtual void uniformMatrix3fv(WGC3Dint location,
- WGC3Dsizei count,
- WGC3Dboolean transpose,
- const WGC3Dfloat* value);
- virtual void uniformMatrix4fv(WGC3Dint location,
- WGC3Dsizei count,
- WGC3Dboolean transpose,
- const WGC3Dfloat* value);
-
- virtual void useProgram(WebGLId program);
- virtual void validateProgram(WebGLId program);
-
- virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x);
- virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y);
- virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttrib3f(WGC3Duint index,
- WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
- virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttrib4f(WGC3Duint index,
- WGC3Dfloat x, WGC3Dfloat y,
- WGC3Dfloat z, WGC3Dfloat w);
- virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttribPointer(WGC3Duint index,
- WGC3Dint size,
- WGC3Denum type,
- WGC3Dboolean normalized,
- WGC3Dsizei stride,
- WGC3Dintptr offset);
-
- virtual void viewport(WGC3Dint x, WGC3Dint y,
- WGC3Dsizei width, WGC3Dsizei height);
-
- // Support for buffer creation and deletion
- virtual void genBuffers(WGC3Dsizei count, WebGLId* ids);
- virtual void genFramebuffers(WGC3Dsizei count, WebGLId* ids);
- virtual void genRenderbuffers(WGC3Dsizei count, WebGLId* ids);
- virtual void genTextures(WGC3Dsizei count, WebGLId* ids);
-
- virtual void deleteBuffers(WGC3Dsizei count, WebGLId* ids);
- virtual void deleteFramebuffers(WGC3Dsizei count, WebGLId* ids);
- virtual void deleteRenderbuffers(WGC3Dsizei count, WebGLId* ids);
- virtual void deleteTextures(WGC3Dsizei count, WebGLId* ids);
-
- virtual WebGLId createBuffer();
- virtual WebGLId createFramebuffer();
- virtual WebGLId createRenderbuffer();
- virtual WebGLId createTexture();
-
- virtual void deleteBuffer(WebGLId);
- virtual void deleteFramebuffer(WebGLId);
- virtual void deleteRenderbuffer(WebGLId);
- virtual void deleteTexture(WebGLId);
-
- virtual WebGLId createProgram();
- virtual WebGLId createShader(WGC3Denum);
-
- virtual void deleteProgram(WebGLId);
- virtual void deleteShader(WebGLId);
-
- virtual void synthesizeGLError(WGC3Denum);
-
- virtual void* mapBufferSubDataCHROMIUM(
- WGC3Denum target, WGC3Dintptr offset,
- WGC3Dsizeiptr size, WGC3Denum access);
- virtual void unmapBufferSubDataCHROMIUM(const void*);
- virtual void* mapTexSubImage2DCHROMIUM(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- WGC3Denum access);
- virtual void unmapTexSubImage2DCHROMIUM(const void*);
-
- virtual void setVisibilityCHROMIUM(bool visible);
-
- virtual void discardFramebufferEXT(WGC3Denum target,
- WGC3Dsizei numAttachments,
- const WGC3Denum* attachments);
-
- virtual void copyTextureToParentTextureCHROMIUM(
- WebGLId texture, WebGLId parentTexture);
-
- virtual blink::WebString getRequestableExtensionsCHROMIUM();
- virtual void requestExtensionCHROMIUM(const char*);
-
- virtual void blitFramebufferCHROMIUM(
- WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
- WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
- WGC3Dbitfield mask, WGC3Denum filter);
- virtual void renderbufferStorageMultisampleCHROMIUM(
- WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
- WGC3Dsizei width, WGC3Dsizei height);
-
- virtual blink::WebString getTranslatedShaderSourceANGLE(WebGLId shader);
-
- virtual void setContextLostCallback(
- WebGraphicsContext3D::WebGraphicsContextLostCallback* callback);
virtual WGC3Denum getGraphicsResetStatusARB();
- virtual void texImageIOSurface2DCHROMIUM(
- WGC3Denum target, WGC3Dint width, WGC3Dint height,
- WGC3Duint ioSurfaceId, WGC3Duint plane);
-
- virtual void bindTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint imageId);
- virtual void releaseTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint imageId);
-
- virtual void texStorage2DEXT(
- WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat,
