[SDL_Tizen] Delete using ecore_timer
[platform/upstream/SDL.git] / src / video / tizen / SDL_tizenopengles.c
index 34f8d26..bc68ef0 100755 (executable)
 
 #if SDL_VIDEO_OPENGL_EGL
 
-#include "SDL_tizenvideo.h"
+#include "SDL_log.h"
 #include "SDL_tizenopengles.h"
+#include "SDL_tizenindicator.h"
+#include "SDL_tizenvideo.h"
 #include "SDL_tizenwindow.h"
-#include "SDL_tizenevents_c.h"
-
-#include "SDL_ecore_ipc.h"
-
-#include <Ecore.h>
 
 #if SDL_VIDEO_OPENGL
 #include "SDL_opengl.h"
 #include "SDL_opengles2.h"
 #endif /* SDL_VIDEO_OPENGL_ES2 && !SDL_VIDEO_OPENGL */
 
-
-GLfloat vVertices[18]={
-     1.0f, 1.0f,  0.0f,
-    -1.0f, 0.92f, 0.0f,
-     1.0f, 0.92f, 0.0f,
-     1.0f, 1.0f,  0.0f,
-    -1.0f, 1.0f,  0.0f,
-    -1.0f, 0.92f, 0.0f
-    };
-
-GLfloat vCoord[12] = {
-    1.0f, 0.0f,
-    0.0f, 1.0f,
-    1.0f, 1.0f,
-    1.0f, 0.0f,
-    0.0f, 0.0f,
-    0.0f, 1.0f};
-
-
-/* EGL implementation of SDL OpenGL ES support */
-typedef struct GLES2_Context
-{
-    #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
-    #include "../../render/opengles2/SDL_gles2funcs.h"
-    #undef SDL_PROC
-} GLES2_Context;
-
-GLuint programObject;
-GLuint vIndex;
-GLuint cIndex;
-
-Uint32 _tizen_timer_callback_indicator(void *data)
-{
-    SDL_Log("[SDL} callbackck ckck clalall!\n");
-    SDL_VideoDevice *_this = SDL_GetVideoDevice();
-
-    drawIndicator(_this->windows);
-    SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) _this->windows->driverdata)->egl_surface);
-
-    return  ECORE_CALLBACK_RENEW;
-}
-
-int
-_tizen_indicator_event_filter()
-{
-    SDL_Window *window = SDL_GetVideoDevice()->windows;
-    SDL_WindowData *wind = window->driverdata;
-
-    if(wind->indicator_show && wind->indicator_timer == NULL)
-    {
-        wind->indicator_timer = ecore_timer_add(0.02, _tizen_timer_callback_indicator, NULL);
-    }
-    else if(!wind->indicator_show && wind->indicator_timer != NULL)
-    {
-        ecore_timer_del(wind ->indicator_timer);
-        wind->indicator_timer = NULL;
-    }
-
-    return 1;
-}
-
 int
 Tizen_GLES_LoadLibrary(_THIS, const char *path)
 {
@@ -115,267 +51,6 @@ Tizen_GLES_LoadLibrary(_THIS, const char *path)
     return ret;
 }
 
