#include "base/callback.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
-#include "gpu/command_buffer/client/gl_in_process_context.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "gpu/command_buffer/client/gles2_lib.h"
+#include "gpu/command_buffer/common/gles2_cmd_utils.h"
+#include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h"
#include "ui/gfx/size.h"
-#include "ui/gl/gl_surface.h"
-#include "webkit/common/gpu/gl_bindings_skia_cmd_buffer.h"
+#include "ui/gl/gl_implementation.h"
using gpu::gles2::GLES2Implementation;
using gpu::GLInProcessContext;
namespace {
-const int32 kCommandBufferSize = 1024 * 1024;
-// TODO(kbr): make the transfer buffer size configurable via context
-// creation attributes.
-const size_t kStartTransferBufferSize = 4 * 1024 * 1024;
-const size_t kMinTransferBufferSize = 1 * 256 * 1024;
-const size_t kMaxTransferBufferSize = 16 * 1024 * 1024;
-
-uint32_t GenFlushID() {
- static base::subtle::Atomic32 flush_id = 0;
-
- base::subtle::Atomic32 my_id = base::subtle::Barrier_AtomicIncrement(
- &flush_id, 1);
- return static_cast<uint32_t>(my_id);
-}
-
// Singleton used to initialize and terminate the gles2 library.
class GLES2Initializer {
public:
// static
scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
WebGraphicsContext3DInProcessCommandBufferImpl::CreateViewContext(
- const WebKit::WebGraphicsContext3D::Attributes& attributes,
+ const blink::WebGraphicsContext3D::Attributes& attributes,
+ bool lose_context_when_out_of_memory,
gfx::AcceleratedWidget window) {
- scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context;
- if (gfx::GLSurface::InitializeOneOff()) {
- context.reset(new WebGraphicsContext3DInProcessCommandBufferImpl(
- scoped_ptr< ::gpu::GLInProcessContext>(), attributes, false, window));
- }
- return context.Pass();
+ DCHECK_NE(gfx::GetGLImplementation(), gfx::kGLImplementationNone);
+ bool is_offscreen = false;
+ return make_scoped_ptr(new WebGraphicsContext3DInProcessCommandBufferImpl(
+ scoped_ptr< ::gpu::GLInProcessContext>(),
+ attributes,
+ lose_context_when_out_of_memory,
+ is_offscreen,
+ window));
}
// static
scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
WebGraphicsContext3DInProcessCommandBufferImpl::CreateOffscreenContext(
- const WebKit::WebGraphicsContext3D::Attributes& attributes) {
+ const blink::WebGraphicsContext3D::Attributes& attributes,
+ bool lose_context_when_out_of_memory) {
+ bool is_offscreen = true;
return make_scoped_ptr(new WebGraphicsContext3DInProcessCommandBufferImpl(
- scoped_ptr< ::gpu::GLInProcessContext>(),
- attributes,
- true,
- gfx::kNullAcceleratedWidget))
- .Pass();
+ scoped_ptr< ::gpu::GLInProcessContext>(),
+ attributes,
+ lose_context_when_out_of_memory,
+ is_offscreen,
+ gfx::kNullAcceleratedWidget));
}
scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
WebGraphicsContext3DInProcessCommandBufferImpl::WrapContext(
scoped_ptr< ::gpu::GLInProcessContext> context,
- const WebKit::WebGraphicsContext3D::Attributes& attributes) {
- return make_scoped_ptr(
- new WebGraphicsContext3DInProcessCommandBufferImpl(
- context.Pass(),
- attributes,
- true /* is_offscreen. Not used. */,
- gfx::kNullAcceleratedWidget /* window. Not used. */))
- .Pass();
+ const blink::WebGraphicsContext3D::Attributes& attributes) {
+ bool lose_context_when_out_of_memory = false; // Not used.
+ bool is_offscreen = true; // Not used.
