#include "ui/base/resource/resource_bundle.h"
#include "ui/compositor/test/context_factories_for_test.h"
#include "ui/gfx/screen.h"
+#include "ui/gl/gl_surface.h"
#include "ui/views/corewm/wm_state.h"
#include "ui/views/examples/example_base.h"
#include "ui/views/examples/examples_window.h"
ui::ResourceBundle::InitSharedInstanceWithPakPath(pak_file);
+ gfx::GLSurface::InitializeOneOff();
+
// The ContextFactory must exist before any Compositors are created.
bool allow_test_contexts = false;
ui::InitializeContextFactoryForTests(allow_test_contexts);