#include "ui/views/layout/box_layout.h"
#include "ui/views/widget/widget.h"
+using base::ASCIIToUTF16;
+
namespace views {
namespace examples {
BubbleBorder::BOTTOM_LEFT, BubbleBorder::LEFT_BOTTOM,
BubbleBorder::LEFT_CENTER, BubbleBorder::LEFT_TOP };
-string16 GetArrowName(BubbleBorder::Arrow arrow) {
+base::string16 GetArrowName(BubbleBorder::Arrow arrow) {
switch (arrow) {
case BubbleBorder::TOP_LEFT: return ASCIIToUTF16("TOP_LEFT");
case BubbleBorder::TOP_RIGHT: return ASCIIToUTF16("TOP_RIGHT");
container->AddChildView(align_to_edge_);
persistent_ = new LabelButton(this, ASCIIToUTF16("Persistent"));
container->AddChildView(persistent_);
- fade_in_ = new LabelButton(this, ASCIIToUTF16("Fade In"));
- container->AddChildView(fade_in_);
}
void BubbleExample::ButtonPressed(Button* sender, const ui::Event& event) {
else if (sender == small_shadow_)
bubble->set_shadow(BubbleBorder::SMALL_SHADOW);
- if (sender == persistent_) {
+ if (sender == persistent_)
bubble->set_close_on_deactivate(false);
- bubble->set_move_with_anchor(true);
- }
BubbleDelegateView::CreateBubble(bubble);
if (sender == align_to_edge_)
bubble->SetAlignment(BubbleBorder::ALIGN_EDGE_TO_ANCHOR_EDGE);
- if (sender == fade_in_)
- bubble->StartFade(true);
- else
- bubble->GetWidget()->Show();
+ bubble->GetWidget()->Show();
}
} // namespace examples