public:
// The ScrollAnimator does not own the delegate. Uses default acceleration.
explicit ScrollAnimator(ScrollDelegate* delegate);
- virtual ~ScrollAnimator();
+ ~ScrollAnimator() override;
// Use this if you would prefer different acceleration than the default.
void set_acceleration(float acceleration) { acceleration_ = acceleration; }
private:
// Implementation of gfx::AnimationDelegate.
- virtual void AnimationEnded(const gfx::Animation* animation) OVERRIDE;
- virtual void AnimationProgressed(const gfx::Animation* animation) OVERRIDE;
- virtual void AnimationCanceled(const gfx::Animation* animation) OVERRIDE;
+ void AnimationEnded(const gfx::Animation* animation) override;
+ void AnimationProgressed(const gfx::Animation* animation) override;
+ void AnimationCanceled(const gfx::Animation* animation) override;
ScrollDelegate* delegate_;