virtual bool OnMouseDragged(const ui::MouseEvent& event) OVERRIDE;
virtual void OnMouseReleased(const ui::MouseEvent& event) OVERRIDE;
virtual bool OnKeyPressed(const ui::KeyEvent& event) OVERRIDE;
- virtual void GetAccessibleState(ui::AccessibleViewState* state) OVERRIDE;
+ virtual void GetAccessibleState(ui::AXViewState* state) OVERRIDE;
+ virtual void OnFocus() OVERRIDE;
+ virtual void OnBlur() OVERRIDE;
// ui::EventHandler overrides:
virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;