EXPECT_FALSE(button.GetImageToPaint().isNull());
EXPECT_EQ(10, button.GetImageToPaint().width());
EXPECT_EQ(20, button.GetImageToPaint().height());
-
- // Set an overlay image.
- gfx::ImageSkia overlay_image = CreateTestImage(12, 22);
- button.SetOverlayImage(&overlay_image);
- EXPECT_EQ(12, button.overlay_image_.width());
- EXPECT_EQ(22, button.overlay_image_.height());
-
- // By convention, preferred size doesn't change, even though pushed image
- // is bigger.
- EXPECT_EQ("10x20", button.GetPreferredSize().ToString());
-
- // We're still painting the normal image.
- EXPECT_FALSE(button.GetImageToPaint().isNull());
- EXPECT_EQ(10, button.GetImageToPaint().width());
- EXPECT_EQ(20, button.GetImageToPaint().height());
-
- // Reset the overlay image.
- button.SetOverlayImage(NULL);
- EXPECT_TRUE(button.overlay_image_.isNull());
}
TEST_F(ImageButtonTest, SetAndGetImage) {