-static int LoadContext(GLES2_Context * data)
-{
-    #define SDL_PROC(ret,func,params) \
-    do { \
-        data->func = SDL_GL_GetProcAddress(#func); \
-        if ( ! data->func ) { \
-            return SDL_SetError("Couldn't load GLES2 function %s: %s\n", #func, SDL_GetError()); \
-        } \
-    } while ( 0 );
-
-    #include "../../render/opengles2/SDL_gles2funcs.h"
-    #undef SDL_PROC
-
-    return 0;
-}
-
-static GLuint LoadShader(GLES2_Context* Mainctx, const char *shaderSrc, GLenum type)
-{
-    GLuint shader;
-    GLint compiled;
-
-    shader = Mainctx->glCreateShader(type);
-    SDL_Log("shader == %d", shader);
-    if(shader == 0)
-        return 0;
-    Mainctx->glShaderSource(shader, 1, &shaderSrc, NULL);
-    Mainctx->glCompileShader(shader);
-    Mainctx->glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
-    if(!compiled)
-    {
-        GLint infoLen = 0;
-        Mainctx->glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
-        if(infoLen > 1)
-        {
-            char* infoLog = (char*)(malloc(sizeof(char) * infoLen));
-            Mainctx->glGetShaderInfoLog(shader, infoLen, NULL, infoLog);
-            SDL_Log("Error compiling shader: %s", infoLog );
-            free(infoLog);
-        }
-        Mainctx->glDeleteShader(shader);
-        return 0;
-    }
-    return shader;
-
-}
-
-SharedFileInfo fileInfo;
-
-unsigned int textureID;
-unsigned int indicator_vbo[4], indicator_ibo[4];
-unsigned short indicator_index;
-ModelMatrix mMatrix;
-
-extern void ModelMatrixLoadIdentity(ModelMatrix* matrix)
-{
-    matrix->m[0][0] = 1.0f;
-    matrix->m[0][1] = 0.0f;
-    matrix->m[0][2] = 0.0f;
-    matrix->m[0][3] = 0.0f;
-
-    matrix->m[1][0] = 0.0f;
-    matrix->m[1][1] = 1.0f;
-    matrix->m[1][2] = 0.0f;
-    matrix->m[1][3] = 0.0f;
-
-    matrix->m[2][0] = 0.0f;
-    matrix->m[2][1] = 0.0f;
-    matrix->m[2][2] = 1.0f;
-    matrix->m[2][3] = 0.0f;
-
-    matrix->m[3][0] = 0.0f;
-    matrix->m[3][1] = 0.0f;
-    matrix->m[3][2] = 0.0f;
-    matrix->m[3][3] = 1.0f;
-}
-
-static void ModelMatrixTranslate(ModelMatrix* matrix, GLfloat x, GLfloat y, GLfloat z)
-{
-    matrix->m[3][0] += (matrix->m[0][0] * x + matrix->m[1][0] * y + matrix->m[2][0] * z);
-    matrix->m[3][1] += (matrix->m[0][1] * x + matrix->m[1][1] * y + matrix->m[2][1] * z);
-    matrix->m[3][2] += (matrix->m[0][2] * x + matrix->m[1][2] * y + matrix->m[2][2] * z);
-    matrix->m[3][3] += (matrix->m[0][3] * x + matrix->m[1][3] * y + matrix->m[2][3] * z);
-}
-
-void Tizen_glTexImage2d()
-{
-
-    GLES2_Context Mainctx;
-    LoadContext(&Mainctx);
-
-    Mainctx.glBindTexture(GL_TEXTURE_2D, textureID);
-    Mainctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fileInfo.ImageWidth, fileInfo.ImageHeight,
-                      0, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char*)fileInfo.sharedFile->address);
-}
-
-void drawIndicator(SDL_Window *window)
-{
-    SDL_WindowData* wdata = (SDL_WindowData*)window->driverdata;
-    if (wdata->received_rotation == 1) {
-        ecore_wl_window_rotation_change_done_send(wdata->window);
-        wdata->received_rotation = 0;
-    }
-
-    if(wdata->last_indicator_showtime + 3000< SDL_GetTicks())
-    {
-        switch(wdata->indicator_type)
-        {
-        case 0://0
-            ModelMatrixTranslate(&mMatrix, 0.0f, 0.02f, 0.0f);
-        break;
-        case 1://90
-            ModelMatrixTranslate(&mMatrix, -0.02f, 0.0f, 0.0f);
-        break;
-        case 2://180
-            ModelMatrixTranslate(&mMatrix, 0.0f, -0.02f, 0.0f);
-        break;
-        case 3://270
-            ModelMatrixTranslate(&mMatrix, 0.02f, 0.0f, 0.0f);
-        break;
-        }
-    }
-
-    if(wdata->last_indicator_showtime + 3500 <SDL_GetTicks()) {
-        wdata->indicator_show = SDL_FALSE;
-        _tizen_indicator_event_filter();
-    }
-
-    if(!(window->flags & SDL_WINDOW_FULLSCREEN) && !(window->flags & SDL_WINDOW_BORDERLESS) && wdata->indicator_show)
-    {
-        GLES2_Context Mainctx;
-        LoadContext(&Mainctx);
-        Mainctx.glUseProgram(programObject);
-
-        Mainctx.glBindBuffer(GL_ARRAY_BUFFER, 0);
-        Mainctx.glVertexAttribPointer(vIndex, 3, GL_FLOAT, GL_FALSE, 0, vVertices);
-        Mainctx.glVertexAttribPointer(cIndex, 2, GL_FLOAT, GL_FALSE, 0, vCoord);
-        Mainctx.glUniformMatrix4fv(Mainctx.glGetUniformLocation(programObject,  "modelMatrix"), 1, GL_FALSE, mMatrix.m);
-
-        Mainctx.glBindTexture(GL_TEXTURE_2D, textureID);
