#define LOG_SUBSYSTEM "uterm_drm3d_render"
-extern const char *gl_static_fill_vert;
-extern const char *gl_static_fill_frag;
-extern const char *gl_static_blend_vert;
-extern const char *gl_static_blend_frag;
-extern const char *gl_static_blit_vert;
-extern const char *gl_static_blit_frag;
+extern const char _binary_src_uterm_drm3d_blend_vert_bin_start[];
+extern const char _binary_src_uterm_drm3d_blend_vert_bin_end[];
+extern const char _binary_src_uterm_drm3d_blend_frag_bin_start[];
+extern const char _binary_src_uterm_drm3d_blend_frag_bin_end[];
+extern const char _binary_src_uterm_drm3d_blit_vert_bin_start[];
+extern const char _binary_src_uterm_drm3d_blit_vert_bin_end[];
+extern const char _binary_src_uterm_drm3d_blit_frag_bin_start[];
+extern const char _binary_src_uterm_drm3d_blit_frag_bin_end[];
+extern const char _binary_src_uterm_drm3d_fill_vert_bin_start[];
+extern const char _binary_src_uterm_drm3d_fill_vert_bin_end[];
+extern const char _binary_src_uterm_drm3d_fill_frag_bin_start[];
+extern const char _binary_src_uterm_drm3d_fill_frag_bin_end[];
static int init_shaders(struct uterm_video *video)
{
char *fill_attr[] = { "position", "color" };
char *blend_attr[] = { "position", "texture_position" };
char *blit_attr[] = { "position", "texture_position" };
+ int blend_vlen, blend_flen, blit_vlen, blit_flen, fill_vlen, fill_flen;
+ const char *blend_vert, *blend_frag;
+ const char *blit_vert, *blit_frag;
+ const char *fill_vert, *fill_frag;
if (v3d->sinit == 1)
return -EFAULT;
v3d->sinit = 1;
- ret = gl_shader_new(&v3d->fill_shader, gl_static_fill_vert, -1,
- gl_static_fill_frag, -1, fill_attr, 2, log_llog,
+ blend_vert = _binary_src_uterm_drm3d_blend_vert_bin_start;
+ blend_vlen = _binary_src_uterm_drm3d_blend_vert_bin_end - blend_vert;
+ blend_frag = _binary_src_uterm_drm3d_blend_frag_bin_start;
+ blend_flen = _binary_src_uterm_drm3d_blend_frag_bin_end - blend_frag;
+ blit_vert = _binary_src_uterm_drm3d_blit_vert_bin_start;
+ blit_vlen = _binary_src_uterm_drm3d_blit_vert_bin_end - blit_vert;
+ blit_frag = _binary_src_uterm_drm3d_blit_frag_bin_start;
+ blit_flen = _binary_src_uterm_drm3d_blit_frag_bin_end - blit_frag;
+ fill_vert = _binary_src_uterm_drm3d_fill_vert_bin_start;
+ fill_vlen = _binary_src_uterm_drm3d_fill_vert_bin_end - fill_vert;
+ fill_frag = _binary_src_uterm_drm3d_fill_frag_bin_start;
+ fill_flen = _binary_src_uterm_drm3d_fill_frag_bin_end - fill_frag;
+
+ ret = gl_shader_new(&v3d->fill_shader, fill_vert, fill_vlen,
+ fill_frag, fill_flen, fill_attr, 2, log_llog,
NULL);
if (ret)
return ret;
v3d->uni_fill_proj = gl_shader_get_uniform(v3d->fill_shader,
"projection");
- ret = gl_shader_new(&v3d->blend_shader, gl_static_blend_vert, -1,
- gl_static_blend_frag, -1, blend_attr, 2, log_llog,
+ ret = gl_shader_new(&v3d->blend_shader, blend_vert, blend_vlen,
+ blend_frag, blend_flen, blend_attr, 2, log_llog,
NULL);
if (ret)
return ret;
v3d->uni_blend_bgcol = gl_shader_get_uniform(v3d->blend_shader,
"bgcolor");
- ret = gl_shader_new(&v3d->blit_shader, gl_static_blit_vert, -1,
- gl_static_blit_frag, -1, blit_attr, 2, log_llog,
+ ret = gl_shader_new(&v3d->blit_shader, blit_vert, blit_vlen,
+ blit_frag, blit_flen, blit_attr, 2, log_llog,
NULL);
if (ret)
return ret;