#include "ui/aura/env_observer.h"
#include "ui/aura/window_observer.h"
#include "ui/events/event_handler.h"
-#include "ui/wm/core/wm_core_export.h"
+#include "ui/wm/wm_export.h"
namespace ui {
class EventTarget;
namespace wm {
// Sets the modal parent for the child.
-WM_CORE_EXPORT void SetModalParent(aura::Window* child, aura::Window* parent);
+WM_EXPORT void SetModalParent(aura::Window* child, aura::Window* parent);
// Returns the modal transient child of |window|, or NULL if |window| does not
// have any modal transient children.
-WM_CORE_EXPORT aura::Window* GetModalTransient(aura::Window* window);
+WM_EXPORT aura::Window* GetModalTransient(aura::Window* window);
// WindowModalityController is an event filter that consumes events sent to
// windows that are the transient parents of window-modal windows. This filter
// must be added to the CompoundEventFilter so that activation works properly.
-class WM_CORE_EXPORT WindowModalityController : public ui::EventHandler,
- public aura::EnvObserver,
- public aura::WindowObserver {
+class WM_EXPORT WindowModalityController : public ui::EventHandler,
+ public aura::EnvObserver,
+ public aura::WindowObserver {
public:
explicit WindowModalityController(ui::EventTarget* event_target);
virtual ~WindowModalityController();