-        if(fileInfo.ImageWidth!=0 && fileInfo.ImageHeight!=0)
-            Mainctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fileInfo.ImageWidth, fileInfo.ImageHeight,0, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char*)fileInfo.sharedFile->address);
-
-        Mainctx.glEnableVertexAttribArray(vIndex);
-        Mainctx.glEnableVertexAttribArray(cIndex);
-
-        GLboolean isDepthTest = Mainctx.glIsEnabled(GL_DEPTH_TEST);
-        if(isDepthTest) Mainctx.glDisable(GL_DEPTH_TEST);
-        Mainctx.glDrawArrays(GL_TRIANGLES, 0, 6);
-
-        if(isDepthTest) Mainctx.glEnable(GL_DEPTH_TEST);
-        Mainctx.glDisableVertexAttribArray(vIndex);
-        Mainctx.glDisableVertexAttribArray(cIndex);
-    }
-}
-
-static int Indicator_GLES_Init(SDL_Window* window)
-{
-    SDL_WindowData *wind = window->driverdata;
-    ecore_wl_indicator_visible_type_set(wind->window, ECORE_WL_INDICATOR_VISIBLE_TYPE_SHOWN);
-    ecore_wl_window_indicator_opacity_set(wind->window, ECORE_WL_INDICATOR_OPAQUE);
-    ecore_wl_window_indicator_state_set(wind->window, ECORE_WL_INDICATOR_STATE_ON);
-
-    Ecore_Ipc_Server* IpcServer = serverConnection("elm_indicator", &fileInfo);
-    if(!IpcServer)
-    {
-        SDL_Log("Fail to connect elm_indicator!\n");
-        return 0;
-    }
-
-    GLchar vShaderStr[] =
-        "attribute vec4 vVertices;\n"
-        "attribute vec2 vCoord;\n"
-        "uniform mat4 modelMatrix;\n"
-        "varying vec2 Coord;\n"
-        "void main()\n"
-        "{\n"
-        "    gl_Position = modelMatrix * vVertices;\n"
-        "    Coord = vCoord;\n"
-        "}\n";
-
-    GLchar fShaderStr[] =
-        "precision mediump float;\n"
-        "varying vec2 Coord;\n"
-        "uniform sampler2D s_texture;\n"
-        "void main()\n"
-        "{\n"
-        " gl_FragColor = texture2D(s_texture,Coord);\n"
-        "}\n";
-
-    ecore_main_loop_iterate();
-
-    GLuint vertexShader;
-    GLuint fragmentShader;
-
-    GLint linked;
-
-    GLES2_Context Mainctx;
-    LoadContext(&Mainctx);
-
-    vertexShader = LoadShader(&Mainctx, vShaderStr, GL_VERTEX_SHADER);
-    fragmentShader = LoadShader(&Mainctx, fShaderStr, GL_FRAGMENT_SHADER);
-    SDL_Log("The vertex shader is %d", vertexShader);
-    SDL_Log("The fragment shader is %d", fragmentShader);
-
-    programObject = Mainctx.glCreateProgram();
-    if(programObject == 0)
-        return 0;
-
-    Mainctx.glAttachShader(programObject, vertexShader);
-    Mainctx.glAttachShader(programObject, fragmentShader);
-
-    Mainctx.glLinkProgram(programObject);
-    Mainctx.glGetProgramiv(programObject, GL_LINK_STATUS, &linked);
-
-    if(!linked)
-    {
-        GLint infoLen = 0;
-        Mainctx.glGetProgramiv(programObject, GL_INFO_LOG_LENGTH, &infoLen);
-        if(infoLen > 1)
-        {
-            char* infoLog = (char*)(malloc(sizeof(char) * infoLen));
-            Mainctx.glGetProgramInfoLog(programObject, infoLen, NULL, infoLog);
-            SDL_Log("Error linking program: %s", infoLog);
-            free(infoLog);
-        }
-        Mainctx.glDeleteProgram(programObject);
-        return 0;
-    }
-
-    Mainctx.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-    Mainctx.glEnable(GL_DEPTH_TEST);
-
-    vIndex = Mainctx.glGetAttribLocation(programObject, "vVertices");
-    cIndex = Mainctx.glGetAttribLocation(programObject, "vCoord");
-
-    Mainctx.glBindAttribLocation(programObject, vIndex, "vVertices");
-    Mainctx.glBindAttribLocation(programObject, cIndex, "vCoord");
-
-    ModelMatrixLoadIdentity(&mMatrix);
-
-
-    Mainctx.glGenTextures(1, &textureID);
-    Mainctx.glBindTexture(GL_TEXTURE_2D, textureID);
-
-    Mainctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-    Mainctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-    Mainctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-    Mainctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
-
-    if(fileInfo.ImageWidth != 0 && fileInfo.ImageHeight != 0)
-        Mainctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fileInfo.ImageWidth, fileInfo.ImageHeight,0, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char*)fileInfo.sharedFile->address);
-
-    wind->indicator_show = SDL_TRUE;
-    wind->last_indicator_showtime = SDL_GetTicks();
-
-    _tizen_indicator_event_filter();
-
-    return 1;
-}
-
 SDL_GLContext
 Tizen_GLES_CreateContext(_THIS, SDL_Window *window)
 {
@@ -385,7 +60,10 @@ Tizen_GLES_CreateContext(_THIS, SDL_Window *window)
 
