#include "ui/aura/client/focus_client.h"
#include "ui/aura/window_observer.h"
#include "ui/events/event_handler.h"
-#include "ui/wm/core/wm_core_export.h"
#include "ui/wm/public/activation_client.h"
+#include "ui/wm/wm_export.h"
namespace wm {
// . Window disposition changes (implemented here in aura::WindowObserver).
// (The FocusController registers itself as an observer of the active and
// focused windows).
-class WM_CORE_EXPORT FocusController : public aura::client::ActivationClient,
- public aura::client::FocusClient,
- public ui::EventHandler,
- public aura::WindowObserver {
+class WM_EXPORT FocusController : public aura::client::ActivationClient,
+ public aura::client::FocusClient,
+ public ui::EventHandler,
+ public aura::WindowObserver {
public:
// |rules| cannot be NULL.
explicit FocusController(FocusRules* rules);