{
return _wav_play_sound_simple(path, stream_role);
}
+
+int wav_player_start_loop_stop_others(const char *path,
+ sound_stream_info_h stream_info,
+ unsigned int loop_count,
+ wav_player_playback_completed_cb callback,
+ void *user_data,
+ int *id)
+{
+ return _wav_play_sound(path, stream_info, loop_count, callback, user_data, true, id);
+}