+ return make_scoped_ptr(new WebGraphicsContext3DInProcessCommandBufferImpl(
+ context.Pass(),
+ attributes,
+ lose_context_when_out_of_memory,
+ is_offscreen,
+ gfx::kNullAcceleratedWidget /* window. Not used. */));
}
WebGraphicsContext3DInProcessCommandBufferImpl::
WebGraphicsContext3DInProcessCommandBufferImpl(
scoped_ptr< ::gpu::GLInProcessContext> context,
- const WebKit::WebGraphicsContext3D::Attributes& attributes,
+ const blink::WebGraphicsContext3D::Attributes& attributes,
+ bool lose_context_when_out_of_memory,
bool is_offscreen,
gfx::AcceleratedWidget window)
- : is_offscreen_(is_offscreen),
+ : share_resources_(attributes.shareResources),
+ webgl_context_(attributes.webGL),
+ is_offscreen_(is_offscreen),
window_(window),
- initialized_(false),
- initialize_failed_(false),
- context_(context.Pass()),
- gl_(NULL),
- context_lost_callback_(NULL),
- context_lost_reason_(GL_NO_ERROR),
- attributes_(attributes),
- flush_id_(0) {
+ context_(context.Pass()) {
+ ConvertAttributes(attributes, &attribs_);
+ attribs_.lose_context_when_out_of_memory = lose_context_when_out_of_memory;
}
WebGraphicsContext3DInProcessCommandBufferImpl::
~WebGraphicsContext3DInProcessCommandBufferImpl() {
}
-// static
-void WebGraphicsContext3DInProcessCommandBufferImpl::ConvertAttributes(
- const WebKit::WebGraphicsContext3D::Attributes& attributes,
- ::gpu::GLInProcessContextAttribs* output_attribs) {
- output_attribs->alpha_size = attributes.alpha ? 8 : 0;
- output_attribs->depth_size = attributes.depth ? 24 : 0;
- output_attribs->stencil_size = attributes.stencil ? 8 : 0;
- output_attribs->samples = attributes.antialias ? 4 : 0;
- output_attribs->sample_buffers = attributes.antialias ? 1 : 0;
+size_t WebGraphicsContext3DInProcessCommandBufferImpl::GetMappedMemoryLimit() {
+ return context_->GetMappedMemoryLimit();
}
bool WebGraphicsContext3DInProcessCommandBufferImpl::MaybeInitializeGL() {
// will need to be lost either when the first context requesting the
// discrete GPU is created, or the last one is destroyed.
gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
-
- ::gpu::GLInProcessContextAttribs attrib_struct;
- ConvertAttributes(attributes_, &attrib_struct),
-
- context_.reset(GLInProcessContext::CreateContext(
+ context_.reset(GLInProcessContext::Create(
+ NULL, /* service */
+ NULL, /* surface */
is_offscreen_,
window_,
gfx::Size(1, 1),
- attributes_.shareResources,
- attrib_struct,
- gpu_preference));
+ NULL, /* share_context */
+ share_resources_,
+ attribs_,
+ gpu_preference,
+ ::gpu::GLInProcessContextSharedMemoryLimits()));
}
if (context_) {
return false;
}
- gl_ = context_->GetImplementation();
+ real_gl_ = context_->GetImplementation();
+ setGLInterface(real_gl_);
- if (gl_ && attributes_.noExtensions)
- gl_->EnableFeatureCHROMIUM("webgl_enable_glsl_webgl_validation");
-
- // Set attributes_ from created offscreen context.
- {
- GLint alpha_bits = 0;
- getIntegerv(GL_ALPHA_BITS, &alpha_bits);
- attributes_.alpha = alpha_bits > 0;
- GLint depth_bits = 0;
- getIntegerv(GL_DEPTH_BITS, &depth_bits);
- attributes_.depth = depth_bits > 0;
- GLint stencil_bits = 0;
- getIntegerv(GL_STENCIL_BITS, &stencil_bits);
- attributes_.stencil = stencil_bits > 0;
- GLint sample_buffers = 0;
- getIntegerv(GL_SAMPLE_BUFFERS, &sample_buffers);
- attributes_.antialias = sample_buffers > 0;
- }
+ if (real_gl_ && webgl_context_)
+ real_gl_->EnableFeatureCHROMIUM("webgl_enable_glsl_webgl_validation");
initialized_ = true;
return true;
bool WebGraphicsContext3DInProcessCommandBufferImpl::makeContextCurrent() {
if (!MaybeInitializeGL())
return false;
- ::gles2::SetGLContext(gl_);
+ ::gles2::SetGLContext(GetGLInterface());
return context_ && !isContextLost();
}
-uint32_t WebGraphicsContext3DInProcessCommandBufferImpl::lastFlushID() {
- return flush_id_;
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::ClearContext() {
- // NOTE: Comment in the line below to check for code that is not calling
- // eglMakeCurrent where appropriate. The issue is code using
- // WebGraphicsContext3D does not need to call makeContextCurrent. Code using
- // direct OpenGL bindings needs to call the appropriate form of
- // eglMakeCurrent. If it doesn't it will be issuing commands on the wrong
- // context. Uncommenting the line below clears the current context so that
- // any code not calling eglMakeCurrent in the appropriate place should crash.
