// Copyright 2012 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
#ifndef V8_API_H_
#define V8_API_H_
-#include "v8.h"
+#include "src/v8.h"
-#include "../include/v8-testing.h"
-#include "contexts.h"
-#include "factory.h"
-#include "isolate.h"
-#include "list-inl.h"
+#include "include/v8-testing.h"
+#include "src/contexts.h"
+#include "src/factory.h"
+#include "src/isolate.h"
+#include "src/list-inl.h"
namespace v8 {
V(Uint32Array, JSTypedArray) \
V(Int32Array, JSTypedArray) \
V(Float32Array, JSTypedArray) \
+ V(Float32x4Array, JSTypedArray) \
+ V(Float64x2Array, JSTypedArray) \
+ V(Int32x4Array, JSTypedArray) \
V(Float64Array, JSTypedArray) \
V(DataView, JSDataView) \
V(String, String) \
V(Symbol, Symbol) \
- V(Script, Object) \
+ V(Script, JSFunction) \
+ V(UnboundScript, SharedFunctionInfo) \
V(Function, JSFunction) \
- V(Message, JSObject) \
+ V(Message, JSMessageObject) \
V(Context, Context) \
- V(External, Foreign) \
+ V(External, Object) \
V(StackTrace, JSArray) \
V(StackFrame, JSObject) \
V(DeclaredAccessorDescriptor, DeclaredAccessorDescriptor)
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Float32Array> ToLocalFloat32Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
+ static inline Local<Float32x4Array> ToLocalFloat32x4Array(
+ v8::internal::Handle<v8::internal::JSTypedArray> obj);
+ static inline Local<Float64x2Array> ToLocalFloat64x2Array(
+ v8::internal::Handle<v8::internal::JSTypedArray> obj);
+ static inline Local<Int32x4Array> ToLocalInt32x4Array(
+ v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Float64Array> ToLocalFloat64Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
const v8::From* that, bool allow_empty_handle) { \
EXTRA_CHECK(allow_empty_handle || that != NULL); \
EXTRA_CHECK(that == NULL || \
- !(*reinterpret_cast<v8::internal::To**>( \
- const_cast<v8::From*>(that)))->IsFailure()); \
+ (*reinterpret_cast<v8::internal::Object**>( \
+ const_cast<v8::From*>(that)))->Is##To()); \
return v8::internal::Handle<v8::internal::To>( \
reinterpret_cast<v8::internal::To**>(const_cast<v8::From*>(that))); \
}