#include "base/memory/scoped_ptr.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/gfx/rect.h"
-#include "ui/wm/core/wm_core_export.h"
+#include "ui/wm/wm_export.h"
namespace ui {
class Layer;
class ImageGrid;
// Simple class that draws a drop shadow around content at given bounds.
-class WM_CORE_EXPORT Shadow : public ui::ImplicitAnimationObserver {
+class WM_EXPORT Shadow : public ui::ImplicitAnimationObserver {
public:
enum Style {
// Active windows have more opaque shadows, shifted down to make the window