- // This is not a perfect test but generally code that used the direct OpenGL
- // bindings should not be mixed with code that uses WebGraphicsContext3D.
- //
- // GLInProcessContext::MakeCurrent(NULL);
-}
-
-// Helper macros to reduce the amount of code.
-
-#define DELEGATE_TO_GL(name, glname) \
-void WebGraphicsContext3DInProcessCommandBufferImpl::name() { \
- ClearContext(); \
- gl_->glname(); \
-}
-
-#define DELEGATE_TO_GL_R(name, glname, rt) \
-rt WebGraphicsContext3DInProcessCommandBufferImpl::name() { \
- ClearContext(); \
- return gl_->glname(); \
-}
-
-#define DELEGATE_TO_GL_1(name, glname, t1) \
-void WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \
- ClearContext(); \
- gl_->glname(a1); \
-}
-
-#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \
-rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \
- ClearContext(); \
- return gl_->glname(a1); \
-}
-
-#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \
-rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \
- ClearContext(); \
- return gl_->glname(a1) ? true : false; \
-}
-
-#define DELEGATE_TO_GL_2(name, glname, t1, t2) \
-void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
- t1 a1, t2 a2) { \
- ClearContext(); \
- gl_->glname(a1, a2); \
-}
-
-#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \
-rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1, t2 a2) { \
- ClearContext(); \
- return gl_->glname(a1, a2); \
-}
-
-#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \
-void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
- t1 a1, t2 a2, t3 a3) { \
- ClearContext(); \
- gl_->glname(a1, a2, a3); \
-}
-
-#define DELEGATE_TO_GL_3R(name, glname, t1, t2, t3, rt) \
-rt WebGraphicsContext3DInProcessCommandBufferImpl::name( \
- t1 a1, t2 a2, t3 a3) { \
- ClearContext(); \
- return gl_->glname(a1, a2, a3); \
-}
-
-#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \
-void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
- t1 a1, t2 a2, t3 a3, t4 a4) { \
- ClearContext(); \
- gl_->glname(a1, a2, a3, a4); \
-}
-
-#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \
-void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
- t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) { \
- ClearContext(); \
- gl_->glname(a1, a2, a3, a4, a5); \
-}
-
-#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \
-void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
- t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) { \
- ClearContext(); \
- gl_->glname(a1, a2, a3, a4, a5, a6); \
-}
-
-#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \
-void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
- t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) { \
- ClearContext(); \
- gl_->glname(a1, a2, a3, a4, a5, a6, a7); \
-}
-
-#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \
-void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
- t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) { \
- ClearContext(); \
- gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8); \
-}
-
-#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
-void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
- t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) { \
- ClearContext(); \
- gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::prepareTexture() {
- if (!isContextLost()) {
- gl_->SwapBuffers();
- gl_->ShallowFlushCHROMIUM();
- }
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::postSubBufferCHROMIUM(
- int x, int y, int width, int height) {
- gl_->PostSubBufferCHROMIUM(x, y, width, height);
-}
-
-DELEGATE_TO_GL_3(reshapeWithScaleFactor, ResizeCHROMIUM, int, int, float)
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::synthesizeGLError(
- WGC3Denum error) {
- if (std::find(synthetic_errors_.begin(), synthetic_errors_.end(), error) ==
- synthetic_errors_.end()) {
- synthetic_errors_.push_back(error);
- }
-}
-
-void* WebGraphicsContext3DInProcessCommandBufferImpl::mapBufferSubDataCHROMIUM(
- WGC3Denum target,
- WGC3Dintptr offset,
- WGC3Dsizeiptr size,
- WGC3Denum access) {
- ClearContext();
- return gl_->MapBufferSubDataCHROMIUM(target, offset, size, access);
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::unmapBufferSubDataCHROMIUM(
- const void* mem) {
- ClearContext();
- return gl_->UnmapBufferSubDataCHROMIUM(mem);
-}
-
-void* WebGraphicsContext3DInProcessCommandBufferImpl::mapTexSubImage2DCHROMIUM(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- WGC3Denum access) {
- ClearContext();
- return gl_->MapTexSubImage2DCHROMIUM(
- target, level, xoffset, yoffset, width, height, format, type, access);
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::unmapTexSubImage2DCHROMIUM(
- const void* mem) {
- ClearContext();
- gl_->UnmapTexSubImage2DCHROMIUM(mem);
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::setVisibilityCHROMIUM(
- bool visible) {
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::discardFramebufferEXT(
- WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum* attachments) {
- gl_->DiscardFramebufferEXT(target, numAttachments, attachments);
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::
- discardBackbufferCHROMIUM() {
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::
- ensureBackbufferCHROMIUM() {
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::
- copyTextureToParentTextureCHROMIUM(WebGLId texture, WebGLId parentTexture) {
- NOTIMPLEMENTED();
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::
- rateLimitOffscreenContextCHROMIUM() {
- // TODO(gmam): See if we can comment this in.