- WGC3Dint width, WGC3Dint height);
- virtual WGC3Duint createImageCHROMIUM(
- WGC3Dsizei width, WGC3Dsizei height, WGC3Denum internalformat);
- virtual void destroyImageCHROMIUM(WGC3Duint image_id);
- virtual void getImageParameterivCHROMIUM(
- WGC3Duint image_id, WGC3Denum pname, WGC3Dint* params);
- virtual void* mapImageCHROMIUM(WGC3Duint image_id, WGC3Denum access);
- virtual void unmapImageCHROMIUM(WGC3Duint image_id);
- virtual WebGLId createQueryEXT();
- virtual void deleteQueryEXT(WebGLId query);
- virtual WGC3Dboolean isQueryEXT(WebGLId query);
- virtual void beginQueryEXT(WGC3Denum target, WebGLId query);
- virtual void endQueryEXT(WGC3Denum target);
- virtual void getQueryivEXT(
- WGC3Denum target, WGC3Denum pname, WGC3Dint* params);
- virtual void getQueryObjectuivEXT(
- WebGLId query, WGC3Denum pname, WGC3Duint* params);
-
- virtual void copyTextureCHROMIUM(WGC3Denum target, WGC3Duint source_id,
- WGC3Duint dest_id, WGC3Dint level,
- WGC3Denum internal_format,
- WGC3Denum dest_type);
-
- virtual void bindUniformLocationCHROMIUM(WebGLId program, WGC3Dint location,
- const WGC3Dchar* uniform);
-
- virtual void shallowFlushCHROMIUM();
- virtual void shallowFinishCHROMIUM();
-
- virtual void genMailboxCHROMIUM(WGC3Dbyte* mailbox);
- virtual void produceTextureCHROMIUM(WGC3Denum target,
- const WGC3Dbyte* mailbox);
- virtual void consumeTextureCHROMIUM(WGC3Denum target,
- const WGC3Dbyte* mailbox);
-
- virtual void insertEventMarkerEXT(const WGC3Dchar* marker);
- virtual void pushGroupMarkerEXT(const WGC3Dchar* marker);
- virtual void popGroupMarkerEXT();
-
- virtual void* mapBufferCHROMIUM(WGC3Denum target, WGC3Denum access);
- virtual WGC3Dboolean unmapBufferCHROMIUM(WGC3Denum target);
-
- virtual void framebufferTexture2DMultisampleEXT(WGC3Denum target,
- WGC3Denum attachment,
- WGC3Denum textarget,
- WebGLId texture,
- WGC3Dint level,
- WGC3Dsizei samples);
- virtual void renderbufferStorageMultisampleEXT(WGC3Denum target,
- WGC3Dsizei samples,
- WGC3Denum internalformat,
- WGC3Dsizei width,
- WGC3Dsizei height);
-
-
- // Async pixel transfer functions.
- virtual void asyncTexImage2DCHROMIUM(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Denum internalformat,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Dint border,
- WGC3Denum format,
- WGC3Denum type,
- const void* pixels);
- virtual void asyncTexSubImage2DCHROMIUM(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- const void* pixels);
- virtual void waitAsyncTexImage2DCHROMIUM(WGC3Denum target);
-
- virtual void drawBuffersEXT(WGC3Dsizei n, const WGC3Denum* bufs);
-
- virtual unsigned insertSyncPoint();
-
- virtual void loseContextCHROMIUM(WGC3Denum current, WGC3Denum other);
-
- virtual GrGLInterface* createGrGLInterface();
-
- ::gpu::gles2::GLES2Interface* GetGLInterface();
::gpu::ContextSupport* GetContextSupport();
::gpu::gles2::GLES2Implementation* GetImplementation() {
- return gl_;
+ return real_gl_;
}
private:
// instead of going through WebGraphicsContext3D.
void ClearContext();
+ ::gpu::gles2::ContextCreationAttribHelper attribs_;
+ bool share_resources_;
+ bool webgl_context_;
+
bool is_offscreen_;
// Only used when not offscreen.
gfx::AcceleratedWidget window_;
- bool initialized_;
- bool initialize_failed_;
-
// The context we use for OpenGL rendering.
scoped_ptr< ::gpu::GLInProcessContext> context_;
// The GLES2Implementation we use for OpenGL rendering.
- ::gpu::gles2::GLES2Implementation* gl_;
-
- WebGraphicsContext3D::WebGraphicsContextLostCallback* context_lost_callback_;
- WGC3Denum context_lost_reason_;
-
- blink::WebGraphicsContext3D::Attributes attributes_;
- bool lose_context_when_out_of_memory_;
-
- // Errors raised by synthesizeGLError().
- std::vector<WGC3Denum> synthetic_errors_;
-
- uint32_t flush_id_;
+ ::gpu::gles2::GLES2Implementation* real_gl_;
};
} // namespace gpu