     if(!(window->flags & SDL_WINDOW_FULLSCREEN) && !(window->flags & SDL_WINDOW_BORDERLESS))
     {
-        if(!Indicator_GLES_Init(window))
+        SDL_VideoData *data = (SDL_VideoData *) (SDL_GetVideoDevice()->driverdata);
+        if(data->current_thread != SDL_GetThreadID(0))
+            return context;
+        if(!Tizen_Indicator_GLES_Init(window))
         {
             SDL_Log("Indicator GLES init error!");
         }
@@ -397,10 +75,8 @@ Tizen_GLES_CreateContext(_THIS, SDL_Window *window)
 void
 Tizen_GLES_SwapWindow(_THIS, SDL_Window *window)
 {
-    if(!((SDL_WindowData*)window->driverdata)->indicator_show) {
-        drawIndicator(window);
-        SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
-    }
+    Tizen_DrawIndicator(window);
+    SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
 }
 
 int
@@ -423,154 +99,6 @@ Tizen_GLES_DeleteContext(_THIS, SDL_GLContext context)
     SDL_EGL_DeleteContext(_this, context);
 }
 
-void
-SDL_IndicatorProcessEvent(SDL_Event * event, SDL_Window *window)
-{
-    GLES2_Context Mainctx;
-    LoadContext(&Mainctx);
-
-   SDL_WindowData *wind = window->driverdata;
-
-    if(event->type == SDL_ROTATEEVENT)
-    {
-        wind->indicator_type = ((int)event->user.data1) / 90;
-        if( wind->indicator_type == 0)
-        {
-            SDL_Log("===rotate 0 degree!\n");
-            vVertices[0] = 1.0f;
-            vVertices[1] = 1.0f;
-            vVertices[3] = -1.0f;
-            vVertices[4] = 0.92f;
-            vVertices[6] = 1.0f;
-            vVertices[7] = 0.92f;
-            vVertices[9] = 1.0f;
-            vVertices[10] = 1.0f;
-            vVertices[12] =  -1.0f;
-            vVertices[13] =  1.0f;
-            vVertices[15] = -1.0f;
-            vVertices[16] = 0.92f;
-
-            vCoord[0] = 1.0f;
-            vCoord[1] = 0.0f;
-            vCoord[2] = 0.0f;
-            vCoord[3] = 1.0f;
-            vCoord[4] = 1.0f;
-            vCoord[5] = 1.0f;
-            vCoord[6] = 1.0f;
-            vCoord[7] = 0.0f;
-            vCoord[8] = 0.0f;
-            vCoord[9] = 0.0f;
-            vCoord[10] = 0.0f;
-            vCoord[11] = 1.0f;
-
-        }
-        else if(wind->indicator_type == 1)
-        {
-            SDL_Log("===rotate 90 degree!\n");
-            vVertices[0] = -0.86f;
-            vVertices[1] = 1.0f;
-            vVertices[3] = -0.86f;
-            vVertices[4] = -1.0f;
-            vVertices[6] = -1.0f;
-            vVertices[7] = 1.0f;
-            vVertices[9] = -1.0f;
-            vVertices[10] = -1.0f;
-            vVertices[12] =  -0.86f;
-            vVertices[13] = -1.0f;
-            vVertices[15] = -1.0f;
-            vVertices[16] = 1.0f;
-
-            vCoord[0] = 1.0f;
-            vCoord[1] = 1.0f;
-            vCoord[2] = 0.0f;
-            vCoord[3] = 1.0f;
-            vCoord[4] = 1.0f;
-            vCoord[5] = 0.0f;
-            vCoord[6] = 0.0f;
-            vCoord[7] = 0.0f;