- // ClearContext();
- gl_->RateLimitOffscreenContextCHROMIUM();
-}
-
-WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::
- getRequestableExtensionsCHROMIUM() {
- // TODO(gmam): See if we can comment this in.
- // ClearContext();
- return WebKit::WebString::fromUTF8(
- gl_->GetRequestableExtensionsCHROMIUM());
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::requestExtensionCHROMIUM(
- const char* extension) {
- // TODO(gmam): See if we can comment this in.
- // ClearContext();
- gl_->RequestExtensionCHROMIUM(extension);
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::blitFramebufferCHROMIUM(
- WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
- WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
- WGC3Dbitfield mask, WGC3Denum filter) {
- ClearContext();
- gl_->BlitFramebufferEXT(
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::
- renderbufferStorageMultisampleCHROMIUM(
- WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
- WGC3Dsizei width, WGC3Dsizei height) {
- ClearContext();
- gl_->RenderbufferStorageMultisampleEXT(
- target, samples, internalformat, width, height);
-}
-
-DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum)
-
-DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
-
-DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId,
- WGC3Duint, const WGC3Dchar*)
-
-DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId)
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::bindFramebuffer(
- WGC3Denum target,
- WebGLId framebuffer) {
- ClearContext();
- gl_->BindFramebuffer(target, framebuffer);
-}
-
-DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_4(blendColor, BlendColor,
- WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
-
-DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum)
-
-DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate,
- WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate,
- WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_4(bufferData, BufferData,
- WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum)
-
-DELEGATE_TO_GL_4(bufferSubData, BufferSubData,
- WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*)
-
-DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus,
- WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield)
-
-DELEGATE_TO_GL_4(clearColor, ClearColor,
- WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
-
-DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf)
-
-DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint)
-
-DELEGATE_TO_GL_4(colorMask, ColorMask,
- WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean)
-
-DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId)
-
-DELEGATE_TO_GL_8(compressedTexImage2D, CompressedTexImage2D,
- WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
- WGC3Dsizei, WGC3Dsizei, const void*)
-
-DELEGATE_TO_GL_9(compressedTexSubImage2D, CompressedTexSubImage2D,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
- WGC3Denum, WGC3Dsizei, const void*)
-
-DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D,
- WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
- WGC3Dsizei, WGC3Dsizei, WGC3Dint)
-
-DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
- WGC3Dsizei, WGC3Dsizei)
-
-DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum)
-
-DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum)
-
-DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean)
-
-DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf)
-
-DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
-
-DELEGATE_TO_GL_1(disable, Disable, WGC3Denum)
-
-DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray,
- WGC3Duint)
-
-DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei)
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::drawElements(
- WGC3Denum mode,
- WGC3Dsizei count,
- WGC3Denum type,
- WGC3Dintptr offset) {
- ClearContext();
- gl_->DrawElements(
- mode, count, type,
- reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
-}
-
-DELEGATE_TO_GL_1(enable, Enable, WGC3Denum)
-
-DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray,
- WGC3Duint)
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::finish() {
- flush_id_ = GenFlushID();
- gl_->Finish();
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::flush() {
- flush_id_ = GenFlushID();
- gl_->Flush();
-}
-
-DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer,
- WGC3Denum, WGC3Denum, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D,
- WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint)
-
-DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum)
-
-DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum)
-
-bool WebGraphicsContext3DInProcessCommandBufferImpl::getActiveAttrib(
- WebGLId program, WGC3Duint index, ActiveInfo& info) {
- ClearContext();
- if (!program) {
- synthesizeGLError(GL_INVALID_VALUE);
- return false;
- }
- GLint max_name_length = -1;
- gl_->GetProgramiv(
- program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
- if (max_name_length < 0)
- return false;
- scoped_ptr<GLchar[]> name(new GLchar[max_name_length]);
- if (!name) {
- synthesizeGLError(GL_OUT_OF_MEMORY);
- return false;
- }
- GLsizei length = 0;
- GLint size = -1;
- GLenum type = 0;
- gl_->GetActiveAttrib(
- program, index, max_name_length, &length, &size, &type, name.get());
- if (size < 0) {
- return false;
- }
- info.name = WebKit::WebString::fromUTF8(name.get(), length);
- info.type = type;
- info.size = size;
- return true;
-}
-
-bool WebGraphicsContext3DInProcessCommandBufferImpl::getActiveUniform(
- WebGLId program, WGC3Duint index, ActiveInfo& info) {
- ClearContext();
- GLint max_name_length = -1;
- gl_->GetProgramiv(
- program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length);
- if (max_name_length < 0)
- return false;
- scoped_ptr<GLchar[]> name(new GLchar[max_name_length]);
- if (!name) {
- synthesizeGLError(GL_OUT_OF_MEMORY);
- return false;
- }
- GLsizei length = 0;
- GLint size = -1;
- GLenum type = 0;
- gl_->GetActiveUniform(
- program, index, max_name_length, &length, &size, &type, name.get());
- if (size < 0) {
- return false;
- }
- info.name = WebKit::WebString::fromUTF8(name.get(), length);
- info.type = type;
- info.size = size;
- return true;
-}
-
-DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders,
- WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*)
-
-DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation,
- WebGLId, const WGC3Dchar*, WGC3Dint)
-
-DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*)
-
-DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv,
- WGC3Denum, WGC3Denum, WGC3Dint*)
-
-WebKit::WebGraphicsContext3D::Attributes
-WebGraphicsContext3DInProcessCommandBufferImpl::getContextAttributes() {
- return attributes_;
-}
-
-WGC3Denum WebGraphicsContext3DInProcessCommandBufferImpl::getError() {
- ClearContext();
- if (!synthetic_errors_.empty()) {
- std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin();
- WGC3Denum err = *iter;
- synthetic_errors_.erase(iter);
- return err;
- }
-
- return gl_->GetError();
-}
-
bool WebGraphicsContext3DInProcessCommandBufferImpl::isContextLost() {
return context_lost_reason_ != GL_NO_ERROR;
}
-DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv,
- GetFramebufferAttachmentParameteriv,
- WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*)
-
-DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*)
-
-DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*)
-
-WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::
- getProgramInfoLog(WebGLId program) {
- ClearContext();
- GLint logLength = 0;
- gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
- if (!logLength)
- return WebKit::WebString();
- scoped_ptr<GLchar[]> log(new GLchar[logLength]);
- if (!log)
- return WebKit::WebString();
- GLsizei returnedLogLength = 0;
- gl_->GetProgramInfoLog(
- program, logLength, &returnedLogLength, log.get());
- DCHECK_EQ(logLength, returnedLogLength + 1);
- WebKit::WebString res =
- WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
- return res;
-}
-
-DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv,
- WGC3Denum, WGC3Denum, WGC3Dint*)
-
-DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*)
-
-WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::
- getShaderInfoLog(WebGLId shader) {
- ClearContext();
- GLint logLength = 0;
- gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
- if (!logLength)
- return WebKit::WebString();
- scoped_ptr<GLchar[]> log(new GLchar[logLength]);
- if (!log)
- return WebKit::WebString();
- GLsizei returnedLogLength = 0;
- gl_->GetShaderInfoLog(
- shader, logLength, &returnedLogLength, log.get());
- DCHECK_EQ(logLength, returnedLogLength + 1);
- WebKit::WebString res =
- WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
- return res;
-}
-
-DELEGATE_TO_GL_4(getShaderPrecisionFormat, GetShaderPrecisionFormat,
- WGC3Denum, WGC3Denum, WGC3Dint*, WGC3Dint*)
-
-WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::
- getShaderSource(WebGLId shader) {
- ClearContext();
- GLint logLength = 0;
- gl_->GetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength);
- if (!logLength)
- return WebKit::WebString();
- scoped_ptr<GLchar[]> log(new GLchar[logLength]);
- if (!log)
- return WebKit::WebString();
- GLsizei returnedLogLength = 0;
- gl_->GetShaderSource(
- shader, logLength, &returnedLogLength, log.get());
- if (!returnedLogLength)
- return WebKit::WebString();
- DCHECK_EQ(logLength, returnedLogLength + 1);
- WebKit::WebString res =
- WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
- return res;
-}
-
-WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::
- getTranslatedShaderSourceANGLE(WebGLId shader) {
- ClearContext();
- GLint logLength = 0;
- gl_->GetShaderiv(
- shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &logLength);
- if (!logLength)
- return WebKit::WebString();
- scoped_ptr<GLchar[]> log(new GLchar[logLength]);
- if (!log)
- return WebKit::WebString();
- GLsizei returnedLogLength = 0;
- gl_->GetTranslatedShaderSourceANGLE(
- shader, logLength, &returnedLogLength, log.get());
- if (!returnedLogLength)
- return WebKit::WebString();
- DCHECK_EQ(logLength, returnedLogLength + 1);
- WebKit::WebString res =
- WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
- return res;
-}
-
-WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::getString(
- WGC3Denum name) {
- ClearContext();
- return WebKit::WebString::fromUTF8(
- reinterpret_cast<const char*>(gl_->GetString(name)));
-}
-
-DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv,
- WGC3Denum, WGC3Denum, WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv,
- WGC3Denum, WGC3Denum, WGC3Dint*)
-
-DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*)
-
-DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation,
- WebGLId, const WGC3Dchar*, WGC3Dint)
-
-DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv,
- WGC3Duint, WGC3Denum, WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv,
- WGC3Duint, WGC3Denum, WGC3Dint*)
-
-WGC3Dsizeiptr WebGraphicsContext3DInProcessCommandBufferImpl::
- getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) {
- ClearContext();
- GLvoid* value = NULL;
- // NOTE: If pname is ever a value that returns more then 1 element
- // this will corrupt memory.
- gl_->GetVertexAttribPointerv(index, pname, &value);
- return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value));
-}
-
-DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat)
-
-DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId)
-
-DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint)
-
-DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_7(readPixels, ReadPixels,
- WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum,
- WGC3Denum, void*)
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::releaseShaderCompiler() {
- ClearContext();
-}
-
-DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage,
- WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei)
-
-DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean)
-
-DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::shaderSource(
- WebGLId shader, const WGC3Dchar* string) {
- ClearContext();
- GLint length = strlen(string);
- gl_->ShaderSource(shader, 1, &string, &length);
-}
-
-DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint)
-
-DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate,
- WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint)
-
-DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint)
-
-DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate,
- WGC3Denum, WGC3Duint)
-
-DELEGATE_TO_GL_3(stencilOp, StencilOp,
- WGC3Denum, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate,
- WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_9(texImage2D, TexImage2D,
- WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei,
- WGC3Dint, WGC3Denum, WGC3Denum, const void*)
-
-DELEGATE_TO_GL_3(texParameterf, TexParameterf,
- WGC3Denum, WGC3Denum, WGC3Dfloat);
-
-static const unsigned int kTextureWrapR = 0x8072;
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::texParameteri(
- WGC3Denum target, WGC3Denum pname, WGC3Dint param) {
- ClearContext();
- // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in
- // GraphicsContext3D.cpp is strictly necessary to avoid seams at the
- // edge of cube maps, and, if it is, push it into the GLES2 service
- // side code.