-            vCoord[8] = 0.0f;
-            vCoord[9] = 1.0f;
-            vCoord[10] = 1.0f;
-            vCoord[11] = 0.0f;
-        }
-        else if(wind->indicator_type == 2)
-        {
-            SDL_Log("===rotate 180 degree!\n");
-            vVertices[0] = -1.0f;
-            vVertices[1] = -1.0f;
-            vVertices[3] = -1.0f;
-            vVertices[4] = -0.92f;
-            vVertices[6] = 1.0f;
-            vVertices[7] = -1.0f;
-            vVertices[9] = 1.0f;
-            vVertices[10] = -0.92f;
-            vVertices[12] =  -1.0f;
-            vVertices[13] = -0.92f;
-            vVertices[15] = 1.0f;
-            vVertices[16] = -1.0f;
-
-            vCoord[0] = 1.0f;
-            vCoord[1] = 0.0f;
-            vCoord[2] = 1.0f;
-            vCoord[3] = 1.0f;
-            vCoord[4] = 0.0f;
-            vCoord[5] = 0.0f;
-            vCoord[6] = 0.0f;
-            vCoord[7] = 1.0f;
-            vCoord[8] = 1.0f;
-            vCoord[9] = 1.0f;
-            vCoord[10] = 0.0f;
-            vCoord[11] = 0.0f;
-        }
-        else if(wind->indicator_type == 3)
-        {
-            SDL_Log("===rotate 270 degree!\n");
-            vVertices[0] = 1.0f;
-            vVertices[1] = 1.0f;
-            vVertices[3] = 0.86f;
-            vVertices[4] = 1.0f;
-            vVertices[6] = 1.0f;
-            vVertices[7] = -1.0f;
-            vVertices[9] = 0.86f;
-            vVertices[10] = -1.0f;
-            vVertices[12] =  0.86f;
-            vVertices[13] = 1.0f;
-            vVertices[15] = 1.0f;
-            vVertices[16] = -1.0f;
-
-            vCoord[0] = 0.0f;
-            vCoord[1] = 0.0f;
-            vCoord[2] = 0.0f;
-            vCoord[3] = 1.0f;
-            vCoord[4] = 1.0f;
-            vCoord[5] = 0.0f;
-            vCoord[6] = 1.0f;
-            vCoord[7] = 1.0f;
-            vCoord[8] = 0.0f;
-            vCoord[9] = 1.0f;
-            vCoord[10] = 1.0f;
-            vCoord[11] = 0.0f;
-        }
-
-        Mainctx.glBindBuffer(GL_ARRAY_BUFFER, indicator_vbo[wind->indicator_type]);
-        Mainctx.glBufferData(GL_ARRAY_BUFFER, 18 * 4, vVertices, GL_STATIC_DRAW);
-        Mainctx.glBindBuffer(GL_ARRAY_BUFFER, indicator_ibo[wind->indicator_type]);
-        Mainctx.glBufferData(GL_ARRAY_BUFFER, 12 * 4, vCoord, GL_STATIC_DRAW);
-
-        Mainctx.glBindTexture(GL_TEXTURE_2D, textureID);
-
-        if(fileInfo.ImageWidth != 0 && fileInfo.ImageHeight != 0)
-            Mainctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fileInfo.ImageWidth, fileInfo.ImageHeight,0, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char*)fileInfo.sharedFile->address);
-
-        ModelMatrixLoadIdentity(&mMatrix);
-        wind->indicator_show = SDL_TRUE;
-        wind->last_indicator_showtime = SDL_GetTicks();
-
-        _tizen_indicator_event_filter();
-
-    }
-}
-
 #endif /* SDL_VIDEO_DRIVER_TIZEN && SDL_VIDEO_OPENGL_EGL */
 
 /* vi: set ts=4 sw=4 expandtab: */