- if (pname == kTextureWrapR) {
- return;
- }
- gl_->TexParameteri(target, pname, param);
-}
-
-DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
- WGC3Dsizei, WGC3Denum, WGC3Denum, const void*)
-
-DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat)
-
-DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint)
-
-DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-
-DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint)
-
-DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-
-DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
-
-DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-
-DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint,
- WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
-
-DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-
-DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv,
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv,
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv,
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
-
-DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId)
-
-DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId)
-
-DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat)
-
-DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint,
- WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint,
- const WGC3Dfloat*)
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::vertexAttribPointer(
- WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
- WGC3Dsizei stride, WGC3Dintptr offset) {
- ClearContext();
- gl_->VertexAttribPointer(
- index, size, type, normalized, stride,
- reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
-}
-
-DELEGATE_TO_GL_4(viewport, Viewport,
- WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
-
-DELEGATE_TO_GL_2(genBuffers, GenBuffers, WGC3Dsizei, WebGLId*);
-
-DELEGATE_TO_GL_2(genFramebuffers, GenFramebuffers, WGC3Dsizei, WebGLId*);
-
-DELEGATE_TO_GL_2(genRenderbuffers, GenRenderbuffers, WGC3Dsizei, WebGLId*);
-
-DELEGATE_TO_GL_2(genTextures, GenTextures, WGC3Dsizei, WebGLId*);
-
-DELEGATE_TO_GL_2(deleteBuffers, DeleteBuffers, WGC3Dsizei, WebGLId*);
-
-DELEGATE_TO_GL_2(deleteFramebuffers, DeleteFramebuffers, WGC3Dsizei, WebGLId*);
-
-DELEGATE_TO_GL_2(deleteRenderbuffers, DeleteRenderbuffers, WGC3Dsizei,
- WebGLId*);
-
-DELEGATE_TO_GL_2(deleteTextures, DeleteTextures, WGC3Dsizei, WebGLId*);
-
-WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createBuffer() {
- ClearContext();
- GLuint o;
- gl_->GenBuffers(1, &o);
- return o;
-}
-
-WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createFramebuffer() {
- ClearContext();
- GLuint o = 0;
- gl_->GenFramebuffers(1, &o);
- return o;
-}
-
-WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createRenderbuffer() {
- ClearContext();
- GLuint o;
- gl_->GenRenderbuffers(1, &o);
- return o;
-}
-
-WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createTexture() {
- ClearContext();
- GLuint o;
- gl_->GenTextures(1, &o);
- return o;
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::deleteBuffer(
- WebGLId buffer) {
- ClearContext();
- gl_->DeleteBuffers(1, &buffer);
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::deleteFramebuffer(
- WebGLId framebuffer) {
- ClearContext();
- gl_->DeleteFramebuffers(1, &framebuffer);
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::deleteRenderbuffer(
- WebGLId renderbuffer) {
- ClearContext();
- gl_->DeleteRenderbuffers(1, &renderbuffer);
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::deleteTexture(
- WebGLId texture) {
- ClearContext();
- gl_->DeleteTextures(1, &texture);
-}
-
-DELEGATE_TO_GL_R(createProgram, CreateProgram, WebGLId);
-
-DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId);
-
-DELEGATE_TO_GL_1(deleteProgram, DeleteProgram, WebGLId);
-
-DELEGATE_TO_GL_1(deleteShader, DeleteShader, WebGLId);
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::OnSwapBuffersComplete() {
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::setContextLostCallback(
- WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) {
- context_lost_callback_ = cb;
-}
-
WGC3Denum WebGraphicsContext3DInProcessCommandBufferImpl::
getGraphicsResetStatusARB() {
return context_lost_reason_;
}
-DELEGATE_TO_GL_5(texImageIOSurface2DCHROMIUM, TexImageIOSurface2DCHROMIUM,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Duint, WGC3Duint)
-
-DELEGATE_TO_GL_5(texStorage2DEXT, TexStorage2DEXT,
- WGC3Denum, WGC3Dint, WGC3Duint, WGC3Dint, WGC3Dint)
-
-WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createQueryEXT() {
- GLuint o;
- gl_->GenQueriesEXT(1, &o);
- return o;
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::
- deleteQueryEXT(WebGLId query) {
- gl_->DeleteQueriesEXT(1, &query);
-}
-
-DELEGATE_TO_GL_1R(isQueryEXT, IsQueryEXT, WebGLId, WGC3Dboolean)
-DELEGATE_TO_GL_2(beginQueryEXT, BeginQueryEXT, WGC3Denum, WebGLId)
-DELEGATE_TO_GL_1(endQueryEXT, EndQueryEXT, WGC3Denum)
-DELEGATE_TO_GL_3(getQueryivEXT, GetQueryivEXT, WGC3Denum, WGC3Denum, WGC3Dint*)
-DELEGATE_TO_GL_3(getQueryObjectuivEXT, GetQueryObjectuivEXT,
- WebGLId, WGC3Denum, WGC3Duint*)
-
-DELEGATE_TO_GL_6(copyTextureCHROMIUM, CopyTextureCHROMIUM, WGC3Denum, WGC3Duint,
- WGC3Duint, WGC3Dint, WGC3Denum, WGC3Denum)
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::insertEventMarkerEXT(
- const WGC3Dchar* marker) {
- gl_->InsertEventMarkerEXT(0, marker);
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::pushGroupMarkerEXT(
- const WGC3Dchar* marker) {
- gl_->PushGroupMarkerEXT(0, marker);
-}
-
-DELEGATE_TO_GL(popGroupMarkerEXT, PopGroupMarkerEXT);
-
-DELEGATE_TO_GL_2(bindTexImage2DCHROMIUM, BindTexImage2DCHROMIUM,
- WGC3Denum, WGC3Dint)
-DELEGATE_TO_GL_2(releaseTexImage2DCHROMIUM, ReleaseTexImage2DCHROMIUM,
- WGC3Denum, WGC3Dint)
-
-DELEGATE_TO_GL_1R(createStreamTextureCHROMIUM, CreateStreamTextureCHROMIUM,
- WebGLId, WebGLId)
-DELEGATE_TO_GL_1(destroyStreamTextureCHROMIUM, DestroyStreamTextureCHROMIUM,
- WebGLId)
-
-void* WebGraphicsContext3DInProcessCommandBufferImpl::mapBufferCHROMIUM(
- WGC3Denum target, WGC3Denum access) {
- ClearContext();
- return gl_->MapBufferCHROMIUM(target, access);
-}
-
-WGC3Dboolean WebGraphicsContext3DInProcessCommandBufferImpl::
- unmapBufferCHROMIUM(WGC3Denum target) {
- ClearContext();
- return gl_->UnmapBufferCHROMIUM(target);
-}
-
-GrGLInterface* WebGraphicsContext3DInProcessCommandBufferImpl::
- createGrGLInterface() {
- return CreateCommandBufferSkiaGLBinding();
-}
-
::gpu::ContextSupport*
WebGraphicsContext3DInProcessCommandBufferImpl::GetContextSupport() {
- return gl_;
+ return real_gl_;
}
void WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost() {
}
}
-DELEGATE_TO_GL_3R(createImageCHROMIUM, CreateImageCHROMIUM,
- WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Duint);
-
-DELEGATE_TO_GL_1(destroyImageCHROMIUM, DestroyImageCHROMIUM, WGC3Duint);
-
-DELEGATE_TO_GL_3(getImageParameterivCHROMIUM, GetImageParameterivCHROMIUM,
- WGC3Duint, WGC3Denum, GLint*);
-
-DELEGATE_TO_GL_2R(mapImageCHROMIUM, MapImageCHROMIUM,
- WGC3Duint, WGC3Denum, void*);
-
-DELEGATE_TO_GL_1(unmapImageCHROMIUM, UnmapImageCHROMIUM, WGC3Duint);
-
-DELEGATE_TO_GL_3(bindUniformLocationCHROMIUM, BindUniformLocationCHROMIUM,
- WebGLId, WGC3Dint, const WGC3Dchar*)
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::shallowFlushCHROMIUM() {
- flush_id_ = GenFlushID();
- gl_->ShallowFlushCHROMIUM();
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::shallowFinishCHROMIUM() {
- flush_id_ = GenFlushID();
- gl_->ShallowFinishCHROMIUM();
-}
-
-DELEGATE_TO_GL_1(genMailboxCHROMIUM, GenMailboxCHROMIUM, WGC3Dbyte*)
-DELEGATE_TO_GL_2(produceTextureCHROMIUM, ProduceTextureCHROMIUM,
- WGC3Denum, const WGC3Dbyte*)
-DELEGATE_TO_GL_2(consumeTextureCHROMIUM, ConsumeTextureCHROMIUM,
- WGC3Denum, const WGC3Dbyte*)
-
-DELEGATE_TO_GL_2(drawBuffersEXT, DrawBuffersEXT,
- WGC3Dsizei, const WGC3Denum*)
-
-unsigned WebGraphicsContext3DInProcessCommandBufferImpl::insertSyncPoint() {
- shallowFlushCHROMIUM();
- return 0;
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::loseContextCHROMIUM(
- WGC3Denum current, WGC3Denum other) {
- gl_->LoseContextCHROMIUM(current, other);
- gl_->ShallowFlushCHROMIUM();
-}
-
-DELEGATE_TO_GL_9(asyncTexImage2DCHROMIUM, AsyncTexImage2DCHROMIUM,
- WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dint,
- WGC3Denum, WGC3Denum, const void*)
-
-DELEGATE_TO_GL_9(asyncTexSubImage2DCHROMIUM, AsyncTexSubImage2DCHROMIUM,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei,
- WGC3Denum, WGC3Denum, const void*)
-
-DELEGATE_TO_GL_1(waitAsyncTexImage2DCHROMIUM, WaitAsyncTexImage2DCHROMIUM,
- WGC3Denum)
-
} // namespace gpu
} // namespace webkit